Ice/Storm Having Endurance Issue
I'm completely unsurprised that an Ice/* or */Storm Corruptor would have some endurance issues. I'm even less surprised that an Ice/Storm would.
If you have endurance issues even with IOs, here are two little words that may help you out - available as low as level 35, so you can get the help at 30 when exemplared: Mu Mastery. It's what I took for my Ice/Rad. If you Incarnate out, you could also/instead go with Cardiac.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Doesn't hurt to ask: do you have enough endredux in your ST blasts? Since you mentioned tough bosses and attacks are what drain the most endurance on any toon, especially on a fast casting set like Ice blast, it may be a game changer. My Ice/Time corr was much better when i frankenslotted her for like 50% endred in each blast (ice bolt, ice blast, bitter ice blast).
Anyway Siolfir is right you paired two very heavy end using powersets so you may struggle even if you already did that.
First off post your build. Your Mids will explain everything instead of everyone asking you more follow up questions.
Second I just posted a follow up on my defender forum thread about my Storm Sonic. The buff and debuff numbers are different but the endurance issues are the same. Maybe that thread might shed some light on your issue and some ideas.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
My character is a RP toon so it's for style reason that I went Ice/Storm. Per Siolfir's suggestion, I think Mu Mastery is a nice set to have without breaking the theme of the character.
Never posted a Mid's before but here we go, note that my character is currently 47, and does NOT have most of the IO sets in place. What I have right now are mostly one slot of end-reduction. This is a very rough draft.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Zyxon: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Gale -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(45)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(39)
Level 6: Hover -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(15)
Level 8: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19)
Level 10: Steamy Mist -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-EndRdx/Rchg(21), ImpArm-ResDam(23)
Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 14: Fly -- Flight-I(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(29), ShldBrk-Acc/Rchg(29), ShldBrk-DefDeb/EndRdx/Rchg(31), ShldBrk-Acc/EndRdx/Rchg(31), ShldBrk-%Dam(31)
Level 18: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(36)
Level 22: Boxing -- Stpfy-KB%(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45)
Level 26: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(39)
Level 30: Afterburner -- Flight-I(A)
Level 32: Blizzard -- Empty(A)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
Level 41: Thunder Strike -- Oblit-Dmg(A), Oblit-%Dam(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 47: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
Level 49: Charged Armor -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(50), ImpArm-ResDam/Rchg(50), ImpArm-ResDam(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(3), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(5), P'Shift-EndMod/Acc(7), P'Shift-End%(39)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
You have 3 2.5% recovery bonuses that are wasted, not sure why you have the steadfast unique since you barely have any defense, but overall your end recovery is good in this build.
There's a lot I'd change (Blizzard unslotted is as good as not getting it, I'd go for more global recharge instead of chasing damage bonuses, I'd put a generic recharge instead of the dam/range in Ice Storm, you probably don't need 3 holds), but think I'd better refer you to a Guide on Storm by someone who is way more experienced with the set than me:
http://boards.cityofheroes.com/showt...15#post2750515
You have 3 2.5% recovery bonuses that are wasted, not sure why you have the steadfast unique since you barely have any defense, but overall your end recovery is good in this build.
There's a lot I'd change (Blizzard unslotted is as good as not getting it, I'd go for more global recharge instead of chasing damage bonuses, I'd put a generic recharge instead of the dam/range in Ice Storm, you probably don't need 3 holds), but think I'd better refer you to a Guide on Storm by someone who is way more experienced with the set than me: http://boards.cityofheroes.com/showt...15#post2750515 |
Your build has 8 of the 2.5% +recovery set bonuses. Due to the http://paragonwiki.com/wiki/Rule_of_...e_Law_of_Fives only 5 of them are actually aiding in your recovery totals. You can see this (as well as any other set bonuses over the limit) if you click on "view active sets" Most of the time you want to try and avoid more than 5 of any given bonus in a build. 'Most' because sometimes it can be unavoidable while chasing a very desirable bonus in a particular set but typically another set or choice can avoid the extra bonuses.
Similar to Kioshi I would go after either recharge bonuses or perhaps ranged defense bonuses.
I'd reduce both Snow Storm and Gale to only the base slot. You gain very little from 2 slotting those powers and those slots could readily be used and are more valuable elsewhere. Likewise the 6th slot in Ice Storm is not worth slotting for the set bonus, the slot would be better used in another power. In each case where you've slotted 5 Basilisk Gaze (gaining the 5% status resistance set bonus) ... I personally have found very little use for status resistance bonuses. Do to the way status resistance works it takes very large amounts to make what I would consider significant change in how long one is mezzed (as in amounts measured in 100's of percent, 5% is a drop in the proverbial bucket, or put another way 100% resistance reduces the duration to 1/2 of the original duration). Given this I would either be looking to either use a different enhancement in the 5th slot or use the slot in another power (or even add a 6th slot and use a different set in the 5th and 6th slots).
Thunderclap - if you intend to play primarily at range it's probably not worth choosing (or not slotting up beyond the base at least).
Freezing Rain - Recharge then more recharge till one hits ED caps then either use the slots in other powers or consider using procs and NOT damage enhancement in the remaining slots.
Blizzard - Either slot it for usage or take another power. Personally I'd move some of the above mentioned slots into Blizzard and use it.
Both Silas' guide and Draggyn's (found I think in his signature as I recall) are excellent resources.
All said the net recovery on your posted build is quite solid and one shouldn't have significant end issues with the build as is.
Thanks for your detailed assistance!
Your build has 8 of the 2.5% +recovery set bonuses. Due to the http://paragonwiki.com/wiki/Rule_of_...e_Law_of_Fives only 5 of them are actually aiding in your recovery totals. You can see this (as well as any other set bonuses over the limit) if you click on "view active sets" Most of the time you want to try and avoid more than 5 of any given bonus in a build. 'Most' because sometimes it can be unavoidable while chasing a very desirable bonus in a particular set but typically another set or choice can avoid the extra bonuses.
Similar to Kioshi I would go after either recharge bonuses or perhaps ranged defense bonuses. |
I haven't had any recharge issue however. I find I get plenty of breathing room since I go with Cold/x, have two hold abilities. It's during elite-boss or arch-villain boss fight that I have to turn on all survival tricks (Mist for defense and resistance, Hurricane for -hit, Snow Storm for -recharge, Rain for -resistance, etc) and my endurance goes down the drain very very fast. If it's a chain ambush then the flow goes the same way, no rest no endurance, which is why I decided to go with more recovery and +damage.
I'd reduce both Snow Storm and Gale to only the base slot. You gain very little from 2 slotting those powers and those slots could readily be used and are more valuable elsewhere. Likewise the 6th slot in Ice Storm is not worth slotting for the set bonus, the slot would be better used in another power. In each case where you've slotted 5 Basilisk Gaze (gaining the 5% status resistance set bonus) ... I personally have found very little use for status resistance bonuses. Do to the way status resistance works it takes very large amounts to make what I would consider significant change in how long one is mezzed (as in amounts measured in 100's of percent, 5% is a drop in the proverbial bucket, or put another way 100% resistance reduces the duration to 1/2 of the original duration). Given this I would either be looking to either use a different enhancement in the 5th slot or use the slot in another power (or even add a 6th slot and use a different set in the 5th and 6th slots). |
I get the 6th slot on Ice Storm for the damage proc on Positron set. I noticed though it seems to proc only once per cast, instead of several times over the course of its multi-target DoT. If that's the case then yeah it's pointless.
Should I just do 4x Basilisk Gaze for the recharge bonus then? Maybe it's a better idea to use Lockdown for the 5th and 6th so I get the +3% damage bonus? (again, is +damage worthwhile?)
Thunderclap - if you intend to play primarily at range it's probably not worth choosing (or not slotting up beyond the base at least). |
Freezing Rain - Recharge then more recharge till one hits ED caps then either use the slots in other powers or consider using procs and NOT damage enhancement in the remaining slots.
Blizzard - Either slot it for usage or take another power. Personally I'd move some of the above mentioned slots into Blizzard and use it. |
Again, the issue comes when I have to battle Elite-Bosses. I need a lot of tangle to keep the survival tools up, hardly helping when I also need to attack.
On Mid's, click on 'View Active Sets' - it will show any wasted bonuses you have due to the rule of 5.
The Procs (Positron, Achilles) proc in the initial cast and then once each ten seconds, freezing rain lasts 30 secs so it will proc thrice (maybe 4 times? 0, 10, 20, 30? not sure but at least 3 times). And you can keep the proc and get rid of the dam/range on Ice Storm since you'll still be damage capped on the power and you don't need more range for Ice Storm - the proc is worth it imo because it can fire twice over the 15 secs duration of IS.
Yeah go with 4 basilisks, status resistance is basically useless.
Slotting for +damage is not common because usually people find something they want more (like my plant/storm build, I'm trying to squeeze all the s/l/ranged def I can while keeping the 90% recharge). I'm not saying it isn't a valid goal to chase damage bonuses, it just isn't common except for the pvp crowd because in pvp spike/burst damage is more important since everyone keeps moving and all. But if you ask me, the only AT I would really recommend against chasing damage bonuses are Brutes because of how Fury works.
If you're having end problems with EBs, you may want to keep 2 endreds on snow storm - SS is end heavy and enhancing the slow won't help with the recharge debuff, only the movement debuff, which I find plenty good already, and besides you being ice blast, basically every power you have will help slow down the mobs.
On Mid's, click on 'View Active Sets' - it will show any wasted bonuses you have due to the rule of 5.
The Procs (Positron, Achilles) proc in the initial cast and then once each ten seconds, freezing rain lasts 30 secs so it will proc thrice (maybe 4 times? 0, 10, 20, 30? not sure but at least 3 times). And you can keep the proc and get rid of the dam/range on Ice Storm since you'll still be damage capped on the power and you don't need more range for Ice Storm - the proc is worth it imo because it can fire twice over the 15 secs duration of IS. Yeah go with 4 basilisks, status resistance is basically useless. Slotting for +damage is not common because usually people find something they want more (like my plant/storm build, I'm trying to squeeze all the s/l/ranged def I can while keeping the 90% recharge). I'm not saying it isn't a valid goal to chase damage bonuses, it just isn't common except for the pvp crowd because in pvp spike/burst damage is more important since everyone keeps moving and all. But if you ask me, the only AT I would really recommend against chasing damage bonuses are Brutes because of how Fury works. If you're having end problems with EBs, you may want to keep 2 endreds on snow storm - SS is end heavy and enhancing the slow won't help with the recharge debuff, only the movement debuff, which I find plenty good already, and besides you being ice blast, basically every power you have will help slow down the mobs. |
Elite Bosses usually aren't worth using Snow Storm on, in my opinion; I use it to keep things grouped together for AoEs and slow down a crowd, but focused fire on an EB, especially with Ice Blast, will floor their movement and recharge plus you can kite easily with the short animations. That will help your recovery and not cost you an extra slot simply by not using a power when it would be redundant. Also remember that if you're using Hurricane you only need to get it active and you can move away for several seconds before the debuff wears off and it needs to be applied again - kiting will make the AI spend more time chasing you than attacking and help as much as anything else you have available, and staying in melee range even with Hurricane running can be detrimental to your health. My Ice/Rad "tanked" Lord Recluse long enough to take down two towers after the main Tanker died on a STF just by kiting.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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You people enlighten me
On Mid's, click on 'View Active Sets' - it will show any wasted bonuses you have due to the rule of 5.
The Procs (Positron, Achilles) proc in the initial cast and then once each ten seconds, freezing rain lasts 30 secs so it will proc thrice (maybe 4 times? 0, 10, 20, 30? not sure but at least 3 times). And you can keep the proc and get rid of the dam/range on Ice Storm since you'll still be damage capped on the power and you don't need more range for Ice Storm - the proc is worth it imo because it can fire twice over the 15 secs duration of IS. |
As for damage cap, paragon wiki says it's 500% for corruptor. Does individual ability has its own cap?
Elite Bosses usually aren't worth using Snow Storm on, in my opinion; I use it to keep things grouped together for AoEs and slow down a crowd, but focused fire on an EB, especially with Ice Blast, will floor their movement and recharge plus you can kite easily with the short animations. That will help your recovery and not cost you an extra slot simply by not using a power when it would be redundant. Also remember that if you're using Hurricane you only need to get it active and you can move away for several seconds before the debuff wears off and it needs to be applied again - kiting will make the AI spend more time chasing you than attacking and help as much as anything else you have available, and staying in melee range even with Hurricane running can be detrimental to your health. My Ice/Rad "tanked" Lord Recluse long enough to take down two towers after the main Tanker died on a STF just by kiting.
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But Snow Storm's -50% recharge seems like a great deal of debuff, isn't it?
Slotting for +damage is not common because usually people find something they want more (like my plant/storm build, I'm trying to squeeze all the s/l/ranged def I can while keeping the 90% recharge). I'm not saying it isn't a valid goal to chase damage bonuses, it just isn't common except for the pvp crowd because in pvp spike/burst damage is more important since everyone keeps moving and all. But if you ask me, the only AT I would really recommend against chasing damage bonuses are Brutes because of how Fury works.
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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
This is my new build from Mid's. I removed all the 5-cap bonuses and added in some others. The only one I have question about is the Assault ability. I probably would turn it off on boss fight to conserve endurance. Outside of that I think the recovery should be enough... maybe?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Zyxon: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Ice Bolt
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Recharge
- (7) Devastation - Damage/Endurance
- (9) Devastation - Accuracy/Damage/Recharge
- (A) Explosive Strike - Damage/Knockback
- (40) Explosive Strike - Accuracy/Knockback
- (A) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Endurance
- (11) Devastation - Damage/Recharge
- (11) Devastation - Accuracy/Damage/Recharge
- (43) Endurance Reduction IO
- (A) Endurance Reduction IO
- (13) Endurance Reduction IO
- (46) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Kismet - Accuracy +6%
- (40) Kismet - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Accuracy/Hold
- (13) Basilisk's Gaze - Accuracy/Recharge
- (15) Basilisk's Gaze - Recharge/Hold
- (15) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Endurance/Recharge
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (19) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (A) Flight Speed IO
- (A) Shield Breaker - Chance for Lethal Damage
- (23) Shield Breaker - Defense Debuff
- (25) Shield Breaker - Accuracy/Defense Debuff
- (25) Shield Breaker - Defense Debuff/Endurance/Recharge
- (27) Shield Breaker - Accuracy/Endurance/Recharge
- (27) Achilles' Heel - Chance for Res Debuff
- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Endurance
- (29) Devastation - Damage/Recharge
- (31) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Chance of Hold
- (46) Endurance Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (33) Dark Watcher's Despair - Recharge/Endurance
- (33) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Stupefy - Chance of Knockback
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Resistance/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Accuracy/Endurance
- (A) Endurance Reduction IO
- (A) Damage Increase IO
- (36) Damage Increase IO
- (36) Damage Increase IO
- (A) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Damage/Endurance
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Endurance Reduction IO
- (45) Resist Damage IO
- (45) Resist Damage IO
- (45) Resist Damage IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 2: Swift
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Recharge
- (5) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - Accuracy/Recharge
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
You people enlighten me
Thx for the info. I am still new to the Mid's. I used to be a Mac user *gasp*. As for damage cap, paragon wiki says it's 500% for corruptor. Does individual ability has its own cap? |
But I use Windows when playing (bootcamp) because of Mid's and because the Mac client sucks, it crashes like once per hour while the Windows one basically never crashes here.
When I said you'll be damage capped with Posi Blasts, I meant that without the dam/range IO you'll reach the 99% max damage for slotting a power, more than that is wasted.
AT damage caps are something different and you'll only reach 500% by doing stuff like eating a ton of red insps or being buffed by a 10-mob fulcrum shift by a kinetics toon. For enhancement purposes you'll want to max the damage slotting for a power at 95%ish, the 5 posi blasts (minus dam/range) already give 100.7%, if you use the dam/range instead of the proc you get about 130% which is wasted because it caps at 95-99%.
