fire/ice - let's burn fish in a barrel!


dugfromthearth

 

Posted

Hi again! i scratched my invuln/ma tank because i felt like it was taking a million years to clear things solo and i have always loved the look of ice melee, just not the stats on it. then i learned they had buffed it by reading the old patch notes.

so, I am trying to run a fire/ice tank. This is my proposed build - I actually am level 29, and missing the purple set (of course) and the kinetic combats. I have found in groups that want to really ramp up the difficulty, i struggle greatly. i was trying to tank for a full group fighting a longbow mission on +2 and found myself wondering if rise of the phoenix wont be part of my attack chain later on. someone suggested i post my build and see if i can get help, so here i am.

the stealth is in there as a lotg mule, and because i was out of slots for something really useful. i could probably put fiery embrace in there instead for fun.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-EndRdx/Rchg(11)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(42)
Level 6: Frost -- Mocking-Taunt/Rng(A), Mocking-Acc/Rchg(7), Mocking-Rchg(9), Mocking-Taunt/Rchg(11), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(42)
Level 8: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(9), Oblit-Dmg(17), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(43)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Super Jump -- Zephyr-ResKB(A), Winter-ResSlow(50)
Level 16: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(46), Zinger-Taunt(48), Zinger-Taunt/Rchg(48)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(31)
Level 26: Consume -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Rchg(36)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 38: Frozen Aura -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), CSndmn-Heal%(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Rchg(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46)
Level 44: Ball Lightning -- Posi-Dmg/Rng(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), EndMod-I(46)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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SchroedingerCat

 

Posted

Oblit's are terrible for end reduction, just a heads up.
Electrifying Fences, which I guess to be a set mule, is going to screw with Ice Patch due to -KB.
Take Fiery Embrace.

I don't have time to look at much, but there does look to be room for improvement. Hopefully a Fire/ expert will be along shortly.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

ah thanks, mids didnt show electrifying fences to have -kb, just -fly. good to know. i calculate that endurance wouldnt be much of an issue with obliterates. i guess i can swap those for another set though, but ill lose 6% s/l defense if i do i think.


SchroedingerCat

 

Posted

Lacked KB protection. Oblits in BA aren't healthy.

Here is a build from a few weeks ago to look at it if ya want:

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think part of your problems lie in your lack of Energy/Neg energy defenses. IF you're willing to change epics and continue the theme of Ice there, I can get you to one small purple defensively to s/l/e/n with the following build. I changed what purple set was in your build and shifted it to another spot. I've also given you enough -kb protection that you should rarely get knocked back. I find think this would be a better balanced tank vs. most content in the game.

I think you'll also find that this build also does better dmg. I found it odd that a fire tank skipped Fiery Embrace. Even if you're currently at the +dmg cap, this will add more fire damage on top of things while it's active.

If I wanted to take the time I'd rearrange the order in which you'd grabbed powers, and when you slotted them, but this should at least give you something to think about and consider.

I'd also recommend getting the following 4 accolades, if you don't have them already: The Atlas Medallion, Freedom Phalanx Reserve, Task Force Commander, and Portal Jockey. They will give you some nice +end and +HP powers.

Take a look at the build and see what you think.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-EndRdx/Rchg(11)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/EndRdx(48), C'ngImp-Acc/Dmg/EndRdx(50)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(17), Dct'dW-Rchg(42)
Level 6: Frost -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(15)
Level 8: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(36)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(46)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(31)
Level 26: Consume -- Erad-Dmg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Sciroc-Dmg/Rchg(36)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 41: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 44: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45)
Level 47: Ice Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), P'Shift-EndMod(43)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thanks guys! Hey, I bet this will help.

I have some questions though -

How much -knockback does one need to be safe? Acrobatics provides +8, and i dont think i ever remember getting knocked back with it running. So I should only need 2 knockback protection uniques? Or do the uniques function differently?

also, i didnt take fiery embrace because i dont know how long it lasts. it only gives me extra damage on non fire attacks for like 10 seconds right? and then the fire damage part lasts longer, but i dont know how long. so i saw it as a somewhat inferior build up, since it has a longer recharge and cant be used for enhancements. but, since ive never actually used it, i could be totally wrong on my reasoning for not taking it!

should i put a kismet +acc unique in? im sitting at 50% or less accuracy on many attacks, and that seems low to me, especially after reading gauntlet, streakbreaker, and you!

why the second performance shifter IO in stamina? It is slightly more raw endurance recovery with a plain ol endurance IO than the performance shifter end recovery IO. The set bonus is just run speed.

I shifted some sets around to make sure everything had as much accuracy as i could get. Dropped a slot from consume (it has adequate acc and recharge) to pick up the cheap 7.5% recharge bonus on block of ice.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-EndRdx/Rchg(11)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/EndRdx(48)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(17), Dct'dW-Rchg(42)
Level 6: Frost -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(15)
Level 8: Blazing Aura -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dmg/EndRdx(21)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(46)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(31)
Level 26: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27), P'Shift-EndMod/Acc/Rchg(36)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Acc/Hold(31), BasGaze-Acc/Rchg(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 38: Frozen Aura -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Acc/Rchg(40), C'ngBlow-Dmg/Rchg(40)
Level 41: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 44: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45), BasGaze-Acc/Hold(50)
Level 47: Ice Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), EndMod-I(43)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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SchroedingerCat

 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
Thanks guys! Hey, I bet this will help.

I have some questions though -

How much -knockback does one need to be safe? Acrobatics provides +8, and i dont think i ever remember getting knocked back with it running. So I should only need 2 knockback protection uniques? Or do the uniques function differently?

also, i didnt take fiery embrace because i dont know how long it lasts. it only gives me extra damage on non fire attacks for like 10 seconds right? and then the fire damage part lasts longer, but i dont know how long. so i saw it as a somewhat inferior build up, since it has a longer recharge and cant be used for enhancements. but, since ive never actually used it, i could be totally wrong on my reasoning for not taking it!

should i put a kismet +acc unique in? im sitting at 50% or less accuracy on many attacks, and that seems low to me, especially after reading gauntlet, streakbreaker, and you!

why the second performance shifter IO in stamina? It is slightly more raw endurance recovery with a plain ol endurance IO than the performance shifter end recovery IO. The set bonus is just run speed.

I shifted some sets around to make sure everything had as much accuracy as i could get. Dropped a slot from consume (it has adequate acc and recharge) to pick up the cheap 7.5% recharge bonus on block of ice.
Acrobatics provides 9 pts of kb protection, of which you can enhance only a portion of it. The drawback of Acrobatics is that it's fairly endurance heavy. The kb IOs only cost a slot here and there. Most of the content in game will do a minor amount of kb and you can usually get away with a single kb IO (4pts). Against some groups, like fake nemesis, 8 pts of kb protection isn't enough. In the end game (incarnates) you really want more kb protection. So you'll either want to slot only one (for 4 points) or at least slot 3 (for 12 points) as slotting two -kb IOs won't cover things that one can cover.

Fiery Embrace is great for burst damage. While it does have a longer recharge, when it's up it's great. If I recall correctly, the +fire dmg last for 20s, so it's longer then build up's effect. As I mentioned previously, if you're at the damage cap from buffs, it will add fire damage on top of that so you're exceeding the +dmg cap. With proper recharge you'll have it up every other mob.

Funny thing you should mention the Kismet, I also considered dropping that into Combat Jumping instead of the LotG 7.5%, but it seemed you wanted the recharge. Also, your attacks as slotted are currently at or above 132%+ total accuracy, with the exception of Ice Blast. It is around 127%. You'll see the total accuracy in the power info window to the lower left.

As for the P-shifter; End Mod. in stamina, it should have the same end modification bonus numbers as the same level end mod IO. So you should lose nothing from replacing them for equal levels, but gain a minor movement buff. I might have dropped a lower level IO in there accidentally.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

does Ice Patch / Burn work again?

When I started years ago when tankers were godlike in their defenses (pre ED) I saw a fire/ice tanker who would herd, drop ice patch and then burn and all the enemies just melted while they flopped around. But they changed burn so people ran away and it did not work as well.

does the combo work once again?


 

Posted

The fear component of burn has been removed. Burn is still limited to 5 targets, but now does most of it's damage up front with some DoT.

Mob can and will still move away, as they would with any normal dmg patch.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.