fleeing enemies
Wai.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I agree with part or your suggestino... IMHO if you need to clear a spawn/ambush as a mission objective... making them run away and not want to come back ever should count toward your mission objective as essentually you've completed the task of defeating the opponents. If the plot line says "capture/kill/bring them to justice" then it should be the boss only.
Hunting for badguys who run away and hide/get stuck, etc. is as unfun as spending 15 minutes playing "find the invisible maelstrom" in that stupid level 50 Hero tip mission.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Could the devs also take away their ability to fight back and give them just one hit point? This is supposed to be a super hero game and it's hard to feel super when common street thugs can hurt you.
Anyone that witnessed how badly the AE exploits were abused (Mito farms, etc) knows this is what players want.
"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.
There are usually two sides to every argument but no end.
Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....
Please reduce the range the enemy can flee from battle and remove the amnesia affect. They can run accross the map then forget they were fighting and either, walk back, taking forever to return ... or in the case of ambushes, NEVER return. I've had this happen a few times recently and it's annoying hunting them down.
Also, if you're going to make an ambush a requirment to unlock a door ... could you make JUST the boss the required kill that way you only worry about one potential runner ... and why would all enemies be required to unlock a door anyway, shouldn't just the boss have access to the door you need to enter?
Remove the fleeing affect on EBs and AVs. they should be the stay and fight type.
In short: reduce range of runners, remove amnesia of fleeing enemies, only boss/LT requirerd to unlock doors. Make EBs/AVs brave again.
Thanks