Tanker Ice Armor: Replace Hibernate with Icy Bastion


Aett_Thorn

 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
Hibernate also hurts aggo albiet not directly , but sitting in the Ice Block for 2-4 seconds does stop you from doing anything .thus you cant protect the team. 3 seconds is an eternity in a fight.
As long as the enemy keeps shooting the ice blocked safe tank... team is protected, so this arguement doesn't make much sense.

Quote:
Originally Posted by New_Dark_Age View Post
Honestly after the numbers Hopeling gave, anyone prefering Hibernate over IB is either willing to intentionally gimp themselves or are just ignorant of the game design. From what we know its a more effective power. This is a fact. What is unknown is how the power would be changed if it was given to Ice Tankers.
Different powers are different (thank goodness).
I way prefer hibe over any crashing Tier 9. Debuffs wear off, aggro is maintained, it's recharge really isn't that poor considering how rarely it needs to be used,... there isn't anything not to love. And 4+ years of play experience with all defensive sets doesn't quite match with the name calling.


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Posted

Quote:
Originally Posted by Chyll View Post
As long as the enemy keeps shooting the ice blocked safe tank... team is protected, so this arguement doesn't make much sense.
Sure it does....new aggro occurs on teams in that time, not all enemies were taunted by you when you where forced into Hibernate..and so on

Quote:
Originally Posted by Chyll View Post
Different powers are different (thank goodness).
I way prefer hibe over any crashing Tier 9. Debuffs wear off, aggro is maintained, it's recharge really isn't that poor considering how rarely it needs to be used,... there isn't anything not to love. And 4+ years of play experience with all defensive sets doesn't quite match with the name calling.
Look if you want poor Aett to win the next bar fight and come out of bar fights like a champ like my EA Brute, you will have to accept a power that lets you break the game for a bit and pushes you past your limits. Overload lets you do it for three minutes, MOG lets you do it for 15 sec but recharges quickly and IB would let you do it for thirty seconds.

Saying it is not needed often simply means you do not test your limits in battle. I solo on my EA Brute on ridiculous difficulties with no inspirations and do often have to use Overload to save my *** despite being ridiculously soft-capped outside of Overload. Assuming the same skill level as me, an Ice Tanker cant do the same if he tried the same difficulty. Hibernate, the -damage from CE Aett mentioned , the more potent slows, does not equal temporary godhood.


 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
Sure it does....new aggro occurs on teams in that time, not all enemies were taunted by you when you where forced into Hibernate..and so on
You rarely if ever need to use Hibernation for the full time period, and on my Ice Tanker, the numbers of times I've lost aggro when I've needed to use this is are even fewer. Between the two aggro auras causing 13.5 second Taunt on enemies contantly, trust me, I have the aggro. Unless someone else Taunts the foes while I'm hibernating, they're good. And if they are Tauntint, then they can handle the aggro.

Quote:
Look if you want poor Aett to win the next bar fight and come out of bar fights like a champ like my EA Brute, you will have to accept a power that lets you break the game for a bit and pushes you past your limits. Overload lets you do it for three minutes, MOG lets you do it for 15 sec but recharges quickly and IB would let you do it for thirty seconds.

Saying it is not needed often simply means you do not test your limits in battle. I solo on my EA Brute on ridiculous difficulties and do often have to use Overload to save my *** despite being ridiculously soft-capped outside of Overload. Assuming the same skill level as me, an Ice Tanker cant do the same if he tried the same difficulty. Hibernate, the -damage from CE , the more potent slows, does not equal temporary god hood.
If you are soft-capped in your fight before popping Overload, unless you are fighting +6s (which you can't get solo), then Overload is only giving you the HP boost. You're gaining nothing from the Defense bonus.

Amazingly, you're trying to tell us that this change is needed based on SO-level survivablity differences between /EA and Ice/. Then you're talking about testing your limits in battle on what I would assume is a well IO-d out Brute, if you're that softcapped before Overload. And you're saying that my Ice Tanker will lose aggro but you're soloing on your Brute. If I'm soloing, and testing my limits, I don't need to worry about lost aggro, and while I may not be any stronger coming out of Hibernate than when I went in (debateable, depending on the enemy), I often find that I don't need Hibernate that much in the first place, meaning that usually I'm strong enough as it is.


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Posted

NDA, are you familiar with the cottage rule at all?

In a nutshell, it says that, "barring an overwhelming balance issue, the Devs will never replace a power with a different power, or make large changes to the core function of a power in an existing powerset."

Unless you can show me how Ice Armor needs the change you're proposing based on balance issues, I highly doubt that the Devs would ever make such a change


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
In a nutshell, it says that, "barring an overwhelming balance issue, the Devs will never replace a power with a different power, or make large changes to the core function of a power in an existing powerset."
Cough cough. Look at the first several posts in the thread, which have to do with the cottage rule.

