My Suggestions to leaders of iTrials


Amygdala

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
However, if the leader does explain things carefully and a player still can't follow the instructions then they should be kicked or not invited to future runs.
Unfortunately, I can't be that picky due to lack of available players.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I think we've had this discussion before and I've invited you to come to Justice server and run them with me.

I may have to move something to Triumph to help you out.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
I think we've had this discussion before and I've invited you to come to Justice server and run them with me.

I may have to move something to Triumph to help you out.
I'm getting an excessive amount (in my opinion only) of 50s on Triumph and will likely start moving some to other servers soon to make room for new characters.

On the other hand, when I can find a good group, doing a trial or speed run is great. Sadly that isn't most of the time.

As to how I lead trials, and even when I'm not leading the trial:
Quote:
Originally Posted by MasterStryker View Post
This much I am aware of....Snow knows his stuff. Whenever he is on an Itrial that fails, he stays and goes over what to do for the next run so people will know. The same can be said for badge runs of those trials.
I try to help as much as I can. Sadly it isn't always enough.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Has anyone ever been in a trial league in which one character did nothing but play the role of tactical commander? Watching each phase carefully, adjusting the duties of leaguemates, in real-time, as the situation developed? Delegating the same role to another leaguemate for those parts where the league has to split up and be physically apart?

For instance, during BAF it would be helpful if someone else could concentrate on how each "half" of the league is getting their part done stopping prisoners, and sending specific individuals from one side to the other to help as needed. Someone to watch for the adds and direct people to focus on them as necessary. Someone to watch Siege's and Nightstar's health bars to make sure they remain even, and to direct specific individuals to switch their fighting against one or the other when the health bars start to diverge. Someone to manage all the Lambda acids. Someone to track which terminals need initializing, which ones still need to be cleared of Warworks, etc. Stuff like that.

I mean, I can't tell you how many trial details could be more efficiently handled if there was one person dedicated to all that coordination. As it is, each person is left to themselves to do exactly the right things at exactly the right time, and even when you have a league without any newbies, many times you just need to "call an audible" and make on-the-fly adjustments. But in the total chaos of combat, people can't all be expected to divine how to adjust their actions, as if they were part of some perfectly linked hive mind. Trials tend to go sideways because of a lack of effective coordination during critical junctures.


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
I mean, I can't tell you how many trial details could be more efficiently handled if there was one person dedicated to all that coordination. As it is, each person is left to themselves to do exactly the right things at exactly the right time, and even when you have a league without any newbies, many times you just need to "call an audible" and make on-the-fly adjustments. But in the total chaos of combat, people can't all be expected to divine how to adjust their actions, as if they were part of some perfectly linked hive mind. Trials tend to go sideways because of a lack of effective coordination during critical junctures.
The timed phases limit that. Leadership is further hampered by the participation metric. I'm positive that I'm being penalized every time I'm actively leading inside a trial. Not enough to get the thread table, but enough that I'm getting less than the same rolls as some other players.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
Has anyone ever been in a trial league in which one character did nothing but play the role of tactical commander? Watching each phase carefully, adjusting the duties of leaguemates, in real-time, as the situation developed? Delegating the same role to another leaguemate for those parts where the league has to split up and be physically apart?

For instance, during BAF it would be helpful if someone else could concentrate on how each "half" of the league is getting their part done stopping prisoners, and sending specific individuals from one side to the other to help as needed. Someone to watch for the adds and direct people to focus on them as necessary. Someone to watch Siege's and Nightstar's health bars to make sure they remain even, and to direct specific individuals to switch their fighting against one or the other when the health bars start to diverge. Someone to manage all the Lambda acids. Someone to track which terminals need initializing, which ones still need to be cleared of Warworks, etc. Stuff like that.

I mean, I can't tell you how many trial details could be more efficiently handled if there was one person dedicated to all that coordination. As it is, each person is left to themselves to do exactly the right things at exactly the right time, and even when you have a league without any newbies, many times you just need to "call an audible" and make on-the-fly adjustments. But in the total chaos of combat, people can't all be expected to divine how to adjust their actions, as if they were part of some perfectly linked hive mind. Trials tend to go sideways because of a lack of effective coordination during critical junctures.
I have a friend that did that. He spent much of the trial making sure everyone knew what to do, telling people when they needed to change tactics, ect...

He got 10 threads for his efforts.

I'll leave it up to you to figure out the moral of this story.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn