Skulls! What secondary?
My Super-SKull is a war mace (bat)/inv brute.
Thematically it should be /Dark, since the only powered Skulls draw their abilities from the Nether.
However, since the Skulls don't have any defensive powers it's wide open.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
I finally have time to play a little while again.
I decided to go woth Dm/Inv/Soul, so I could have an AoE. Anyone see any glaring weaknesses that can be adjusted?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Shadow Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (11) Steadfast Protection - Resistance/+Def 3%
- (46) Resist Damage IO
- (48) Resist Damage IO
- (50) Resist Damage IO
- (A) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Recharge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (17) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Healing IO
- (A) Empty
- (A) Empty
- (A) Reactive Armor - Endurance
- (29) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (A) Reactive Armor - Endurance
- (25) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Endurance
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Accuracy/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) HamiO:Enzyme Exposure
- (37) HamiO:Enzyme Exposure
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Impervium Armor - Psionic Resistance
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (27) Eradication - Accuracy/Recharge
- (27) Eradication - Accuracy/Damage/Recharge
- (50) Cleaving Blow - Accuracy/Recharge
- (50) Cleaving Blow - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (36) HamiO:Enzyme Exposure
- (36) HamiO:Enzyme Exposure
- (A) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Luck of the Gambler - Recharge Speed
- (39) HamiO:Enzyme Exposure
- (39) HamiO:Enzyme Exposure
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Nightmare - Endurance/Fear
- (48) Nightmare - Accuracy/Endurance
- (48) Nightmare - Accuracy/Fear
- (A) Empty
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Have an idea for a toon that is a skull/former skull(Not sure which yet)
As I plan this toon, this concept, I keep asking myself which secondary would be best?
So, which would you say?? /Sr, /Inv, or /WP?
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?