The New Incarnate Interface Options


Necrotech_Master

 

Posted

Just curious, is anyone trying out any of the new Interfaces? I pretty much take Reactive on all of my Incarnates, but all of the new options have DoTs included which is quite nice. I doubt any of them are competitive with Reactive (since it also has -RES), but I might experiment anyway. Preemptive (Endurance DoT & Energy DoT), in particular, looks tempting for my Ice Tanker.


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

Posted

i dont know how much it changed since beta but originally the -end was essentially negligible even against minions, hopefully its been made more useful. the -max hp sounds interesting enough since on tough targets it can do up to -150 hp per tick or -600 hp if you stack 4x as well as adding toxic dmg

(all of the new options were created with dmg over time components just to compete with reactive lol)


 

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Quote:
Originally Posted by TBoxer View Post
Just curious, is anyone trying out any of the new Interfaces? I pretty much take Reactive on all of my Incarnates, but all of the new options have DoTs included which is quite nice. I doubt any of them are competitive with Reactive (since it also has -RES), but I might experiment anyway. Preemptive (Endurance DoT & Energy DoT), in particular, looks tempting for my Ice Tanker.
Eh, the -RES debuff is negligible in normal content (against minions/lieuts and even bosses). Against harder targets, the -RES is more useful, but it also doesn't stack very well; against harder targets, you're more likely to be teamed, in which case there's a good chance the -RES debuff will quickly reach its stacking limit of four.

On the subject of stacking, the DoT has a stacking limit in teams too, and since most every existing Incarnate already has Reactive, the other options will be more valuable at least in the short term.

And then there's the fact that a lot of people are going to be content stopping at Tier 3 for their Incarnate powers. At tier 3, the Reactive option with the best DoT offers no -RES.

So as a practical matter, I consider Spectral and Preemptive functionally equivalent to Reactive. The psi and Toxic Interface options do less damage, last I heard. YMMV and all that jazz.

More to the point of the thread, I took Spectral Interface (@ tier 3) on my Blaster yesterday. The visual effect is really cool; it's a yellow-black whirlpool at the target's feet, almost as if they're getting sucked into the pits of hell. If you have an infernal-flavor to your character, Spectral's a great fit


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Originally Posted by Obitus View Post
Eh, the -RES debuff is negligible in normal content (against minions/lieuts and even bosses). Against harder targets, the -RES is more useful, but it also doesn't stack very well; against harder targets, you're more likely to be teamed, in which case there's a good chance the -RES debuff will quickly reach its stacking limit of four.

On the subject of stacking, the DoT has a stacking limit in teams too, and since most every existing Incarnate already has Reactive, the other options will be more valuable at least in the short term.

And then there's the fact that a lot of people are going to be content stopping at Tier 3 for their Incarnate powers. At tier 3, the Reactive option with the best DoT offers no -RES.

So as a practical matter, I consider Spectral and Preemptive functionally equivalent to Reactive. The psi and Toxic Interface options do less damage, last I heard. YMMV and all that jazz.

More to the point of the thread, I took Spectral Interface (@ tier 3) on my Blaster yesterday. The visual effect is really cool; it's a yellow-black whirlpool at the target's feet, almost as if they're getting sucked into the pits of hell. If you have an infernal-flavor to your character, Spectral's a great fit
about the toxic/psi dmg interfaces doing less, its only slightly but it is under review to possible be made more into line with the others

i personally think the -end or the -max hp ones are the best because the chance to immob or confuse a target is very low, although that is also under review to be increased


 

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Originally Posted by Necrotech_Master View Post
about the toxic/psi dmg interfaces doing less, its only slightly but it is under review to possible be made more into line with the others

i personally think the -end or the -max hp ones are the best because the chance to immob or confuse a target is very low, although that is also under review to be increased
Yeah, I saw Arbiter Hawk's post in the Beta forum about increasing the psi/toxic DoTs' damage, but I haven't seen any hard numbers yet so I don't feel qualified to offer an opinion. "More damage than half of the others," isn't a precise enough statement for me to consider those options seriously. Is it 60% of Reactive's damage? 75%? 80%?

In any case, I agree with you in principle about the -maxHP and the -end debuffs, but again I don't think the secondary effects matter much in practice, because most people on most of their characters are likely to stop at Tier 3. And if we're going to bother evaluating, say, Pre-emptive on the basis that -end is more useful than immobilize, then it's also worth mentioning that Energy damage is probably more often resisted by PvE targets than Negative damage is.

Part of what makes Reactive uber even now, in other words, is that it combines a universally appealing secondary effect and a generally very favorable damage type (fire). I don't think any of the new Interface options are going to be as good, on paper, as Reactive if you consider all of those things, but there are mitigating circumstances that make the comparison much more even.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

from what ive read, almost all of the new interfaces are not as strong as the fire mostly due to the -res

i would need to do some more testing to get hard numbers

ive heard though that the toxic/psi ones were approx 60% of reactive and the others were about 80-90% dmg of reactive (which would make sense if reactives -resist comes into play since that can stack to max of -10% resist it means reactive will do 10% more dmg)


 

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Quote:
Originally Posted by Necrotech_Master View Post
from what ive read, almost all of the new interfaces are not as strong as the fire mostly due to the -res

i would need to do some more testing to get hard numbers

ive heard though that the toxic/psi ones were approx 60% of reactive and the others were about 80-90% dmg of reactive (which would make sense if reactives -resist comes into play since that can stack to max of -10% resist it means reactive will do 10% more dmg)
The last numbers I saw put the Energy and Negative DoTs at exactly the same damage as Reactive's (not including the -RES debuff). The Psi/Toxic DoTs were at half of Reactive's damage.

Then Arbiter Hawk posted his comment about raising the Psi/Toxic DoT damage, but he didn't say by how much. Since the Character Copy Tool has been down for ages, and since I don't feel like asking a dev for a level bump and then outfitting a build through Empyrean Merits on the Beta server, I can't test any of that stuff myself unless it's on live. You may have been looking at different/better numbers, or I may be misremembering.

In any case, for me it's wait and see.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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i have a few toons still on beta from the i21 beta when the copy tool was working so i might give this a run through sometime over the weekend, but i might wait to see how the changes will work out


 

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I am a little disappointed with the Psi/NE Interface powers. The 10% (Core) and 6% (Radial Flawless) chances to confuse/immobilize is on the low side imho. On average, a player can confuse/immobilize zero to one enemy with an AoE attack with a target cap of 10. For single target attacks, they would be pretty useless.