Ninja/????


Achilles6

 

Posted

Have lots of experience w/a Thugs/Poison and really like it a lot. I'd like to try Ninja as a primary. Any advice on what secondary pairs well with it? Time Manipulation looks interesting and I have seen a few builds lately on the forum.

How does Ninja/TM work... pretty good?

What other secondaries should I consider. I do lots of soloing.


 

Posted

Nin/traps is really really good, but I team on that character often. Anything really would work solo. My recommendation would be in this order: traps, dark, then time. If you wanted to solo EBs/AVs then traps and dark are really nice.


 

Posted

You have to remember that melee pets like Ninja's are inherently weaker because they get a chance to take all damage types, Melee, AOE and Ranged. What this means is unless you have some way of mitigating that damage or incoming attacks they will die much more then ranged attack type pets like Robots.

As was already mentioned depending on what you want to do, you need to pick you secondary carefully. I can tell you players like Redlynne who are big Ninja TA players out of concept will quickly tell you its not awesomesauce if your looking to do Robot Traps type of things like fighting AVs solo.

Traps as was mentioned is always great regardless of Archtype as it affords you the ability to defense cap yourself. With masterminds you can pick up provoke and try to get some attention to yourself letting your pets gets some extra hits in. Mind you Provoke alone will NOT gain a bosses ( AV, EB, GM ) attention for long without some other personal attacks that will cause them damage to build up that aggro. Provoke just adds to your aggro list.

Dark is good as well, it gives you some pools with resistance and defense. The only issue is many of the defense abilities are based on -To Hit Debuffs. To Hit Debuffs can be resisted by big bosses like AVs. Which can mean instant death for all your pets at times.

Time is nice since it has many assorted AOE powers and debuffs. So basically team teleporting and dropping all these debuffs on a group can be fun.

Storm can be fun and wild but without a doubt limited on teams. Hurricane one of your best powers for debuffs can be pretty much hated on teams and can get you kicked or threatened. I can tell you without a doubt on Incarnate missions before even joining a team I have been questions or instructed on how I needed to use Hurricane. As annoying it can be, I do get the fear that some other storm player instilled in this player now that he or she should be asking me if I am a Hurricane nut. I have played on teams where some players never knew you could turn hurricane off.

Personally I am thinking Time with Oppressive Gloom with Team Teleport might be a good way to go. Oppressive Gloom is just the icing on the cake. What does not get debuffed, frozen in time, Slowed has a chance of being stunned by Oppressive Gloom. I think its total lock down.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

With nin/TM, the ninjas are naked if you miss that buff or if they die and you resummon. It could be another 90s until the next buff, but they can also run away and still be buffed (if they run into another mob they're dead anyways).


 

Posted

Force Fields with Mace Mastery for Powerboost. Your crazy Ninjas will be invincible.


PRTECTR4EVR

 

Posted

Quote:
Originally Posted by Knowmad View Post
Force Fields with Mace Mastery for Powerboost. Your crazy Ninjas will be invincible.
This.

Ninja/FF is the only Ninja combo that doesn't frustrate me. Actually wait, let me rephrase. I used to hate Ninja/FF combo because I had to upgrade TWICE on each pet and then cast TWO SETS of bubbles 6 times. I was amazed that I made it to lvl 46 and then ignored that toon for 2 years until recently. lol

Ninja + Force Field + Power Boost is probably the best Ninja combo. Even without any resistance debuffs from your secondary, Ninja's raw damage is high enough. I have an Incarnate +3 Ninja/FF that I use for farming and power leveling my friends now.

I do think Ninja/Time can work. I have not tried /Time but I know you can Power Boost Foresight which can give your pets quite a bit of defense. /Time has good -tohit debuff, slow and healing. If you are willing to invest heavily in Ninja/Time, I think it should be a great combo.

If you just want a secondary that fits Ninja, /FF is the best way to go. Ninjas on their own are EXTREMELY squishy.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by plainguy View Post
I can tell you players like Redlynne who are big Ninja TA players out of concept will quickly tell you its not awesomesauce
I heard my name being taken in vain ...

Ninja/Trick is just ... DON'T.

On most TF/SF/iTrial teams, playing Ninja/Trick, you're going to be a Secondary with almost no Primary powerset operational. The problem is that Trick Arrow does little to nothing to help your Ninjas STAY ALIVE for very long ... meaning they just fold like pre-creased origami paper (on a humid day) as soon as they draw any aggro. Think "Blaster half life" and you'll have an idea of about how well they stand up to incoming fire (let alone STANDING IN FIRE!). Just about the only way to give them even a *semblance* of survivability is to go Tankermind and draw all the aggro onto yourself, while keeping the Ninjas in Bodyguard Mode to apply Retribution™ to anyone who attacks you.

The real problem is that the *ONLY* way to improve Ninja survivability (since you can't enhance them for better Defense by slotting, other than a Pet Set Proc) is to lean *very heavily* on your Secondary for damage mitigation. Force Field is undoubtedly "The Best" for this since it lets you give all your Ninjas the power of NO GET HITSU!! ... the value of which cannot be understated. A very close runner up would be Time Manipulation ... for its PBAoE Heal, the value of which (again) cannot be understated(!), and the Defense Buff and To Hit Debuff combination, along with the Recharge/Movement Debuffing potential. A lot of people look at Time Manipulation and feel like most of the Recharge Buffing will go to "waste" on a Mastermind, since Pets are unaffected by Recharge Buffing, but Time Manipulation does so much MORE than that the set really manages to redeem itself even when dealing with a Mastermind.

