Advice:Concept Build Blapper Sonic/Elec/Elec


boppaholic

 

Posted

So I'm coming up with a concept build, and I want advice on how to make it "work" as best as it can.

The basic premise is someone empowered by the Spirit of a Raiju To become a Henshin hero, Thus Sonic for thunder and electric for lightning. I also want to play as much with the games distance and Area mechanics as possible just to make the combat feel more "real" to me, so I'm trying to squeeze a lot of Aoe out of it. In addition, toku heroes tend to use martial arts a lot more than esoteric "powers" hence the "blapper" idea. All of this probably sounds very stupid but If someone could help me with putting together a decently capable blapper with this info, one that can survive long enough to kill the things around it, I'd really appreciate it.


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I'll miss you all.

 

Posted

Quote:
Originally Posted by Premonitions View Post
So I'm coming up with a concept build, and I want advice on how to make it "work" as best as it can.

The basic premise is someone empowered by the Spirit of a Raiju To become a Henshin hero, Thus Sonic for thunder and electric for lightning. I also want to play as much with the games distance and Area mechanics as possible just to make the combat feel more "real" to me, so I'm trying to squeeze a lot of Aoe out of it. In addition, toku heroes tend to use martial arts a lot more than esoteric "powers" hence the "blapper" idea. All of this probably sounds very stupid but If someone could help me with putting together a decently capable blapper with this info, one that can survive long enough to kill the things around it, I'd really appreciate it.
Prem, what kind of budget are you working with for this toon? Also, I really like the concept.


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"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Money's not as big of a deal for me. I'm not a super billionaire but I have patience and I'm somewhat good at marketeering to where I can get close to a billion in a short time, plus I'm willing to wait on reward rolls and drops and the kindness of friends/strangers. I basically just want to see what's possible with the idea right now and can move forward from there.


Anyone Who wants to argue about my usual foolishness can find me here.
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I'll miss you all.

 

Posted

I actually love the idea. I'll work on a build for you, can you tell me any powers you won't want? I like the possibility of going into a crowd and sucking the endurance and managing to blapper while at the same time sonic is great against single hard targets


 

Posted

well I don't feel like some of the ST holds of hold much value in this idea, though I know how important "active defense" can be in this situation, I just have a hard time figuring it in. Other than that go nuts


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

Posted

Sounds good with the holds, but I'm lost on the playstyle you're going for. You said you want as much AoE as possible. That gives me howl, shockwave, sirens song, and thunderstrike, and static discharge. Thunderclap for mitigation. But you also want to blap. It seems like you'll have a lot of AoE stuns and knockback (KB going against your blapper desires). I love the idea of doublestacking the stuns but the AoE knockback in thunderstrike and thunderclap defeats the purpose. I'm thinking maybe EM pulse. But really, there are a lot if ways for me to go. Should I go for damage, recharge, mitigation, or defense? In what order of priority. What attack chain would you like. What are your must have powers? I have an idea of how I'd play it, but you'll probably have a completely different idea theme wise. I picture going into a mob, em pulsing for an initial stun, thunderclap to double stack the stun, then powersink. You may be different. If you make a mids of the powers you want I can really run from there.


 

Posted

Quote:
Originally Posted by Premonitions View Post
So I'm coming up with a concept build, and I want advice on how to make it "work" as best as it can.

The basic premise is someone empowered by the Spirit of a Raiju To become a Henshin hero, Thus Sonic for thunder and electric for lightning. I also want to play as much with the games distance and Area mechanics as possible just to make the combat feel more "real" to me, so I'm trying to squeeze a lot of Aoe out of it. In addition, toku heroes tend to use martial arts a lot more than esoteric "powers" hence the "blapper" idea. All of this probably sounds very stupid but If someone could help me with putting together a decently capable blapper with this info, one that can survive long enough to kill the things around it, I'd really appreciate it.

