Toxic Damage
Is there anyway we can have a look at the toxic mids build? Im so interested in making one
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

Is there anyway we can have a look at the toxic mids build?
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You're in luck! I've already posted a how-to!
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My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

3. Its impossible to have "untyped damage." You can have an untyped *attack* - that is an attack that honors no defensive types, and therefore no defense power works against it, except for something called "Base Defense" which is what is debuffed when you are defense debuffed. At the beginning of time, some actual defense powers offered base defense including Elude, but now no player defense buff offers this (because it would then work against untyped attacks like Hamidon).
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Yes, I was very surprised to see this.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I for one would love to see your actual build in Mids. Are you able to produce that?
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The important details of the build are in the post I linked. The powers themselves may as well be slotted with SOs otherwise.
this is what ive come up with
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Mace Beam -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13), DefBuff-I(13)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Wide Area Web Grenade -- HO:Endo(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 12: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(17), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(19), LdyGrey-%Dam(19)
Level 14: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 18: Super Speed -- EndRdx-I(A)
Level 20: Shatter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dam%(31)
Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 28: Surveillance -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(36)
Level 30: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
Level 32: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 35: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 38: Call Reinforcements -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(43), SvgnRt-Acc/EndRdx(43), SvgnRt-Acc/Dmg/EndRdx(45), SvgnRt-Acc(45), SvgnRt-PetResDam(50)
Level 41: Spirit Shark -- Thundr-Acc/Dmg(A)
Level 44: Arctic Breath -- Achilles-ResDeb%(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48)
Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Mental Training -- Run-I(A)
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(11)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
You can get very minor toxic resist from a base empowerment station too.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
The Arachnos Lore is definitely more Toxic, but I didn't want a soldier and a spider following me around. If Toxic is the foremost issue, definitely go Arachnos.
The min/maxing bozos look at Lore and say "OMG DPS that means Cims are the best!" This is a documented logical fallacy called "Appeal to Orangenumberism." I think I'm gonna go document the Lore pets on the wiki, maybe reveal that the flimsy-sword Romans are only best in one specific scenario...