So, Reslient Boost...


boppaholic

 

Posted

Anyone done the number crunching for what T3 and T4 enhancements would do for the resist sets?

I'm wondering what my Elec/ tank would look like with this.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

On the Beta server I put a T4 Core on an Invul Tractor with 71.XX% S/L and it pushed it to 80.XX%

Also, 32.81% Energy Res to 36.68%.

According to Real Numbers, if they're to be believed.


Honestly, at the Incarnate level, anything that can kill me IGNORES Resistance.

Or will still be fatal even at the Resistance cap.

Or is Psionic damage, which no Alpha will bolster me against because I don't have actual powers that resist it for an Alpha to enhance.(Unless you think 1% more Defense from Combat Jumping is going to do jack).



.


 

Posted

Haven't tried it, but I imagine you'll be able to cap Smashing/Lethal Resistance on Invulnerability without taking Tough. You already can now, but with more overslotting than I think is worth it (I'm at 85% with the Cardiac).

I'll try it out, but I'll probably stick with the Cardiac, it's pretty sweet.


 

Posted

Quote:
Originally Posted by Rylas View Post
Anyone done the number crunching for what T3 and T4 enhancements would do for the resist sets?

I'm wondering what my Elec/ tank would look like with this.
It depends on your other slotting, but an Elec with Tough and Charged Armor both fully Aegis-slotted and a Resilient Core Paragon - as I am planning to make with Titan Weapons - is actually going to be capped to Smashing and Lethal.

Basically, the short formula for resist at or above the ED cap is 56% + (Enhancement - 60%) * .15). So when you're at 60% - say from 3 even-level SOs - you end up at 56%. With a T4 Resilient, you add 11% to "Enhancement", so that's 71%-60%=11%, 11%*.15=1.65%, so you're at 57.65% resist enhancement. Then, after ED, you add another 22%, to end up at 79.65% resist enhancement. This is quite a boost!

Charged Armor + Tough is 50% Smash/Lethal resist, base. With all SOs, that's 50%*1.56=78% resist. With all SOs plus a tier 4 Resilient, that's 89.825% instead. A big difference, compared to no Alpha! Tier 4 Cardiac lands at 85.1645% under the same circumstances, so Resilient isn't THAT good for most powersets compared to the lovely endredux you get in Cardiac, but for Electric Armor it's a very good get.


Jerk 4 Life
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Posted

i did mine

my fire tanks resistance sits at 87.13% s/l resistance..i took out cardiac t4 and replaced it with the t4 from resilient. my numbers were now at 89.39( teir 3 it was only like 87.67 which was god awlful.)if your gonna get this alpha..you MUST tier 4 it. tier 3 gave me literally 0.54% no joke.

89.39 -
87.13 =
---------
2.26 % more resistance in my build.hoping for over 3% totally when it hits the 33% it currently is on test.this way i might be able to respec a slot or two somewhere else for when the tanker archetype sets come out.that will have another resistance bonus in it as well.


 

Posted

Resilient Boost for an electric tanker would probably be the only time it's worth taking over Cardiac because you don't need the endurance reduction. The resistance boost for Resilient over Cardiac (T4s) would be about 3% improvement for S/L (if you took tough), and roughly 2% resistance boost for N/F/C/P. IT's not the hard numbers, but I did do them in another thread... I'll find the post and update you later with it.

UPDATE: Here is the post I was referring to:

Quote:
Originally Posted by boppaholic View Post
I think people are looking at the resilient boost incorrectly when determining its % improvement over cardiac. Now, I will still agree that Cardiac's 45% end rdx is tops typically. But there is one scenario that I can think of where someone would (and probably should) take the Resilient boost. That would be for an electric armor tank. Electric armor already has energize (59.6% end rdx which can be made perma), and power sink. So for an Electric armor tank, they would take cardiac for just the resistance boost (and not much else). So let's say I have an Electric armor tanker and I four slot each resistance power (primaries and tough) and fill it with the reactive armor IO set for max res. I would have resistances looking like this (before any IO bonuses):

No alpha (slotted with 4 reactive armor IOs in each resistance power)
S/L: 78.3%
E : 90%
N : 47%
F/C: 54.8%
Psi : 54.8%
T : 0%

w/ Cardiac T4 Core
S/L: 85.5%%
E : 90%
N : 51.3%
F/C: 59.8%
Psi : 59.8%
T : 0%

w/ Resilient T4 Core (I'm using 27% for resistance buff, but not sure if that's exact)
S/L: 87.96%
E : 90%
N : 52.776%
F/C: 61.572%
Psi : 61.572%
T : 0%