Traps and Dark will also work well with Ninjas, although in different ways and with different strengths and supporting different playstyles. Storm can also make for a very "interesting" combo with Ninjas, but makes for a very ... CHAOTIC ... playstyle that Ninjas are (ironically) well suited to take advantage of.

Just be aware that any powerset that relies on Debuffing as a major form of damage mitigation/control is going to have its effectiveness severely curtailed by AV Resistances, which is why Force Field (buffs) is one of the better pairings for Ninjas ... as opposed to Trick Arrow (debuffs).


It's the end. But the moment has been prepared for ...

 

Posted

Oh and don't make a Ninja/TA. You will delete him later.

The only way Ninja/TA would work is if you have a tanking Tanker/Brute who can grab aggro for you.

/TA excels in debuffs and keeping distance between you and the foes, but wait, Ninjas run in! They run in without any decent defense/resistance and they will melt faster than you clicking Aid Other.

This of course doesn't really apply to soloing. I think if you only solo x1, any secondary would work.

If you play Ninjas long enough, you'll realize that they draw a lot of aggro to themselves. Ninjas' AI on their own is to "spread out". Looking at caltrops and crane kick, those two work the best if the ninjas choose their own targets and spread out (which will also lead you to a lot of team-wipes because Ninjas run so fast and they chase runners!).

I have a long list of things that can make Ninja, Merc and Necro much better. I am waiting for another new MM set and I will hit A. Hawks about it. :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Oh and don't make a Ninja/TA. You will delete him later.
Owing to the fact that mine is 50 ... and I went through a lot of blood, sweat and tears to get her there ... I didn't delete mine. Instead, I just simply "exiled" her to Exalted (or as I prefer to think of it, The Retirement Home).

Quote:
Originally Posted by Jibikao View Post
I have a long list of things that can make Ninja, Merc and Necro much better. I am waiting for another new MM set and I will hit A. Hawks about it. :P
Avoid the rush. Hit him *NOW* after tweaks to Masterminds was pounded into the Powers Team at one of the Panels during the Player Summit!


It's the end. But the moment has been prepared for ...

 

Posted

NInja/Dark is the best pair for ninjas. /DM have plenty of support to keep ninjas alive. This is possible because it have two source of AoE heal(Dark Servant) to complety heal any dmg they receive.Also it mitigate the incoming dmg by -recgh,Ton of -tohit,Slow,and fear.

Ninja/Dark is very simple to play, just use tarpatch,Fearsome Stare and HT and the whole mob will be disable to attack. Then you send all ninjas into attacking and you will be done. /Dm is the most versatil of all the secondary and I recomende for anyone new to Ninjas/.


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

I personally hate the dark heal's radius, ninjas are rarely all gathered within *wait* when did the heal radius become 20? I swear it was annoyingly small a few years back.


 

Posted

Ninja/Storm is surprisingly good, as long as you're comfortable with Hurricane. I have one in the Wednesday night MM Madness group in another thread in this forum. Genin and Oni have about 7% Defense, while Joinin have 14%. Add about 5.5% for well slotted Steamy Mist. Hurricane can be enhanced to about 34% ToHit debuff. That's effectively soft-capped Defense, plus you have a heal for the lucky hits. We ran Sister Psyche at +1/x8 last night with 7 MMs, and I generally rounded up 3 spawns worth of Freaks with Hurricane and then we let the pets go to town. Yes it was chaotic, but mobs died fast.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I'm running Ninja/Therm...the fire shields seem to toughen them up some. throw in some of the Pet Uniques and they should be gold. Well... that's the plan anyway. Looks good on paper.


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

Quote:
Originally Posted by Achilles6 View Post
I'm running Ninja/Therm...the fire shields seem to toughen them up some. throw in some of the Pet Uniques and they should be gold. Well... that's the plan anyway. Looks good on paper.
I don't think it would work that well. Ninja themselves have no resistance at all (Oni may have a tiny bit of fire resistance). The shield only gives them about 23% resistance and with one pet unique, that's 33% resistance. That's not enough for survival. You'll be locked in "healing" mode all the time.

Now, if you have a friend who can run /thermal with you, then it should work well.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I don't think it would work that well. Ninja themselves have no resistance at all (Oni may have a tiny bit of fire resistance). The shield only gives them about 23% resistance and with one pet unique, that's 33% resistance. That's not enough for survival. You'll be locked in "healing" mode all the time.
don't forget, they have "some" Defense, plus maneuvers gives them a "touch" more. I'm certainly not claiming it's Godmode or anything like that, but a bit of layered defenses helps out.

I'm only at 28 right now. We'll see how it plays out at the end.


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

7% Defense (ninja) + 5% Defense (Proc IO) + 4% Defense (Maneuvers) = 16% Defense (total)

That's not even enough Defense to wipe your nose with when talking about Genin that are -2 to YOU before squaring off against Foes that will be anywhere from +0 to +4 to YOU. Defense is one of those protection schemes that fares *very badly* when outlevelled by your opposition.

There's a reason why I say that Ninjas have all of the survival characteristics of pre-creased origami rice paper on a humid day ... unless supported by your Secondary in a *serious* way.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
7% Defense (ninja) + 5% Defense (Proc IO) + 4% Defense (Maneuvers) = 16% Defense (total)
16%...I like those odds. with a layered defense of course.


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender