New travel power animations
I like the idea, especially for the flight poses.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Good idea, I wouldn't use any of the emote movement options for that reason.
P.S. they need a speed "skipping" emote for run. LOL
I actually LIKE this idea.
It's not the most graceful way to handle it, but it solves a lot of problems quickly. (Standard Code Rant may apply.)
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Quote:
The advantages I see with my suggestion are that they would be implemented without new UI (which I understand is a major resource sink) since they are "simple" toggle.
I actually LIKE this idea.
It's not the most graceful way to handle it, but it solves a lot of problems quickly. (Standard Code Rant may apply.) |
It allows us to switch from one animation to another quickly Vs making the animations part of the power customization system requiring a tailor visit to change.
And if it's at all possible, make the toggles always on, even after stun / hold / death...
"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.
There are usually two sides to every argument but no end.
Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....
They should make all emote toggleable. amagine running around town sipping tea. LOL. Or dancing around town. attack powers would over ride it, but then you'd go right back to dancing, sipping tea. Alakazamreact would probably be the most entertaining to watch as someone runs or fights. HAHA *poof*attack*poof*attack*poof*running. So many LOLs.
Considering that some animations "outrank" some other animations, like ninja run / beast run / super-speed will play over the sprint animation, I wonder if this animation chain of command could be used to offer new animations for our current travel powers.
For example, the current flypose emotes will change your character's pose during flight but you need to macro or type the emote each time and if you stop moving you need to start the flypose again. With the outrank system, flyposes could be changed into toggles that cost no endurance and dont offer any benefits but would be the animation used when your character flies.
This could be extended to the other travel powers, like having a beast run toggle to keep on all four even when using sprint, new rocket board models, teleport animations, super-speed with no flames, fly with flames, etc...
"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.
There are usually two sides to every argument but no end.
Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....