Portable Workbench Question
It was probably changed because someone managed to find some way to exploit it. Maybe it was something related* to why we can't use the /ah command in instanced missions anymore either.
* The Devs claim that it was taking up too many "server resources" but I'm almost positive they finally realized how broken it was to be able to access the market while in a mission.
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It was probably changed because someone managed to find some way to exploit it. Maybe it was something related* to why we can't use the /ah command in instanced missions anymore either.
* The Devs claim that it was taking up too many "server resources" but I'm almost positive they finally realized how broken it was to be able to access the market while in a mission. ![]() |

Quote:
Well, just to be clear, /ah and Workbench are two different issues.
It was probably changed because someone managed to find some way to exploit it. Maybe it was something related* to why we can't use the /ah command in instanced missions anymore either.
* The Devs claim that it was taking up too many "server resources" but I'm almost positive they finally realized how broken it was to be able to access the market while in a mission. ![]() |
/ah doesn't work in instanced missions, which is nbd to me, except that the
SG Base is an instance, and having /ah not work *there* is a real pita.

I believe one of the issues with /ah is server load due to the way the Market
Interface is populated (that's always been problematic and has been improved
at least twice that I know about).
Interestingly enough, /ah works just fine in a PvP zone though...
I've grabbed the odd inspiration that way before -- I know -- Naughty Stalker!
I can't help it, I'm EVIL!

Workbench doesn't have the same problem (as far as I'm aware). I've not actually
tried it in a base (Hmmm) because I have a crafting table in there...
I was musing about possible PvP implications, maybe crafting a team load of
temp powers, but I'm at a loss to see the problem, and/or how making them
zone out before crafting would solve it...
I'm fairly sure that Workbench did work in Bloody Bay (at least) back in the I-11
timeframe or so when I first got it on a toon...
I'm not concerned about /ah other than the Base issue (Fix that Please!), but I
was curious when Portable Workbench was changed (don't recall ever seeing
a patch note about it), and whether a reason was ever given for it.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
I would venture a guess that it might have been possible to grief with it, like placing it on top of the Heavy control panels in RV.
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I lucked into a nice drop the other day on a PvP toon that has the Portable Workbench.


but it made me wonder if there was some sort of
I thought "Nice, I'll just craft this up quick, drop it off in BM with /auctionhouse
and get back to stalking/killing guys..."
No such luck - Portable Workbench doesn't work in PvP zones.
Does anybody know when that changed, and was there any rationale listed
for changing it? It seems a bit odd, and I'm fairly sure it used to work there
in the (distant?) past...
Having to leave the zone to craft probably saved at least one Hero's miserable
little existence for a bit,
game-breaking issue with having the Workbench in a PvP zone. Go Figure. <shrug>
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.