Alpha Cardiac vs. Agility
Some Incarnate values are not showing in Mid's new version, known bug.
Cardiac will help much more with end woes, but another good option if you don't need the resists is going Ageless destiny - my SS/Fire farmer broot went spiritual, he's terribly slotted for end reduction and he doesn't even need consume or blues after I got Ageless.
Endmod is what you slot in powers like Stamina and Power Sink. It improves how much endurance you gain from such powers and/or how much they drain from enemies.
Endredux is what you slot in most powers, and makes them cost less.
For most characters, an endmod alpha will not dramatically help their endurance troubles, but it depends on your power sets. So, what are your power sets?
The cardiac resist thing was a bug in the first version of Mids that had TW, but Diellan fixed it soon thereafter, so go get the update.
Oh didn't know it was updated already, thanks.
Anyway what Hopeling said. For example, most attacks and toggles (except for some heavy ones like damage auras) on my toons have 40-60% endredux so Cardiac helps a ton in all of them. Stamina/Quick Recovery is usually at 80-99% so Agility won't help as much, even though a part of it ignores ED cap. I got Agility T4 on my Stalker and didn't notice a lot of difference (he's EM/Nin so no endmod powers except for the usual recovery ones) but I like the recharge and defense boost in her case since she doesn't have end issues anyway and has no significant resists to justify cardiac.
If your brute is elec melee or elec armor for example, you'll get more sapping power from your attacks, damage aura, power sink etc. But you're probably not elec armor if you're having end issues.
yep im elec/elec...running.. manuevers, stealth, combat jump, weave tough, assault(for damage boost) plus all the regular shields exept quick reflex.. Just hit the cardiac left tree.. now i have no end problems thanks... just wish i had my 45% damage from musculature.. oh well id rather not die and kill over time than kill quick and risk death if u follow me.
Lightning Reflexes would help your offense (and end management because of power sink and energize recharging faster) much more than Assault and LR costs no end. Damage bonuses like Assault and even Musculature aren't that hot on a Brute because of low base damage and how fury works, I'd ditch assault and only consider Musc on high-base dmg ATs like Blasters, Scrappers, Stalkers and Doms.
Just an FYI:
There was a post recently that about the newest Mids update.
Happy holidays from the Titan Network!
The auto-update system isn't up and running yet on our new servers, so you'll have to download this manually: Mids’ Hero/Villain Designer 1.953 - December 2011 New features:
Fixes & changes:
Known issues:
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Hello guys.. quick question.. I just did a respec on my brute. I'm now running toggles out the wazoo. endurance seems to be an issue. will the Alpha agility help with end mod?, or am i better off with Cardiac end reduction? (never really can grasp end mod by the way) side note: alpha cardiac offers resistant effects, however on mids, when u hit view totals nothing under resistance seems to change.. ty for any input