EM/Nin advice.
This is my build. I use it in iTrials and PvP. The def isn't that high. But I've never experienced much of a problem since I can run God Mode most of the time.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Em Nin: Level 50 Science Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Energy Punch -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(3), Amaze-Stun/Rchg(3), Amaze-Acc/Stun/Rchg(5), Amaze-Acc/Rchg(5)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), SW-Def(7), SW-Def/EndRdx(7), SW-Def/Rchg(9), SW-EndRdx/Rchg(9), SW-Def/EndRdx/Rchg(11)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), Ksmt-ToHit+(15), Krma-ResKB(15)
Level 6: Bone Smasher -- GS-Acc/Dmg(A), GS-Dam/Rech(17), GS-Dam/End/Rech(17), GS-Acc/End/Rech(19), GS-Acc/Dmg/End/Rech(19), GS-%Dam(21)
Level 8: Assassin's Strike -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dam%(25)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-EndRdx(25), Clrty-Stlth(29)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)
Level 18: Placate -- RechRdx-I(A)
Level 20: Kuji-In Sha -- Panac-Heal(A), Panac-Heal/EndRedux(31), Panac-EndRdx/Rchg(33), Panac-Heal/Rchg(33), Panac-Heal/EndRedux/Rchg(33), GA-3defTpProc(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 26: Energy Transfer -- GS-Acc/Dmg/End/Rech(A), GS-Dam/Rech(34), GS-Acc/Dmg(36), GS-Dam/End/Rech(36), GS-Acc/End/Rech(36), GS-%Dam(37)
Level 28: Stealth -- SW-Def(A), SW-Def/EndRdx(37), SW-Def/Rchg(37), SW-EndRdx/Rchg(39), SW-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(50)
Level 30: Caltrops -- RechRdx-I(A)
Level 32: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(40), GS-Dam/End/Rech(40), GS-Acc/End/Rech(40), GS-Acc/Dmg/End/Rech(42), GS-%Dam(42)
Level 35: Blinding Powder -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(43), CoPers-Conf%(43), CoPers-Conf(45)
Level 38: Kuji-In Retsu -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45)
Level 41: Spirit Shark -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(46), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(48)
Level 44: Hibernate -- Heal-I(A)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Spirit Shark Jaws -- HO:Nucle(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Radial Paragon
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Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50)
------------
Set Bonus Totals:
- 20.5% DamageBuff(Smashing)
- 20.5% DamageBuff(Lethal)
- 20.5% DamageBuff(Fire)
- 20.5% DamageBuff(Cold)
- 20.5% DamageBuff(Energy)
- 20.5% DamageBuff(Negative)
- 20.5% DamageBuff(Toxic)
- 20.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 90% Enhancement(RechargeTime)
- 60% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 194.3 HP (16.14%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.2%
- 23.5% (0.39 End/sec) Recovery
- 66% (3.31 HP/sec) Regeneration
- 5.67% Resistance(Smashing)
- 5.67% Resistance(Lethal)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
Kill the enemy. Take their souls. Drink their blood.
Thanks, that's a very nice build!
But I don't have the billions for that the max I'll do eventually is add a Purple set to one of my attacks (I can also use 3 nucleolus/3 procs on AS since nucleolus are chepish - 30 mil - but idk if the procs are worth in a pve build in AS). Plus I'm done with the PvPs, I liked it better on my squishies and they were obsolete in i13 (because of their powersets - holds, slows, etc, made useless).
Plus I want to fit in fireball for some AoE and because it's broken and crits 100% from hide (who knows when it will get fixed but even then it's the best epic AoE for Stalkers right?)
Hmm I don't use Placate that often so if I'm able to get more AoE def and keep the recharge I'll leave it with the base slot.
Plus I'm done with the PvPs, I liked it better on my squishies and they were obsolete in i13 (because of their powersets - holds, slows, etc, made useless).
