Advice:Concept Build Blapper Sonic/Elec/Elec
So I'm coming up with a concept build, and I want advice on how to make it "work" as best as it can.
The basic premise is someone empowered by the Spirit of a Raiju To become a Henshin hero, Thus Sonic for thunder and electric for lightning. I also want to play as much with the games distance and Area mechanics as possible just to make the combat feel more "real" to me, so I'm trying to squeeze a lot of Aoe out of it. In addition, toku heroes tend to use martial arts a lot more than esoteric "powers" hence the "blapper" idea. All of this probably sounds very stupid but If someone could help me with putting together a decently capable blapper with this info, one that can survive long enough to kill the things around it, I'd really appreciate it. |
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I actually love the idea. I'll work on a build for you, can you tell me any powers you won't want? I like the possibility of going into a crowd and sucking the endurance and managing to blapper while at the same time sonic is great against single hard targets
well I don't feel like some of the ST holds of hold much value in this idea, though I know how important "active defense" can be in this situation, I just have a hard time figuring it in. Other than that go nuts
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
Sounds good with the holds, but I'm lost on the playstyle you're going for. You said you want as much AoE as possible. That gives me howl, shockwave, sirens song, and thunderstrike, and static discharge. Thunderclap for mitigation. But you also want to blap. It seems like you'll have a lot of AoE stuns and knockback (KB going against your blapper desires). I love the idea of doublestacking the stuns but the AoE knockback in thunderstrike and thunderclap defeats the purpose. I'm thinking maybe EM pulse. But really, there are a lot if ways for me to go. Should I go for damage, recharge, mitigation, or defense? In what order of priority. What attack chain would you like. What are your must have powers? I have an idea of how I'd play it, but you'll probably have a completely different idea theme wise. I picture going into a mob, em pulsing for an initial stun, thunderclap to double stack the stun, then powersink. You may be different. If you make a mids of the powers you want I can really run from there.
So I'm coming up with a concept build, and I want advice on how to make it "work" as best as it can.
The basic premise is someone empowered by the Spirit of a Raiju To become a Henshin hero, Thus Sonic for thunder and electric for lightning. I also want to play as much with the games distance and Area mechanics as possible just to make the combat feel more "real" to me, so I'm trying to squeeze a lot of Aoe out of it. In addition, toku heroes tend to use martial arts a lot more than esoteric "powers" hence the "blapper" idea. All of this probably sounds very stupid but If someone could help me with putting together a decently capable blapper with this info, one that can survive long enough to kill the things around it, I'd really appreciate it. |
hey i know you said elec app but i threw in the mace mastery, depending if you wanted to stay hero or not.
i made a build on 45% sc to s/l and the powers are pretty fun, i will tweak around with elec app and make a build for you, also i noticed you mentioned martial arts in your backstory, i threw in spring attack which is a fun power recharged down to 34 seconds, best i can do sorry.
hope this gives you a good idea or a good build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SONIC ELEC 1: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Shriek
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Recharge
- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (34) Enfeebled Operation - Accuracy/Recharge
- (37) Enfeebled Operation - Accuracy/Immobilize
- (37) Enfeebled Operation - Endurance/Immobilize
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Damage/Endurance/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (5) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (9) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Chance of Damage(Energy)
- (A) Decimation - Accuracy/Damage/Recharge
- (13) Decimation - Accuracy/Damage
- (13) Decimation - Damage/Endurance
- (21) Decimation - Damage/Recharge
- (31) Decimation - Accuracy/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Eradication - Damage
- (46) Eradication - Accuracy/Recharge
- (48) Eradication - Damage/Recharge
- (48) Eradication - Accuracy/Damage/Recharge
- (50) Eradication - Chance for Energy Damage
- (A) Rectified Reticle - To Hit Buff
- (42) Rectified Reticle - To Hit Buff/Recharge
- (A) Empty
- (A) HamiO:Enzyme Exposure
- (17) HamiO:Enzyme Exposure
- (17) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Rectified Reticle - To Hit Buff
- (21) Rectified Reticle - To Hit Buff/Recharge
- (A) Fortunata Hypnosis - Sleep/Endurance
- (23) Fortunata Hypnosis - Sleep
- (23) Fortunata Hypnosis - Sleep/Recharge
- (29) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (29) Fortunata Hypnosis - Accuracy/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (25) Absolute Amazement - Stun