I think having it be an "either or" option (like Crab Venom Grenade, and Widow Build Up/Follow Up) would be great. I would love more "either or" options in powersets.


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Posted

Quote:
Originally Posted by New_Dark_Age View Post
Hibernates a quick new life but you have no increase in durability. So if for example I was soloing alone on +3/ 8 person missions, you have nothing really available to defeat the mobs if they are inflicting serious damage on you consistently. My EA Brute has a way out, other Defensive sets offer a way out. Ice does not in this case.
I'm pretty sure that having trouble when soloing +3/8 missions is not something that will convince the devs that Ice Armor needs some loving.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
You rarely if ever need to use Hibernation for the full time period, and on my Ice Tanker, the numbers of times I've lost aggro when I've needed to use this is are even fewer. Between the two aggro auras causing 13.5 second Taunt on enemies contantly, trust me, I have the aggro. Unless someone else Taunts the foes while I'm hibernating, they're good. And if they are Tauntint, then they can handle the aggro.



If you are soft-capped in your fight before popping Overload, unless you are fighting +6s (which you can't get solo), then Overload is only giving you the HP boost. You're gaining nothing from the Defense bonus.

Amazingly, you're trying to tell us that this change is needed based on SO-level survivablity differences between /EA and Ice/. Then you're talking about testing your limits in battle on what I would assume is a well IO-d out Brute, if you're that softcapped before Overload. And you're saying that my Ice Tanker will lose aggro but you're soloing on your Brute. If I'm soloing, and testing my limits, I don't need to worry about lost aggro, and while I may not be any stronger coming out of Hibernate than when I went in (debateable, depending on the enemy), I often find that I don't need Hibernate that much in the first place, meaning that usually I'm strong enough as it is.

Telling me Overload is useless because I am already softcapped ? Does not seem logical..maybe you can explain yourself.

My lowest number of typed defense with exception to Psi on my Brute is 46% . I jump into a group of mobs who seemingly have defense debuffs or a better chance to hit me cause they are +3, they start hitting me.. I lose health.... I hit Overload...they dont hit me, at least for a while anymore.

The notion of there is no reason going passed 45% defense seems silly. Overload ensures they the constant 5% chance to hit me stays on for a much longer period as it takes longer for my defenses to cascade failure. Also when facing cascade failure I assume Overload would boost my defenses back up so the enemies would have to start cascade failure all over again.

Or is that theory wrong? And what about a +2 boss. If I have 45% defense, does he always have a 5 % change to hit me or is his chances greater since he is a +2 boss. If his chances to hit are greater so..then would it not be logical to have Overload to go well passed the softcap to reduce this +2 bosses chance to hit to try to get him to 5%?


 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
Telling me Overload is useless because I am already softcapped ? Does not seem logical..maybe you can explain yourself.

My lowest number of typed defense with exception to Psi on my Brute is 46% . I jump into a group of mobs who seemingly have defense debuffs or a better chance to hit me cause they are +3, they start hitting me.. I lose health.... I hit Overload...they dont hit me, at least for a while anymore.

The notion of there is no reason going passed 45% defense seems silly. Overload ensures they the constant 5% chance to hit me stays on for a much longer period as it takes longer for my defenses to cascade failure. Also when facing cascade failure I assume Overload would boost my defenses back up so the enemies would have to start cascade failure all over again.

Or is that theory wrong? And what about a +2 boss. If I have 45% defense, does he always have a 5 % change to hit me or is his chances greater since he is a +2 boss. If his chances to hit are greater so..then would it not be logical to have Overload to go well passed the softcap to reduce this +2 bosses chance to hit?
Having Defense over the softcap will help with Defense Debuffs, yes. However, not all enemies have Defense debuffs, or at least not enough to reduce Defense significantly. there are a few enemy groups where this is a concern (such as those greek yuppies). Enemies with significant +ToHit buffs, such as DE Quartz Eminators or the Rularuu eyeballs, will generally negate any Defense values you might have, with or without Overload (for instance, the DE Quartz eminators give out a +100% ToHit buff).

That +2 Boss will have the same chance to hit you at 45% Defense as he would at 90% Defense. It will be higher than 5%, but adding more Defense won't change that. +2 enemies, and higher-conning enemies like bosses, get Acc boosts, which factor in after the Defense part of the Tohit calculations.

So while yes, there are some advantages to going over the softcap, but not as many as you might think (and then you've got the Incarnate softcap, which having 3 minutes out of 16 at the softcap isn't going to be that useful overall - no more so than being able to completely ignore attacks for 45 seconds every 2 minutes).