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Since priorities shift drastically between PvE and PvP builds, I can see where things may be a bit off.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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You may want to edit the OP, then, since it says this:
Since priorities shift drastically between PvE and PvP builds, I can see where things may be a bit off. |
That's what I get from posting after some serious iTrial business
Ok so while nobody helps me (which is okay because I'm finding it hard to keep these numbers I got for rech/etc without purple sets except for the confuse one, and also cap AoE, which is the only shortcoming I see - Heavenly's build is great but is 100 billion and has no AoE but it's a PvP build, like mine is currently but without sharkz because I stopped PvPing in i13), I can't decide on the Destiny Slot.
Got her to T4 Agility which is lovely (33% rech/20% def/33% endmod/33% movement, the radial branch), got my lore pets (Polar Lights, high-defense ranged pets that are also subtle and have assault), with Vorpal (yes subtle again and I'm very mobile so I like cones, smashing is not that resisted so I find Vorpal pretty good) and Diamagnetic interface (because everyone and their momma has Reactive and if I were to change Stalkers I'd up the AS debuff and throw other debuffs like the Rogues in other games, although I know the numbers on -tohit and -regen aren't that hot).
But I can't decide on Destiny. I don't have end problems and I'm okay with the recharge, even now that she doesn't have the same base global rech as the build I posted. I was thinking about Barrier Radial (+def/+res and you can rez somebody, even two somebodies), my only other incarnate was easy, I went Spiritual/Ageless/Reactive because he's a SS/Fire Broot nonstop carnage machine, but I wonder if there's another Destiny that would be helpful to me and the team? Rebirth also looks good (especially for +maxhp with the upcoming changes) and I don't understand exactly what Incandescence radial does with so many effects it seems to have.
Thanks!
Well, I'd pretend to help but I don't have Mid's on this computer and don't have the set bonuses memorized beyond "Scirocco's Dervish @ 5 and Blessing of the Zephyr @ 3" - neither of which really help your build since you're tight on slots and have no PBAoEs.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Lol that's okay Siolfir, you know, I like /Nin so much that it's not impossible that I'll make a third reroll of my ELM lol (ELM/Regen, now /EA) - although I do want to test the new EA IOed up. And the Stalker forums are kinda slow anyway - you already helped because my OP actually made Heavenly think I was after a PvP build.
Have you incarnated any Stalker? I got most of what I mentioned for concept and because they're useful for me, but I have serious doubts on Destiny... My current build has 45% melee / 50% ranged / crap AoE (and stamina lol) and she already does well enough with 1 small luck or external buffs so I'm thinking Barrier may not be optimal (and for some weird reason my Stalker received lots of Fortitudes on all the iTrials, I felt so special).
People tell me that Rebirth is not that hot on the +HP branch, and since I want to get one that can be useful on most iTrials I'm considering Rebirth +regen or even Incandescence - would be perfect for a Stalker when things go south. Well maybe basic Incandescence and getting Rebirth to T3/T4.
I don't even have an Alpha slotted on any of my Stalkers.
Then again, the characters that I have any incarnate powers slotted are as follows:
EM/Elec Brute: (all t3) spiritual alpha, ion, spectral (for the 75% DoT), storm elementals (for theme), rebirth (for +regen)
Rad/Kin Corr: t3 spiritual, t3 void, t3 diamagnetic
SS/FA Brute: t3 musculature, t3 pyronic
Ice/Rad Corr: t3 cardiac, t1 cryonic
Sonic/Cold Corr: t3 spiritual, t2 cryonic
Fire/Fire Dom: t1 pyronic (not even an alpha!)
I also just got the t3 destiny on the EM/Elec Brute and haven't really gotten a chance to use it (the slot unlocked during a TPN trial ran just before I logged her off and the power was already built), but I chose it for the silly levels of +regen to plug any gaps that Energize doesn't.
