SR versus SD
That might be true of Brutes and Scrappers, but not Tankers.
Tanker SD is generous enough in base defense that you don't really need to focus on all that much positional defense slotting. It also gets an amount of resistance & +HP built in that no amount of chasing will ever help SR. So maybe some recovery, regen and some more recharge. Here's a high end SD/DM/Soul Tanker build. I think it would be pretty hard for an SR/DM/Soul to get more out of the overall package than this build does. (Take note of the staggering 3K HP before using OWTS) |
Please check it out and let me know what you think. I'm very excited about it and have you to thank. I was very close with the build I had before, but this took me over the top and then some.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), ResDam-I(5), GA-3defTpProc(5), ResDam-I(7)
Level 1: Jab -- Mako-Dam%(A), Mako-Dmg/EndRdx(7), Mako-Acc/Dmg(9), Zinger-Dam%(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), TtmC'tng-ResDam(21), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/Rchg(23)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(23)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Haymaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31), Zinger-Dam%(46)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Taunt -- Taunt-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(31)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), UbrkCons-Dam%(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(39), ResDam-I(39)
Level 35: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), FrcFbk-Rechg%(42)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43), Apoc-Dam%(45)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Summon Widow -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/EndRdx(48)
Level 49: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitDeb(50), DarkWD-ToHitDeb/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/Rchg(13), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Deus_Otiosus, you are awesome. I've been looking at my Shield/SS Tanker for a long time figuring ways to help its HP cap. I used your build, took out Dark Melee and replaced it with Super Strength. I use Cardiac instead of Spiritual because I have no endurance recovery tool like Dark Consumption. But I did make some other tweaks here and there (I don't use travel powers, so I got a pet instead) and I am quite pleased with the build you helped me create. It is DDR capped, and its HP is at 184.3% or 3454 HPs when OwtS is up (and that's without slotting a healing enhancement). I could have gotten that extra 80 HPs by slotting for it, but I decided to put a damage proc in one of my main attacks instead.
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It looks good.
If you can get the Glad Armor: Res to pick up a 0.04 EPS bonus that would be nice, but that's also pricey for what you get. Skipping it isn't a huge deal really.
I don't see anything that jumps out at me as something I would change. I might pull the psi proc out of Haymaker for the third membrane in AD but you look like you'll be DDR capped once it stacks on itself. I just prefer to be extra cautious with that portion of DDR.
I agree completely with the choice of cardiac, and as far as I'm concerned there is no other choice for SD/SS/Soul.
Spiritual helped the build I had hit the HP Cap fully, but Cardiac sees you gain from 2% up to 5% additional resistances (5% for SM/L). Looking at the kind of damage you take and how frequently you take it on iTrials - 5% SM/L resistance is a very decent trade off vs. an extra 50-100 HP (along with the end benefits, which SS & Soul demand).
Alternatively if you wanted to hit the HP cap with OWTS running, you could drop the L50 Res IO for a L50 Heal IO. You lose 3% Res to Ene/Neg/Fire/Cold/Toxic - but you will be fully hardcapped to SM/L still and can hit the HP cap.
If you have any enhancement boosters from purchase or from paragon rewards, toss them into the rech IOs in hasten.
Lastly, with rage you won't need the Kismet in Phalanx Fighting.
I would drop that, put the LoTG from Grant Cover there and either slot a L50 End Rdx, an Enzyme or if you have the inclination (and the Inf) you could slot the Shield Wall Unique there.
Or you could do this (3100 HP before OWTS ) :
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Hi, glad to have helped!
It looks good. If you can get the Glad Armor: Res to pick up a 0.04 EPS bonus that would be nice, but that's also pricey for what you get. Skipping it isn't a huge deal really. I don't see anything that jumps out at me as something I would change. I might pull the psi proc out of Haymaker for the third membrane in AD but you look like you'll be DDR capped once it stacks on itself. I just prefer to be extra cautious with that portion of DDR. I agree completely with the choice of cardiac, and as far as I'm concerned there is no other choice for SD/SS/Soul. Spiritual helped the build I had hit the HP Cap fully, but Cardiac sees you gain from 2% up to 5% additional resistances (5% for SM/L). Looking at the kind of damage you take and how frequently you take it on iTrials - 5% SM/L resistance is a very decent trade off vs. an extra 50-100 HP (along with the end benefits, which SS & Soul demand). Alternatively if you wanted to hit the HP cap with OWTS running, you could drop the L50 Res IO for a L50 Heal IO. You lose 3% Res to Ene/Neg/Fire/Cold/Toxic - but you will be fully hardcapped to SM/L still and can hit the HP cap. If you have any enhancement boosters from purchase or from paragon rewards, toss them into the rech IOs in hasten. Otherwise, good luck with the build. |
Thanks for the advice. You're right, I am DDR capped by the second stack in AD. I thought you did yours with the third slot so that you would have higher DDR on first application and you would be able to activate the second application sooner... so you ramp up to capped DDR faster. I figured with 2, it works well for me .
I'm not familiar with enhancement boosters, what do they do exactly and are they pricey?
Edit: Just saw what enhancement boosters do and good god wow. You can really make a character dirty, especially a high end build
Thanks for the advice. You're right, I am DDR capped by the second stack in AD. I thought you did yours with the third slot so that you would have higher DDR on first application and you would be able to activate the second application sooner... so you ramp up to capped DDR faster. I figured with 2, it works well for me .
I'm not familiar with enhancement boosters, what do they do exactly and are they pricey? Edit: Just saw what enhancement boosters do and good god wow. You can really make a character dirty, especially a high end build |
Just edited my post to add a slightly different idea that struck me afterwards.
Just edited my post to add a slightly different idea that struck me afterwards.
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So what's so great? Well we are now HP capped when we use OwtS without having to put a healing enhancement in the power. Our HP before OwtS is at 169.2% or 3170 HP.
*Note - I also learned how to show enhancement boosts in Mids, YAY, but I don't have any boosts shown in the posted build below*
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Hey guys. Sorry it took me so long to reply to my own thread (work, finals, flu, etc. All the fun stuff.)
I had a feeling the consensus would be: SD if you plan to go all the way, SR for instant gratification, but I wanted to hear it from the pros.
I guess what that leaves for SR is the advantage being able to pair up with Titan Weapons and Dual Blades (or if I wanted to wait, Staff Fighting). Incidentally, I was checked the Paragon wiki and why the heck don't tankers have Claws or Katana yet? Ugh.
Anyway, has anyone out there gone /TW? What would suck about doing this as a tanker is you wouldn't ever be able to spec out of Defensive Sweep later on, once you don't need the melee defense anymore, whereas Scrappers and Brutes can trade up to the T2 single-target attack if they want to. After all, it seems like if you don't need the defense, you're not going to miss a "Light Damage" cone when you have two other cones and a PBAOE.
Dual Blades seems to make more sense, but I've always felt the set to be too sluggish and overly flashy, which is how I feel about Dual Pistols (and, looking at that leaked video on Youtube, how I may end up feeling about Staff Fighting).
That's another valid point that results in a strike for SR: Shield Defense has a solid 'steroid' power that can really give you a lot of clutch survivability. Elude, on the other hand, has a hard crash and is only useful when you come up against mobs that have massive +to hit buffs that completely floor your defenses.
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Tanker SD is generous enough in base defense that you don't really need to focus on all that much positional defense slotting.
It also gets an amount of resistance & +HP built in that no amount of chasing will ever help SR.
So maybe some recovery, regen and some more recharge.
Here's a high end SD/DM/Soul Tanker build.
I think it would be pretty hard for an SR/DM/Soul to get more out of the overall package than this build does.
(Take note of the staggering 3K HP before using OWTS)