PvE tossing in a few damage bonuses is actually useful, think of it more as running Assault for yourself for free. Additionally, Brutes are the LAST AT I'd recommend chasing damage bonuses on, since they have one of the lower Damage Scalars and adding +Damage% into what Fury gives you is akin to peeing in a pool... you may notice it if you look for it, but the level stays about the same. Damage bonuses inflate base damage, so you'll get the greatest benefit when grabbing them on Blasters/Scrappers/Stalkers.
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As for damage cap, paragon wiki says it's 500% for corruptor. Does individual ability has its own cap?
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Yeah AI is rather amusing in this game. My x/Device Blaster with Caltrops kept enemies running away from it while I shoot from the other side
But Snow Storm's -50% recharge seems like a great deal of debuff, isn't it? |
Snow Storm is nice for an AoE, but it's really overkill on a single target when playing Ice Blast.
For a Corr maybe it's not worth chasing as much as a Blaster because of the lower base damage and especially if Scourge doesn't benefit from it (I think it doesn't, not sure).
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* - assuming it Scourges for the base damage; most powers do but some - particularly the nukes - do not and some - like Rain of Fire - actually Scourge for more than the base damage.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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A few random comments more
Snow Storm - One other thing to keep in mind about this power other than the -recharge and -speed. It has -Fly. If you fight at range with +range defense while Hovering -fly will help keep foes at range by keeping them out of your airspace. Find a way to add in Air Superiority for another -fly power (and quite solid pool power attack) if they do get in your face.
ED 'caps' and proc damage - Once you hit ED 'caps' adding more enhancement results in very minimal additional damage. While ED is not technically a hard cap it is a very effective one do to the diminishing returns. Damage causing procs however deal damage outside of ED cap constraints. The posi proc, when it fires, the damage is above and beyond the ED limited damage of the power itself. At level 50 it'll do a base 72 damage in either Ice Storm or Freezing Rain or whatever power you've put it in when it triggers.
While it adds to the overall cost you can create two builds ... use one to try and max out your damage set bonuses. Use the other to follow a more typical +recharge and/or +defense type build.
Grab the +max Endurance accolades. They can help a great deal with net recovery (roughly 0.33 end/sec in the case of your most recently posted build).
Here's an alternate build for thought, originally I had swapped out Thunder Clap for Combat Jumping (and added in a LotG +7.5% recharge). Since you wish to keep TC I moved two slots from Freezing Rain (which did hold damage procs) to TC and 3 slotted it to up the accuracy enhancement in the power.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Zyxon_alternate: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15)
Level 8: Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(19), Lock-Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(39)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), TtmC'tng-ResDam(23), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- RechRdx-I(A), LdyGrey-DefDeb/Rchg(29), UndDef-DefDeb/Rchg(29), Achilles-ResDeb%(39)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(36)
Level 22: Boxing -- Stpfy-KB%(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(37)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(31), Stpfy-Acc/Stun/Rchg(31)
Level 30: Afterburner -- LkGmblr-Rchg+(A)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(37), Posi-Dam%(45)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(46)
Level 41: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 44: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 47: Summon Adept -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(50), BldM'dt-Acc(50), BldM'dt-Dmg(50)
Level 49: Power Sink -- EndMod-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(5)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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While it adds to the overall cost you can create two builds ... use one to try and max out your damage set bonuses. Use the other to follow a more typical +recharge and/or +defense type build.
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Grab the +max Endurance accolades. They can help a great deal with net recovery (roughly 0.33 end/sec in the case of your most recently posted build).
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Here's an alternate build for thought, originally I had swapped out Thunder Clap for Combat Jumping (and added in a LotG +7.5% recharge). Since you wish to keep TC I moved two slots from Freezing Rain (which did hold damage procs) to TC and 3 slotted it to up the accuracy enhancement in the power.
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After trolling the forum for a while, I notice that most people go for as much def and +hp as possible regardless of builds, instead of +damage as their AT suggested. Is there a reason for that? Is it foolish of me to play an aggressive Corruptor with +damage?
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They also have the same base damage that Brutes get, only without the constant buff from Fury. So the bonuses provide a smaller increase in damage than they would with, say, a Tanker, Kheld, Dominator, Stalker, VEAT, Scrapper, or Blaster - all of whom have higher base damage than Corruptors.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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They also have the same base damage that Brutes get, only without the constant buff from Fury. So the bonuses provide a smaller increase in damage than they would with, say, a Tanker, Kheld, Dominator, Stalker, VEAT, Scrapper, or Blaster - all of whom have higher base damage than Corruptors.
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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Both Silas' guide and Draggyn's (found I think in his signature as I recall) are excellent resources.
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The Procs (Positron, Achilles) proc in the initial cast and then once each ten seconds, freezing rain lasts 30 secs so it will proc thrice (maybe 4 times? 0, 10, 20, 30? not sure but at least 3 times).
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Some quick thoughts looking at the most recent build you've posted (which are mostly in line with Doomguide's changes) although no mids at the moment so it's just what jumps out at me. In general I would try to focus your set bonuses on either defense for survivability of recharge for offensive power. In most situations +recharge will increase your damage output more than +damage:
If you actually plan on using gale, you should slot more accuracy in it. The damage from gale is basically non existent and not worth slotting for.
Freezing Rain could use more recharge. You want it up as often as possible (especially since it stacks with itself)
Stamina is overslotted, I would move that fifth slot somewhere else.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
A few thoughts on Gale -
I have used it (as in slotted it and used with fair frequency) on an Earth/Storm. Few things to note however. First I could stop/control the AoE kb with Stone Cages when desired (you do have -kb in Freezing Ray) and since this was on an all Earth/* super team I often didn't even need to use Stone Cages myself. Secondly it will take 3 damage causing procs which is how to actually make it hurt stuff. It also takes 2 non-damaging procs. One is the proc from the Purple set Ragnarok which causes kd/kb and the other is the Force Feedback +recharge. It was also used primarily while my Earth/Storm was low level (teens and lower basically) and of course damage pre 20's is kind of at a premium on an Earth controller. It was definitely some fun when a whole team of Earth controllers open up with Gale many of them with Explosive Strike procs slotted at a bunch of caged foes, though the Hellions and Skulls in Perez in particular didn't appreciate the humor . A Corruptor obviously has far more damage output in the under 20 period. If you do decide to slot and use it I might go common Acc IO, Posi Acc/Dam (to gain the 2.5% +recovery as needed, then at least 2 procs the Explosive Strike and the Posi proc. The 3rd damage proc is from the PvP set making it tad more difficult to get a hold of but ...
Some quick thoughts looking at the most recent build you've posted (which are mostly in line with Doomguide's changes) although no mids at the moment so it's just what jumps out at me. In general I would try to focus your set bonuses on either defense for survivability of recharge for offensive power. In most situations +recharge will increase your damage output more than +damage:
Freezing Rain could use more recharge. You want it up as often as possible (especially since it stacks with itself) Stamina is overslotted, I would move that fifth slot somewhere else. |
As the original purpose of this post, I slotted extra in Stamina because I had difficulty with endurance, although stop using Snow Storm on bosses does help a bit. I need to test more to see if I can maintain a rotation without going dry, perhaps more recharge on Power Sink?
As the original purpose of this post, I slotted extra in Stamina because I had difficulty with endurance, although stop using Snow Storm on bosses does help a bit. I need to test more to see if I can maintain a rotation without going dry, perhaps more recharge on Power Sink?
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Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I play a Corruptor on controllish side with all the debuff from Storm Summoning, but the endurance drain is unbearable in some fights (mostly tough bosses). My recovery is on average 3% and occasionally higher thanks to Numina, Miracle, and Performance Shifter, but it still can't handle having both Steamy Mist and Hurricane on, and still keeping up the damage rotation and throwing in occasional Freezing Rain and Ice Storm. Against smaller enemies I have no trouble AoEing them down.
I wonder if there's a trick to recover that I am unaware of.