So yes, cascade failures can happen. EA and Ice Armor deal with this in two different ways. EA can hit Overload, basically throwing more of the same at the problem, meaning that it takes longer for the cascades to factor in. Ice Armor waits the debuffs out, basically allowing you to reset the fight. I don't mind that they have two different ways of dealing with the problem.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
Sure it does....new aggro occurs on teams in that time, not all enemies were taunted by you when you where forced into Hibernate..and so on.
*Shrug* Maybe, but then I missed something in the first place if I was also taking enough to kill me. And with an Ice, your aggro management is second to one, so not sure where that problem would come from under normal circumstances.




Quote:
Originally Posted by Aett_Thorn View Post
I don't mind that they have two different ways of dealing with the problem.
Bingo.
Variety is the spice of life.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
The Developers would decide that naturally. I just wish they will want to implement such a change. Hibernate just seems so illogical for Tanking and I hate how you cant slot it for recharge or anything which means its not avaliable often.
Uh, what? Hibernate definitely takes recharge. Edit: Oh, you mean the NoPhase I guess?


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Having Defense over the softcap will help with Defense Debuffs, yes. However, not all enemies have Defense debuffs, or at least not enough to reduce Defense significantly. there are a few enemy groups where this is a concern (such as those greek yuppies). Enemies with significant +ToHit buffs, such as DE Quartz Eminators or the Rularuu eyeballs, will generally negate any Defense values you might have, with or without Overload (for instance, the DE Quartz eminators give out a +100% ToHit buff).

That +2 Boss will have the same chance to hit you at 45% Defense as he would at 90% Defense. It will be higher than 5%, but adding more Defense won't change that. +2 enemies, and higher-conning enemies like bosses, get Acc boosts, which factor in after the Defense part of the Tohit calculations.

So while yes, there are some advantages to going over the softcap, but not as many as you might think (and then you've got the Incarnate softcap, which having 3 minutes out of 16 at the softcap isn't going to be that useful overall - no more so than being able to completely ignore attacks for 45 seconds every 2 minutes).


So yes, cascade failures can happen. EA and Ice Armor deal with this in two different ways. EA can hit Overload, basically throwing more of the same at the problem, meaning that it takes longer for the cascades to factor in. Ice Armor waits the debuffs out, basically allowing you to reset the fight. I don't mind that they have two different ways of dealing with the problem.
Thanks that was very helpful.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Uh, what? Hibernate definitely takes recharge. Edit: Oh, you mean the NoPhase I guess?
Yeah, I thought the NoPhase had a 2 min duration while Hibernates recharge time is two minutes which makes slotting it for recharge pointless.


With the numbers you gave I would definately love Icy Bastion on a Tanker.


 

Posted

Are folks talking about [url=http://boards.cityofheroes.com/showthread.php?t=217886\Alternate power selections suggestion?[/url] because I think I heard people talking about Alternater power selections.


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Posted

Quote:
Originally Posted by New_Dark_Age View Post
Yeah thats smart. As long as the mechanic exists then if should not be hard. Dreadshinobi just confused me for a sec when mentioning throwing that around to other sets... . ...Like what sets ? Someone feel a power needs replacing on another power set or something ?

...

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Posted

Quote:
Originally Posted by New_Dark_Age View Post
I think Ice Armor is a cool set even though I never really play Tankers anymore. Nevertheless, I wanted to point something out and advocate a logical change.

The thing that I have noticed is the superiority Icy Bastion seems to have over Hibernate as a Tier 9th power. Icy Bastion would be far better on an Ice Tank than Hibernate with its ability to temporarily plug Ice Armor's weakness of lack of resistance. In addition the added resistence from Icy Bastion would stack with Ice Armor's Fire resistence and better allow Ice Tankers to absorb the Alpha Strike.

Hibernate on the other hand works against gaining aggro since it locks you in a block of ice. So by phase healing yourself , you are not Tanking and cannot protect your team. In addition the phase nerf made Hibernate a shadow of its former glory. The Nophase timer just seems long and many Ice Tankers never use Hibernate often anyway. The Ice Tankers who do have to use Hibernate often would find they would not need to if they had an alternative power to plug Ice Armors gaps, a Resistence version of Shadow Meld in a way, although with a longer duration and longer recharge time

Stalkers by the way get access to both Icy Bastion and Hibernate while Tankers cannot so I do not see a balance problem with Tanker Ice Armor getting Icy Bastion instead of Hibernate. Stalkers can also get Shadow Meld combined with Icy Bastion too.


As such, I am suggesting to replace Hibernate with Icy Bastion as the Tier 9th power in Tanker Ice Armor since the latter is more useful to Tankers and more logical to Tanking Philosophy.

Thanks
I like the concept; though, I would also like them to fix Hib so that it is tanker friendly.

Concept: Make tanker Hib a pet: It would have it's own HP (4000) a larger taunt aura and taunt mag, and 90% resistance to all. (optional) at the end of Hib, or when you click, it converts the remaining HP to AoE damage when you break out of it.

That sound like a tank to you?