- (25) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Accuracy/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Armageddon - Damage/Endurance
- (37) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Chance for Fire Damage
- (42) Obliteration - Chance for Smashing Damage
- (A) HamiO:Enzyme Exposure
- (31) HamiO:Enzyme Exposure
- (31) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Adrenal Adjustment - EndMod/Accuracy/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (45) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/Endurance
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (50) Luck of the Gambler - Recharge Speed
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;680;1360;HEX;| |78DA6594DB4F134114C667BB5B0BA5E522D082DCCA4DEE954613E32D46B11AB445A| |409DEADEBB29691A66D6031F2E89B4F4613BCE283FAE0A32F6AF40FD1E8BFE005F4| |1D753DDDF32D1276D3EE6FE7CCF79D99393BB3E95BC742AF4FDC3E2C94F0585E5F5| |8C81EA5BB65CEFBD37A4E1A82AE50E6F4C4F8582C994A8EC512010AB440929DD20B| |3973269E2916A4913D6259BA31D7EFF665164BA5E2BC154FE64DC39A9786B496B26| |9BD204B8B79DD92C582084F168BF9F871999BB5642117725A29532F5123E8343225| |D39CA9731EC70B37E582BC26F394A539599246DC1D26AD1B26DDCACF4B4D34B75EF| |A5F14EE65ABE20521A109DF4BF03973F0157366B3765971629DF7983D0FC0FBCC4B| |A452A0559077007907B7E4BD4C5059ABA9EF39A6BD01DF32B7BD033F30AF10FCF0F| |8E1A980A7029E203C4178B284003C8115429F26428FC0C7C4364D343CE176FB53E6| |7542257BFC95AB3E4753FD9539F28DB9EB3BF8839958635E25579553045BA95AA15| |83DD5E019D3471309735E11B6E912118AD4B0DA57B397A0A9A2D6652357B58B3475| |D0D40DF1AAB66FE12CA11EA3D663D4068CAA53B4111568BCE073F49169F02CB3F51| |C789E29491D85273AC1B1A693E029E68E14986646699ECD585D738BEAC46E944F03| |2AD97290753DFB997DFBC003E021E680606F98F2B561DD6DA849BB4BD4468908D18| |1FC1D36FB63EBE06FF00FB3F32F88FC73E4EA72F6ABAD762D735FF75DF00ED7AEFB| |21B7F33839656DEF177ED33B3F829FC0CFCC1CA9FAA1ED9F2C0FA289E133CC91293| |0C35CAF1562086B1CC2DA865D628D2AD5218E771B8F28BCEBA24C8DFA46E11F852F| |E112FED5209D4AD608C5D9753F3747A659B5E651FDFA1F519418EFB36AB055DBF82| |AD0AFACEED4DCC36FDB839EDE514F24E189ECF644F67822294F6452DBF8E660DE95| |B51B5F16FB1F5BFEEFE9| |-------------------------------------------------------------------|
heres a build with elec app, hope its ok.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SONIC ELEC ELEC 1: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Shriek
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (5) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Endurance/Immobilize
- (7) Enfeebled Operation - Accuracy/Endurance
- (7) Enfeebled Operation - Immobilize/Range
- (9) Enfeebled Operation - Accuracy/Immobilize
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (9) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Eradication - Damage
- (43) Eradication - Accuracy/Recharge
- (46) Eradication - Damage/Recharge
- (46) Eradication - Accuracy/Damage/Recharge
- (50) Eradication - Chance for Energy Damage
- (A) Empty
- (A) Decimation - Accuracy/Damage/Recharge
- (13) Decimation - Accuracy/Damage
- (13) Decimation - Damage/Endurance
- (21) Decimation - Damage/Recharge
- (37) Decimation - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Recharge
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) HamiO:Enzyme Exposure
- (17) HamiO:Enzyme Exposure
- (19) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (A) Rectified Reticle - To Hit Buff
- (21) Rectified Reticle - To Hit Buff/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (23) Absolute Amazement - Stun
- (23) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Accuracy/Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (A) Fortunata Hypnosis - Sleep/Endurance
- (29) Fortunata Hypnosis - Sleep
- (29) Fortunata Hypnosis - Sleep/Recharge
- (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (34) Fortunata Hypnosis - Accuracy/Recharge
- (A) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
- (27) Luck of the Gambler - Recharge Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (31) Armageddon - Damage/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Adrenal Adjustment - EndMod/Accuracy/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Aegis - Resistance/Recharge
- (50) Impervium Armor - Resistance/Recharge
- (50) Aegis - Resistance
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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Here is my attempt. Focused on a bit of overall playability. You have a solid single target attack chain with: Shocking Grasp -- Shriek -- Charged Brawl -- Shriek -- Scream -- Shriek.
My main concern is endurance recovery. Luckily, you have two ways to fix that. Power Sink (it's on an 18 second recharge when hasten is up) and Ageless Destiny T4 (+Recovery). If you're willing to go with Ageless, I promise you'll never have endurance issues again and can help make hasten perma.
You are not softcapped in S/L defense, but you do sit at 36.8%, so 1 purple will take you over softcap with some buffer for ToHit debuffers (see what I did there?).
You have good S/L resistances (49.1%/46.6%) and you have Surge of Power to cap your S/L/E resistances if needed.
I slotted EM Pulse to be a useable power. It's a very long recharge, but when it's up, it's a great power for this build (30+ second stun without knockback, allowing for easy double stack of stuns with the Clap). It will disorient and drain endurance of everyone around you. Then you can double stack that stun with Lightning Clap (so all bosses will be walking dizzy for a bit). You can then use Power Sink (if you hit two enemies you're back to full blue bar). This will help fight off the 15 seconds of recovery loss caused by EMP.
For fun, I slotted Thunderstrike as a mini nova. The IO bonuses from Kinetic Crash are great (provides the toon with 3 mag KB protection), and it still enhances your damage. Since you're going for a theme toon, I liked the idea of using this and watching the enemies go flying. All in all, just have fun with it.
I wanted to give you shockwave to complete your massive cone attack options, but just couldn't justify it over something else.
Here's the build.
P.S. I know you said you want Electric Mastery, but you might like what Mu has to offer in terms of playability. It has an AoE damaging immobilization power that prevents knockback. This would help you in double stacking stuns with Lightning Clap and Thunder Strike as the enemies stay in your radius. Just a thought, but maybe you wanted the KB. Which is perfectly fine. The game should be fun, and concept characters do that the best IMO.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(19), Apoc-Dam%(27)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(37)
Level 2: Howl -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(3), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Hectmb-Dam%(7)
Level 6: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(31)
Level 8: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(43), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 10: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam(17)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(46)
Level 20: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23), FrcFbk-Rechg%(25)
Level 22: Sirens Song -- HO:Nucle(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
Level 26: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31)
Level 28: Thunder Strike -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(33), KinCrsh-Rchg/KB(33), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 30: Amplify -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(36)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), UbrkCons-Dam%(40)
Level 41: Static Discharge -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: EM Pulse -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Stun/Rchg(48), Amaze-ToHitDeb%(50)
Level 49: Surge of Power -- S'fstPrt-ResDam/Def+(A)
Level 50: Musculature Radial Paragon
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
- 26.75% Defense(Smashing)
- 26.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 6.3% Max End
- 3% Enhancement(Immobilize)
- 71.25% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 33% Enhancement(Accuracy)
- 5% FlySpeed
- 135.5 HP (11.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Immobilize) 15.95%
- 11.5% (0.19 End/sec) Recovery
- 46% (2.31 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.88% Resistance(Negative)
- 8% RunSpeed
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Sounds good with the holds, but I'm lost on the playstyle you're going for. You said you want as much AoE as possible. That gives me howl, shockwave, sirens song, and thunderstrike, and static discharge. Thunderclap for mitigation. But you also want to blap. It seems like you'll have a lot of AoE stuns and knockback (KB going against your blapper desires). I love the idea of doublestacking the stuns but the AoE knockback in thunderstrike and thunderclap defeats the purpose. I'm thinking maybe EM pulse. But really, there are a lot if ways for me to go. Should I go for damage, recharge, mitigation, or defense? In what order of priority. What attack chain would you like. What are your must have powers? I have an idea of how I'd play it, but you'll probably have a completely different idea theme wise. I picture going into a mob, em pulsing for an initial stun, thunderclap to double stack the stun, then powersink. You may be different. If you make a mids of the powers you want I can really run from there.
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Offensively speaking, Two Single-Target melee(discounting pools prerequisites), and two hard-hitting ranged attacks as the mains. AoE with the cones and the AoEs of elec. like thunder-strike and lightning clap(maybe spring kick)
I don't need travel powers at all in this build so Super-Jump, Super Speed, Flight, and Teleport can be ignored save for the value of the other powers in their pools.
I definitely think mitigation is the way to go simply because I'm probably not going to get enough defense/resist to make it work without some kind of "active" protection I just think the Single-Target holds would'nt hold enough enemies to keep me alive long enough to kill them(but don't disregard the Defenses entirely)Damage I figure can come naturally from just being a blaster with basic consideration taken to directly enhancing the powers themselves, as opposed to damage set bonuses or procs.
Originally Posted by Cool Dudes
Very cool builds/ Mu mastery
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Here's a rough-ish power-selection mids for both Elec
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Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
So I'm coming up with a concept build, and I want advice on how to make it "work" as best as it can.
The basic premise is someone empowered by the Spirit of a Raiju To become a Henshin hero, Thus Sonic for thunder and electric for lightning. I also want to play as much with the games distance and Area mechanics as possible just to make the combat feel more "real" to me, so I'm trying to squeeze a lot of Aoe out of it. In addition, toku heroes tend to use martial arts a lot more than esoteric "powers" hence the "blapper" idea. All of this probably sounds very stupid but If someone could help me with putting together a decently capable blapper with this info, one that can survive long enough to kill the things around it, I'd really appreciate it.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.