Two Words


Grey Pilgrim

 

Posted

Stalker. Buffs.

Oh, and something about Dark Astoria being revamped into a co-op lvl 50 zone with Incarnate rewards... obviously not as important as the Stalker Buffs!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

I'll have to check out the new zone to see if I like it. Some of the mobs look more weird and creepy than I like, but they might just be randomly about in a few screenshots.

Grav and Stalker changes should be fun. Nothing on anything more for Kheldians. Apparently their formshift changes have gone the way of PVP and base changes. I hope not, but that's generally what seems to happen when the devs don't follow something up soonish.

Kind of wish the devs had added a new TF than a new trial (level could be based off the leader incarnate level or something, too), and a trial with 57s to boot. Noob incarnates are stuck with three trials to run, though the new missions should help some, at least.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Just deleting would be easier. :0


__________________
Currently listening to Mellisa Auf der Maur's Auf der Maur


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

More interested in the Dark control / dark 2ndary. Don't know when/if I'll make another Dom, so I can't really speak for that. But I already have new things I want to start on soon :S

I'm not sure if they are making Stalkers on par with scrappers more, or better overall, depending on powersets. Hopefully we'll see less stealth-only players and some more actual strategy being used.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I'll have to check out the new zone to see if I like it. Some of the mobs look more weird and creepy than I like, but they might just be randomly about in a few screenshots.
I love the weird and creepy look... it seems to be Betelguise Gone Wild!

And Red WarWalls are the bomb!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

From the one picture, the crab-like things look straight out of HL2 IIRC.

Still no work on the shard into a Co-op for some reason. New Base TP = fantastic. I just started playing with combining 3 of them on top of each other and it looks fine, but a PITA to get each one to TP where you want. And finally the team up TP working inside missions; now I can stop wasting so much damn time standing around and doing nothing while waiting.


I've already forgotten about most of you

 

Posted

Three words: Six Beacon Teleporters

Oh, and what looks like an invasion by the Zerg.


_________
@Inquisitor

 

Posted

Beast mastery >>>>>>>>>>>>>>> Stalker anything


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
From the one picture, the crab-like things look straight out of HL2 IIRC.

Still no work on the shard into a Co-op for some reason. New Base TP = fantastic. I just started playing with combining 3 of them on top of each other and it looks fine, but a PITA to get each one to TP where you want. And finally the team up TP working inside missions; now I can stop wasting so much damn time standing around and doing nothing while waiting.
Yeah, I'm really happy about the team up teleporter working from anywhere. Biggest annoyance for me is waiting on leagues to get enough people... I only have so much time to play and don't want to waste it standing around Pocket D.

Not sure if I'll be making more Stalkers even with the changes. I like my one enough, and I play him when I feel in a Stalker mood. I play him just like my Scrappers, but I for some reason have more Scrappers. Not sure why. I do like the changes and will enjoy them when I am on my Nin/Nin, though.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Stalkers are the one archetype I've never been able to play past the very earliest levels. The whole stealth focused play style is something that's just never clicked with me (in any MMO.) But Assassin's Focus is such a huge buff to stalkers that I'll probably give one a good go.


_________
@Inquisitor

 

Posted

For me I like the new Stalker changes, my Stalker is a Katana/regen, I do play her like a scrapper but dies alot cause such low HP's even with DP on (an extra 200 HP's while on) now I have a chance to survive. Dusted her off to get her incarnate slots open for when the update drops. The new DA does look better now, can see everthing now no fog yay.


@Struder
Struder 50 Regen/Broadsword Scrapper Kathy Blaze 50 Fire/Fire Brute
Raging Blue 50 Ice/Mace Tank Mrs. Killer 50 Regen/Katana Stalker
Frost face 50 Ice/Ice Blaster Raging Bane 50 All Bane
Raging Will 50 WP/SS TankDemonic-Death 50 SS/WP Brute

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
Stalkers are the one archetype I've never been able to play past the very earliest levels. The whole stealth focused play style is something that's just never clicked with me (in any MMO.) But Assassin's Focus is such a huge buff to stalkers that I'll probably give one a good go.
Probably would help not to think of them as "stealth-focused." I usually find it better to see them as two-dimensional Scrappers. Scrappers are pretty much one thing (heck, Brutes often are the same), and Stalkers have a greater tactical capability that can actually make them more interesting to play.

Not sure what my next Stalker will be... maybe wait for Staff Weapons, though I was hoping to use a Tanker for that. Might try KM again, since that is a fun set. Just wish we would get a new defense set (I don't like using the same set twice... EM is the most I've done it with Blasters)... we've been all attack or control sets for a long bit.

Quote:
Originally Posted by Struder View Post
For me I like the new Stalker changes, my Stalker is a Katana/regen, I do play her like a scrapper but dies alot cause such low HP's even with DP on (an extra 200 HP's while on) now I have a chance to survive. Dusted her off to get her incarnate slots open for when the update drops. The new DA does look better now, can see everthing now no fog yay.
I don't know why they didn't up the Stalker max HP level when they upped their base HP. They know that +HP makes a huge difference for melee sets, but somehow neglected to notice that when they made that change. *shakes head*


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory