Make fleeing enemies despawn.


Aura_Familia

 

Posted

If they run far enough, why not just let the game assume they're not going to come back? They fled the battlefield. They lost. It (should be) over.

It's especially silly when you're rescuing a hostage, and one of the hostage takers runs across the map, leaving their victim in your hands. But... the hostage still isn't free? I don't know what the game logic is for that, but it would seem to me that a guard who runs away is not really much of a guard.

Sometimes, certainly it make situational sense to be required to hunt a runner down, but the rest of the time we're only there to "defeat" them anyway, right? It makes sense to me that a criminal who realizes they've lost, and are likely to go to jail if they stick around, would run and then just keep right on running. They get out of the base you're raiding and just go home or something. That's also consistent with comic book logic, where often the hero's only goal is to put their enemy into retreat, not necessarily subdue and capture them.


 

Posted

Frankly, I'd rather see them come back with reinforcements.

What's annoying when it comes to rescuing (or kidnapping) people is having them still be a "captive" because of caltrops or some other summon. (The most annoying one for me, recently, was fighting Carnies. I actually don't mind carnies in general, but this one had an MI and friends - rapidly defeated. Except for the Dark Servant. And the phantasm that, just as it FINALLY disappeared, summoned a decoy. Which meant more waiting.)


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Posted

Quote:
Originally Posted by Stormbird View Post
Frankly, I'd rather see them come back with reinforcements.
Yeah that has always irritated me how they can run thru their own allies and none of those mobs is alerted to your presence.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Yeah that has always irritated me how they can run thru their own allies and none of those mobs is alerted to your presence.
"Hey, Frank is uh, acting a little weird. You sure there isn't a hero here?"

"...You mean you're not supposed to jog indoors?"

On topic:
I agree on the reinforcements thing. Actually, I agree on both. If possible, I would want each group to have their own personalities. Hellions, practically street thugs, probably aren't gonna stick around when the going gets tough. Malta, on the other hand, should be using complex tactics to subdue their enemies, tactics that aren't "Everyone shoot something!"


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Posted

Quote:
Originally Posted by Icy_J View Post
"Hey, Frank is uh, acting a little weird. You sure there isn't a hero here?"

"...You mean you're not supposed to jog indoors?"
You meant to say

"...You mean you don't run around saying, ' they wiped out our team and the boss, run for your lives' ... weird people"


 

Posted

Quote:
Originally Posted by Twigman View Post
You meant to say

"...You mean you don't run around saying, ' they wiped out our team and the boss, run for your lives' ... weird people"
If I saw them wipe out our team and the boss, I'd run OUT THE WAREHOUSE, not come back to the place where my boss and teammates got wiped out.

The AI behavior has no basis in reality.


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