Anyone else noticed memory improvements?


CuppaManga

 

Posted

I run CoH on a late 2010 iMac with a ATI Radeon HD 5750 1G card. For this machine, I've always relied on liberal application of /reloadgfx to keep the memory CoH uses to under 2G or so (at which point the crash probability would rise dramatically). New Atlas Park and the various iTrials were the biggest memory hogs.

Sometime in the last couple months, things seemed to have improved dramatically. I realized that I was no longer ever clicking my /reloadgfx macro button. Last night I did three iTrials back-to-back, and my memory never got about 1.8G. If this keeps up, I may be able to ignore the Activity Monitor (where I kept track of memory) and play fullscreen again!

I have no way of knowing if this was a CoH change or a stealth video driver from Apple, but if it's the former, thank you!


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Posted

Quote:
Originally Posted by CuppaManga View Post
Though I did notice yesterday that full screen uses a LOT more CPU than windowed mode, for some reason.
Interesting - I haven't been keeping an eye on CPU usage lately since I'm playing only infrequently. I'm going to have to try out windowed mode again since I switched to full screen a while ago. I'll report back what I find.

I will say, however, that nothing beats playing a native client (Cider being better than nothing, I suppose).