Now looking at this, sure, Resilient gave you approx. 2% more resistance than Cardiac (5-9% more resistance than no alpha at all). But resistance works just like defense, it's improvements grow exponentially as you get closer and closer to the resist cap. For instance, let's look at the damage you would be taking for each hit with these current numbers:


Damage with no alpha
S/L: 21.7%
E : 10%
N : 53%
F/C: 45.2%
Psi : 45.2%
T : 100%

Damage with Cardiac T4 Core
S/L: 14.5%
E : 10%
N : 48.7%
F/C: 40.2%
Psi : 40.2%
T : 100%

Damage with Resilient T4 Core
S/L: 12.04%
E : 10%
N : 47.224%
F/C: 38.428%
Psi : 38.428%
T : 100%

So, for an electric armor tank (with the aforementioned IO slotting) would look at Cardiac and Resistance T4s and see that they provide the following damage improvements over their current situation:

Formula used for these calculations
(Current - New)/Current * 100% = % Less Damage taken than Current by switching to New

How much less damage taken if using Cardiac T4 Core
S/L: 33.18% Less damage
E : Same damage
N : 8.113% Less damage
F/C: 11.06% Less damage
Psi : 11.06% Less damage
T : Same damage

How much less damage taken if using Resilient T4 Core
S/L: 44.52% Less damage
E : Same
N : 10.90% Less damage
F/C: 14.98% Less damage
Psi : 14.98% Less damage
T : Same

From straight subtraction, you could see that S/L takes ~11.3% less damage using Resilient than with using Cardiac. Negative takes ~2.7% less damage, and F/C/Psi takes ~3.9% less damage.

If this same tanker already has Cardiac but is considering going with Resilient, the % less damage they would expect to take would be:

How much less damage taken if switching from Cardiac to Resilient
S/L: 16.97% Less damage
E : Same
N : 3.031% Less damage
F/C: 4.408% Less damage
Psi : 4.408% Less damage
T : Same

So there you have it, as you get closer to the cap (without reaching it) the far drastic of an improvement can be seen. There wasn't much improvement between the Cardiac and Resilient Core T4s for N/F/C/Psi, but S/L was a huge improvement. To put that in perspective, for every 6 attacks that would have hit you, the damage taken would have been the equivalent of about 5.

So yes, I think there is a scenario where one would take the resilient alpha, however it's the only scenario I can think of. If you have a character that has no endurance issues before selecting an alpha and the character is wanting to be able to absorb more damage (blappers, offenders, etc), they may want to look at resilient closely. But likely, they will find something better elsewhere.

On a side note (continuing with this same electric armor tanker)...
This tanker could see even more improvements by slotting for IO bonuses (and global procs) that will improve the resistances of F/C/N/Psi (the resistances that were decent but didn't quite pull away from cardiac in comparison with resilient). By continuing to improve this tank's resistances, the % improvements will exponentially increase while approaching cap. Here are a list of IO sets that can provide you with these resistances that can be easily obtained by the tanker for use.


F/C:
Almost any purple IO set (Would improve recharge too)
Doctored Wounds (Healing, useful in energize and has a recharge bonus)
Multi-Strike (PBAoE)
Positron's Blast (TAoE, useful if taken from an Epic pool)
Red Fortune (Defense, also has recharge and defense bonuses)
Gift of the Ancients (Fire res only) (Defense)

Psi:
Crushing Impact (Melee, also has recharge bonus)
Doctored Wounds (Healing, useful in energize and has a recharge bonus)
Gladiator's armor (Resistance, if you can afford the full set, great PvE bonuses)
Impervium Armor (Resistance, need to go 6 deep though)
Impervium Armor: Psi Resistance (Resistance, global non-unique)
Luck of the Gambler (Defense, need to go 6 deep though)
Shield Wall (Defense, if you can afford the full set, great PvE bonuses)
Shield Wall: +3% Res (all) (Expensive, but improves all resistances)
Aegis: Psi Res/Mez Res (Resistance, unique global)

Negative:
Adjusted Targeting (To Hit Buff, also has recharge bonus and used for BU)
Enfeebled Operation (Immobilize, also has great S/L defenses and recharge bonus)
Scirocco's Dervish (PBAoE, also has AoE defense)