How to take alphas as a solo WS


AIB

 

Posted

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Originally Posted by Redlynne View Post
Except ... If you slot your Nova ST (heavy) blast attack with either 5 slots of Entropic Chaos or Decimation (for the global recharge bonus), and round out the 6th slot with a common 50 Range IO, you can extend the range out to 120ft+ reach (not including Alpha Slot modifications), which is often "enough" to completely outrange any retribution attacks from groundbound Foes (such as Lord Recluse). This then allows you to "hover snipe" from beyond range of return fire ... which then means you're taking LESS DAMAGE (in Nova Form!) than you would be by getting into Melee Range as a Dwarf (or Human).

Some people will trivialize the flexibility of additional range, it may mean that it's, for only a very small portion of the game, that they're basically easily defeatable by being without such a flexibility.

I myself would rather save the world by any means not human costs.

America's Independence was won partially through the use of weapons that had twice the range of a redcoat's musket, picking off the key targets, allowing British troops (who quite fancied a new life in the new world themselves) to disband. Outranging is a valid tactic, knocking it is disrespectful.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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Originally Posted by New Dawn View Post
Some people will trivialize the flexibility of additional range, it may mean that it's, for only a very small portion of the game, that they're basically easily defeatable by being without such a flexibility.
Yeah it's just not necessary and for a Warshade it's not even productive. All your self buffs rely on being in melee range.
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I myself would rather save the world by any means not human costs.
It's just not worth it to pump out strikingly inferior DPS to your Dwarf or Human form just because you're afraid of the scary bad guys. Plus you can rez twice every 5 minutes, and both Human and Dwarf can work a heal into their ST chain.
Quote:
America's Independence was won partially through the use of weapons that had twice the range of a redcoat's musket, picking off the key targets, allowing British troops (who quite fancied a new life in the new world themselves) to disband. Outranging is a valid tactic, knocking it is disrespectful.
This is a video game. The early Americans didn't have rez powers.


 

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Originally Posted by DrGamma View Post
This got me really curious... What enemies were you fighting that could bring you down before your Eclipse was done animating, at +0x8? Maybe they're some specially fast or hard hitting enemies...

<snip>

So, what was killing you? I'm curious!

Council. I always test against Council for things because they always seem to be good "middle of the road" opponents. And I like fighting them, you see them at all levels, and they don't tend to have too many gimmick mobs.

I did respec finally and got to do some experimenting after slotting most of my powers, and while things seem a bit better, I can reliably do 0x4 now with running in, Mire, Dwarf, Mire, and use Judgement and Lore when they're up. I don't seem to have enough time to Eclipse first, because either I don't get to Dwarf fast enough, or my HP is so low by the time that I've changed that I fall pretty quickly.

At the very least, I'm now at a spot where I can finish missions solo without too much difficulty-- haven't tried to do any flashbacks yet, though. Maybe I'll just stick to levels where I'll have Dwarf Form. >.>


Xarybdis | Level 50 Invul/Axe Tanker & Cygnia Level 50 DB/Will Brute on Triumph | AstroGal Level 50 WS on Virtue

 

Posted

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Originally Posted by Xarybdis View Post
I did respec finally and got to do some experimenting after slotting most of my powers, and while things seem a bit better, I can reliably do 0x4 now with running in, Mire, Dwarf, Mire, and use Judgement and Lore when they're up. I don't seem to have enough time to Eclipse first, because either I don't get to Dwarf fast enough, or my HP is so low by the time that I've changed that I fall pretty quickly.
Personally I have never had a problem with simply running in and kicking off eclipse->mire->novaform, I'm generally done before half of eclipse is done, but the next spawn my mire is back up, by the spawn after that eclipse is back up and I'm ready to start again. If a boss get cheeky I drop to dwarf to finish him off. (This is +0x8)

If the group is mez heavy I use Shadow Cloak and superpeed and maybe Gravitic Emanation or after Incarnate stuff I have t4 Clarion on perma