Skulls! What secondary?


Da_Captain

 

Posted

Have an idea for a toon that is a skull/former skull(Not sure which yet)
As I plan this toon, this concept, I keep asking myself which secondary would be best?

So, which would you say?? /Sr, /Inv, or /WP?


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

My Super-SKull is a war mace (bat)/inv brute.

Thematically it should be /Dark, since the only powered Skulls draw their abilities from the Nether.

However, since the Skulls don't have any defensive powers it's wide open.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Have an idea for a toon that is a skull/former skull(Not sure which yet)
As I plan this toon, this concept, I keep asking myself which secondary would be best?

So, which would you say?? /Sr, /Inv, or /WP?
DM/Inv Brute or Inv/DM Tank with min FX, I am more of a scrapper fan, but I haven't seen any crits from them.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

I finally have time to play a little while again.

I decided to go woth Dm/Inv/Soul, so I could have an AoE. Anyone see any glaring weaknesses that can be adjusted?

Hero Plan by Mids' Hero Designer 1.952
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Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Steadfast Protection - Resistance/+Def 3%
  • (46) Resist Damage IO
  • (48) Resist Damage IO
  • (50) Resist Damage IO
Level 2: Smite
  • (A) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance/Endurance
Level 6: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Recharge
Level 8: Siphon Life
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Healing IO
Level 10: Boxing
  • (A) Empty
Level 12: Combat Jumping
  • (A) Empty
Level 14: Tough
  • (A) Reactive Armor - Endurance
  • (29) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance/Endurance
Level 16: Unyielding
  • (A) Reactive Armor - Endurance
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance/Endurance
Level 18: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Accuracy/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) HamiO:Enzyme Exposure
  • (37) HamiO:Enzyme Exposure
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Resist Elements
  • (A) Impervium Armor - Psionic Resistance
Level 26: Soul Drain
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (27) Eradication - Accuracy/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
  • (50) Cleaving Blow - Accuracy/Recharge
  • (50) Cleaving Blow - Damage/Endurance
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (36) HamiO:Enzyme Exposure
  • (36) HamiO:Enzyme Exposure
Level 30: Resist Energies
  • (A) Resist Damage IO
Level 32: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 38: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (39) HamiO:Enzyme Exposure
  • (39) HamiO:Enzyme Exposure
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
Level 47: Touch of Fear
  • (A) Nightmare - Endurance/Fear
  • (48) Nightmare - Accuracy/Endurance
  • (48) Nightmare - Accuracy/Fear
Level 49: Unstoppable
  • (A) Empty
Level 50: Spiritual Core Paragon
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?