You could always try Ageless?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I havent incarnate any of my stalkers either and EM/Nin was my first villain when COV went live. Here's a build I was thinking about doing. It has 2 purple sets in it, the confuse and melee one.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Fox Die 3: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Energy Punch -- Empty(A)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(36)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), LkGmblr-Rchg+(17)
Level 6: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 10: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(40), EndRdx-I(46)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(21)
Level 14: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), LkGmblr-Rchg+(36)
Level 16: Kuji-In Rin -- EndRdx-I(A)
Level 18: Hover -- Zephyr-ResKB(A), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19)
Level 20: Kuji-In Sha -- S'fstPrt-ResDam/Def+(A), Numna-Heal(36), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42)
Level 22: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Energy Transfer -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 30: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(31), Zephyr-Travel/EndRdx(31)
Level 32: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(39), CoPers-Conf%(40)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(46), RechRdx-I(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Afterburner -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50), Zephyr-Travel(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Iron Crane - Inv/SS Tanker (Champion)
Fox Die - EM/Nin Stalker (Infinity)
Azure Hunter - Arc/Ene Blaster (Infinity)
@tyxavier
"Consider the unparalleled advantage, of a natural disaster thats impossible to manage."
Couldn't play more these days, but people are telling me to get Clarion for teh squishies. But I think I'm going rebirth because I like the big fat heal/regen to help on trials. Although I'd certainly go Ageless on many toons if I get to incarnate more of them (like my end hog plant/storm, recharge hungry corrs) because it's so damn good.
That's a great build! But since I never cared to cap AoE before on my /nin, I'm thinking it's harder than it looks if I want to keep Fireball/blast (for the AoEs in iTrialing, she's t4 in almost everything now, but STILL has stamina lol), Energy Punch and maintain good recharge. Funny because I can make an /EA or /SR Brute/Stalker build with all I want and cap everything in 5 minutes (EA on brutes/scraps is a cakewalk, even negative, since the cloak gives more def than Hide - the only hole is psi but with ranged/psi at 20-25% I end up with, it's good enough).
Ok so tonight I decided to Incarnate my first villain, EM/Nin, and decided that she still plays like a boss (meaning, I still like to play her lol, even on iTrials I found myself doing well after I got to 50+1 despite some corpse blasting). Got her T3 Agility and stuff. Even after the nerf, Heroststats showed I did 50% more damage per minute with ET than with TF
Thing is, her build has stamina and other shenaningans like Acro, 3 KB IOs, Stealth, Stealth IO, ya know the PvP stuffs. But she'll be my main villain from now on so I wanna respec her into a PvE build and need suggestions because I haven't done a /nin build in a long time.
I kinda like this one, but this one I just did is not capped on AoE, in fact far from, AoE is kind of a big deal on iTrials compared to the rest of the game. So... Help please? I don't need that much recharge if I can get AoE to like, 40% before Hide. Thanks!
(the HOs in Maneuvers are what I have for her in Stealth right now so I kept them).
EDIT: I'd also like your opinion on what to get on the other incarnate stuff, my other incarnate is all damage (SS/Fire with Spiritual, Ageless, Reactive, Pyronic, carnie pets just for Forge, he's more of an agricultural tool) - I don't need ageless in the build, maybe Barrier if I can't get the defense much higher. And I like Vorpal for theme but I don't know hoe good it is as in, if I can hit the target cap like Ion or Void - I'm good with cones btw but I don't know Vorpal's range.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stalkat: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- Ksmt-ToHit+(A)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(15)
Level 6: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 8: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 10: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(42)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Maneuvers -- HO:Cyto(A), HO:Cyto(25), LkGmblr-Rchg+(25)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal(29), Dct'dW-Rchg(29), S'fstPrt-ResDam/Def+(31)
Level 22: Caltrops -- Slow-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Super Jump -- Zephyr-ResKB(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), Mako-Acc/EndRdx/Rchg(42)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Kuji-In Retsu -- Winter-ResSlow(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals: