Caltrops
To put it more simply, what it seems to me it does to the mob AI is the same thing that fear powers do, like Fearsome Stare for example. If you have experience with fear powers you know that although the mobs do get to attack occasionally, most of the time they just stand there cowering. So it lowers their rate of fire.
Caltrops does the same thing, except instead of standing and cowering, the mobs are running very slowly. They occasionally stop and take a shot at you, then go back to running.
Interesting - it would be cool to know what level of mitigation we are talking about here, since caltrops do not slow recharge on powers at all, it only slows movement speed. Enemies should be attacking you as often as they always did, unless you are calculating melee attacks in their rotation or something.
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Kill the enemy. Take their souls. Drink their blood.
To put it more simply, what it seems to me it does to the mob AI is the same thing that fear powers do, like Fearsome Stare for example. If you have experience with fear powers you know that although the mobs do get to attack occasionally, most of the time they just stand there cowering. So it lowers their rate of fire.
Caltrops does the same thing, except instead of standing and cowering, the mobs are running very slowly. They occasionally stop and take a shot at you, then go back to running. |
I thought I was clear in wanting to understand what is actually happening, and nearly everyone jumped at the opportunity to attack me - so again, thanks. This makes sense.
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Thank you. Unlike the others, you don't start off with a snarky reply and end up explaining nothing of how the game engine works.
I thought I was clear in wanting to understand what is actually happening, and nearly everyone jumped at the opportunity to attack me - so again, thanks. This makes sense. |
Thankfully, I never stated it doesn't mess with mob AI or denied it makes them run. Whew!
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Thanks, that should clear it up. I appreciate you helping me by reproducing the post where I never said it doesn't mess with mob AI and never said it doesn't make them run.
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You can go down that road if you want to but I can assure you it is not bolstering your position.
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Pre-Ed
AR/DEV blaster, Caltrops + Ignite = Total destruction of an entire hazard zone (Perez Park)aaaaaaaaaaah I miss those days. :P
The fear component of Caltrops is actually a very useful tool as it buys you time. In my opinion, it works better than world of confusion as a damage mitigation tool, because it works against bosses and lts, and it also does damage. Not to mention you can pick it up at a much lower level.
Caltrops can be used as others have said:
*Anti ambush tool: An ambush rushes your team or your position, put some down, and finish the existing NPC group off while the ambush squad is scattering all over the place.
*Anti Melee tool: It works actually surprisingly well with a Claws Stalker, not just a trapper fender/ruptor, or a devices blasters.
*Damage : An additional layer of damage.
I totally agree about how awesome they are for blasters, which is why this is aimed directly at stalkers in the stalker forum.
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Caltrops are even better for Stalkers unless you don't want them to scatter (AoE's).
You can actually use trops to group mobs FOR aoes.
Place them at the edge of a spawn and the mobs while trying to get into melee will bunch up there.
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When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
You could roll a traps defender and get it at level 1 to see and all.