DB/DA build help
Looks great to me Janus.
The only thing I would add: Force Feedback +recharge proc in thousand cuts.
Its rather good.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Looks great to me Janus.
The only thing I would add: Force Feedback +recharge proc in thousand cuts. Its rather good. |
Edit I forgot to add earlier: As is I'm using OG as you can see. However, if the devs decide to buff the acc in CoF, I think I will switch OG with it, because of the synergy with AS' demoralize effect.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Maybe you won't even need two endredux 'pools' (perhaps only Cardiac, or only Energy Mastery) - I don't have a /DA Stalker but I have several DA Brutes and a 50 DA Scrapper and a DA Stalker is easier on the blue bar because you won't be running Cloak of Darkness and Death Shroud (the two heaviest /DA toggles, CoD is 0.26 and DS is 0.52, like CoF you didn't pick for now so I ignored it). Sure you'll find out as you play and IO the toon but depending on how it goes you may free some slots later like Superior Cond. YMMV of course because I haven't played the Stalker version.
I was thinking about that too, because I like to suppliment my primaries with the Pool AoEs, but redraw is just Killer on Dual Blades.
I am builidng a DB/Nin right now and I have to say even the redraw from the occasiona Kuji In Rin refresh drives me batty.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Just the initial slot in Superior Conditioning/Physical Perfection with a Performance Shifter proc added to each will give you almost the same amount of endurance you currently have now (Each PF proc adds about 0.2 end/sec). It would save 4 slots that can be used elsewhere. I recommend:
-1 slot in Ablating Strike for an Achilles Heel proc. It will have a chance to dam res debuff all targets if used in the Sweep combo.
-2 slots in Dark Regeneration. To increase it's recharge, accuracy, heal and end reduction.
-1 slot in 1000 Cuts. For an extra Eradication IO to cap your hit points to 1606.
If you do not plan to slot or use Laser Beam Eyes, drop it for Hasten. Just a single recharge IO and use it when you need it to help BU and DR recharge faster.
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Hello people toying with stalkers! I have come to you today to get some help with a Dual Blades/Dark Armor Stalker build.
Background: I recently thought about making a DB toon with some stealth abilities, and quickly thought Dark Armor would be interesting to use with it, for no particular reason. In the meantime, I don't have any experience with Dark Armor, and thus need some slotting help with my build.
Build notes:
- As said I don't know what needs what in the set, but my experience with Stalkers tells me that S/L softcap never hurts anything ^^
- Another thing I do know of is that Dark Armor is end heavy; thus I have taken some of the Energy mastery powers and of course Cardial.
Other than that, please help me with whatever you can
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Twin-light: Level 50 Technology Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(40)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37), S'fstPrt-ResKB(42)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 6: Assassin's Blades -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9), RechRdx-I(9)
Level 10: Shadow Dweller -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(40)
Level 12: Placate -- RechRdx-I(A)
Level 14: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(37)
Level 16: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(45)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 20: Dark Regeneration -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Heal(21), Theft-Heal/Rchg(21), Theft-+End%(34)
Level 22: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 24: Kick -- Empty(A)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(40)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31)
Level 32: One Thousand Cuts -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg(33), Sciroc-Dmg/EndRdx(50)
Level 35: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(48)
Level 38: Soul Transfer -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(39), RzDz-Acc/EndRdx(39), RzDz-Stun/Rng(39), RzDz-Acc/Stun/Rchg(48)
Level 41: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc(42)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(45)
Level 47: Laser Beam Eyes -- Empty(A)
Level 49: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(11)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself