Blood Widow Build
Consider fitting a self-heal into the mix. Your widow will fight like an SR scrapper. Even with soft-capped defenses, you'll take a few hits and you won't have enough HP to shrug them off.
You may find that once you fit Aid Self into the build (I agree that's a must) that you can definitely fill out a build without any epic powers. I'm not a huge fan of redraw from using non-claw attacks, but a really fun build is to go Soul Mastery just for the Blood Widow pet. You can make your costume match it exactly, then it's like your doppleganger which is hilarious good times.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
Hey guys. Thanks for the responses.
I've taken your advice and changed the build to incorporate Aid Self. I've also reordered some of the later power picks and tried to prioritize them, taking the more important ones sooner and the "less important" ones later. (There may be some disagreement regarding importance, but I've ordered them in the way that I believe makes the most sense.)
Better?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Blade Emperor-NW: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Hero Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(43)
Level 1: Combat Training: Defensive -- DefBuff-I(A), LkGmblr-Rchg+(50)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(43)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(39)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 14: Fly -- EndRdx-I(A)
Level 16: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dam%(34)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(33)
Level 20: Mask Presence -- DefBuff-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(31)
Level 24: Mind Link -- DefBuff-I(A), RedFtn-Def/Rchg(31), GftotA-Def/Rchg(33), S'dpty-Def/Rchg(34), AdjTgt-Rchg(39)
Level 26: Foresight -- DefBuff-I(A), DefBuff-I(40)
Level 28: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(34), ToHit-I(37)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 32: Aid Other -- Heal-I(A)
Level 35: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(37), EndRdx-I(43)
Level 38: Tactical Training: Assault -- EndRdx-I(A)
Level 41: Elude -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Mental Training -- Run-I(A)
Level 49: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), RgnTis-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(39)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject |
As long as you don't mind Elude's crash then your slotting is fine. I personally wouldn't slot Elude as much and stick to using it as a panic button (or not at all and just taking another static buff power) because I don't like reliance on God-Mode crash powers. For what it's worth though, if you do a perma-elude build (or near perma) you actually won't need much recovery because while Elude is up you have infinite endurance. That and no amount of recovery that you can attain by yourself will beat the Elude crash, short of properly timed uses of Ageless Invocation.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
That looks pretty good, similar to my build. I use Mu over Leviathan, either way you get a lot of AoE DoT.
My two cents.
Get a Membrane Hami-O for Mind Link if you can, even just one.
I cannot stress enough how good, just one does for that power and opens up an extra slot or two for you play with for other powers. I personally I get by movement-wise on Ninja Run on my Widow, if you have it I recommend it over Fly, just remember turn it off in combat. This would open up a power slot for Combat Training: Offensive. One slot it, you're done. I try to slot my melee attacks for maximum recharge for DPS, sacrificing slotting some accuracy IO's. CT: Offensive covers that loss, then you in add Mind Link and TT: Tactics, you hardly ever miss.
My two cents.
Get a Membrane Hami-O for Mind Link if you can, even just one. |
So yeah. Good idea, but it won't work any more.
My advice is not too. Membranes are being changed in Issue 22 so they can't be slotted into Mind Link. I had a spec planned out with 2 of them and I was sad that it wouldn't work.
So yeah. Good idea, but it won't work any more. |
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Membranes specifically enhance Recharge, Defense, and To Hit Buffs. They work as intended, you should be allowed to slot Membranes. Or are you thinking Enzymes?? Unless there are specifically changing the how to slot Mind Link itself, which I haven't heard, Membranes should be ok.
Membranes specifically enhance Recharge, Defense, and To Hit Buffs. They work as intended, you should be allowed to slot Membranes. Or are you thinking Enzymes?? Unless there are specifically changing the how to slot Mind Link itself, which I haven't heard, Membranes should be ok.
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Does a Spiritual Alpha boost the Recharge on Mind Link even though the power can't accept Recharge enhancements. If the Alphas work as intended, the answer to this is no. The Devs are trying to bring HO's in-line with similar rules, so you COULD still put a Membrane into Mind Link, but it would only enhance Defense / Tohitt and the Recharge component would vanish into thin air. Again, this assumes their system actually works as they intend now, we'll see if that is actually what happens.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
They would specifically have to change how mind link works to stop membranes from helping that power. It's not a HO only benefit, as you can also boost it's recharge via IO sets such as LotG.
Hey guys. =D
So I'm finally giving Night Widow a try.
I avoided them for a long time because I thought Banes were cooler, and I also because I wasn't thrilled about the [at the time] vast disparity between them and Night Widows, the latter of which being clearly superior.
Without trying to open up that whole can of worms, I put together this little build here. It's got about 50% global recharge and is softcapped to melee and ranged without Mind Link. I wanted to get Smoke 'nade but couldn't see a way to get it without dropping something I considered important or taking it really late. Also, I took Leviathan Mastery for concept reasons, but am open to substitutions for powers and/or patrons.
Wanted to get some opinions on it to see if it looked like a good build. I have a Fortunata but he lacks the claw attacks, so I wanted to make sure I'm at least in the ballpark. This is for PvE with an emphasis on teaming. I'm not looking for the highest melee dps for soloing Rikti Pylons or anything like that. Just want something fun and powerful.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Blade Emperor-NW: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(40)
Level 1: Combat Training: Defensive -- DefBuff-I(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(36)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(36)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 14: Fly -- EndRdx-I(A)
Level 16: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(33)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(31)
Level 20: Mask Presence -- DefBuff-I(A), LkGmblr-Rchg+(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(31)
Level 24: Mind Link -- DefBuff-I(A), RedFtn-Def/Rchg(31), GftotA-Def/Rchg(33), S'dpty-Def/Rchg(34), AdjTgt-Rchg(36)
Level 26: Foresight -- DefBuff-I(A)
Level 28: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(34), ToHit-I(37)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Mental Training -- Run-I(A)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 44: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(39)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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-UnknownSubject