hey i know you said elec app but i threw in the mace mastery, depending if you wanted to stay hero or not.
i made a build on 45% sc to s/l and the powers are pretty fun, i will tweak around with elec app and make a build for you, also i noticed you mentioned martial arts in your backstory, i threw in spring attack which is a fun power recharged down to 34 seconds, best i can do sorry.
hope this gives you a good idea or a good build.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SONIC ELEC 1: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Shriek
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
Level 1: Electric Fence
  • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (34) Enfeebled Operation - Accuracy/Recharge
  • (37) Enfeebled Operation - Accuracy/Immobilize
  • (37) Enfeebled Operation - Endurance/Immobilize
Level 2: Scream
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
Level 4: Howl
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (5) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Damage/Recharge
  • (7) Positron's Blast - Chance of Damage(Energy)
Level 6: Shockwave
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Chance of Damage(Energy)
Level 8: Shout
  • (A) Decimation - Accuracy/Damage/Recharge
  • (13) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (21) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
Level 10: Lightning Field
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (15) Eradication - Damage
  • (46) Eradication - Accuracy/Recharge
  • (48) Eradication - Damage/Recharge
  • (48) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Chance for Energy Damage
Level 12: Amplify
  • (A) Rectified Reticle - To Hit Buff
  • (42) Rectified Reticle - To Hit Buff/Recharge
Level 14: Kick
  • (A) Empty
Level 16: Combat Jumping
  • (A) HamiO:Enzyme Exposure
  • (17) HamiO:Enzyme Exposure
  • (17) Luck of the Gambler - Recharge Speed
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
Level 22: Sirens Song
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (23) Fortunata Hypnosis - Sleep
  • (23) Fortunata Hypnosis - Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Recharge
Level 24: Lightning Clap
  • (A) Absolute Amazement - Endurance/Stun
  • (25) Absolute Amazement - Stun
  • (25) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Recharge
Level 26: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 28: Thunder Strike
  • (A) Armageddon - Damage/Endurance
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Chance for Fire Damage
  • (42) Obliteration - Chance for Smashing Damage
Level 30: Stealth
  • (A) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Spring Attack
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Power Sink
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Adrenal Adjustment - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Accuracy
Level 38: Shocking Grasp
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Havoc Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 44: Scorpion Shield
  • (A) HamiO:Enzyme Exposure
  • (45) HamiO:Enzyme Exposure
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 49: Weave
  • (A) HamiO:Enzyme Exposure
  • (50) HamiO:Enzyme Exposure
  • (50) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (15) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

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Posted

heres a build with elec app, hope its ok.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SONIC ELEC ELEC 1: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Shriek

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Electric Fence
  • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (5) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Immobilize/Range
  • (9) Enfeebled Operation - Accuracy/Immobilize
Level 2: Scream
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Howl
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 6: Shockwave
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Chance of Damage(Energy)
Level 8: Lightning Field
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (43) Eradication - Damage
  • (43) Eradication - Accuracy/Recharge
  • (46) Eradication - Damage/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Chance for Energy Damage
Level 10: Kick
  • (A) Empty
Level 12: Shout
  • (A) Decimation - Accuracy/Damage/Recharge
  • (13) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (21) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Recharge
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 16: Weave
  • (A) HamiO:Enzyme Exposure
  • (17) HamiO:Enzyme Exposure
  • (19) Luck of the Gambler - Recharge Speed
Level 18: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (19) Rectified Reticle - To Hit Buff/Recharge
Level 20: Amplify
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
Level 22: Lightning Clap
  • (A) Absolute Amazement - Endurance/Stun
  • (23) Absolute Amazement - Stun
  • (23) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
Level 24: Sirens Song
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (29) Fortunata Hypnosis - Sleep
  • (29) Fortunata Hypnosis - Sleep/Recharge
  • (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (34) Fortunata Hypnosis - Accuracy/Recharge
Level 26: Combat Jumping
  • (A) HamiO:Enzyme Exposure
  • (27) HamiO:Enzyme Exposure
  • (27) Luck of the Gambler - Recharge Speed
Level 28: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 30: Thunder Strike
  • (A) Armageddon - Damage/Endurance
  • (31) Armageddon - Chance for Fire Damage
  • (31) Armageddon - Damage/Recharge
  • (31) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 32: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Power Sink
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Adrenal Adjustment - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Accuracy
Level 38: Shocking Grasp
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Shocking Bolt
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Static Discharge
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 49: Surge of Power
  • (A) Aegis - Resistance/Recharge
  • (50) Impervium Armor - Resistance/Recharge
  • (50) Aegis - Resistance
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (43) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

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Posted

Here is my attempt. Focused on a bit of overall playability. You have a solid single target attack chain with: Shocking Grasp -- Shriek -- Charged Brawl -- Shriek -- Scream -- Shriek.

My main concern is endurance recovery. Luckily, you have two ways to fix that. Power Sink (it's on an 18 second recharge when hasten is up) and Ageless Destiny T4 (+Recovery). If you're willing to go with Ageless, I promise you'll never have endurance issues again and can help make hasten perma.

You are not softcapped in S/L defense, but you do sit at 36.8%, so 1 purple will take you over softcap with some buffer for ToHit debuffers (see what I did there?).

You have good S/L resistances (49.1%/46.6%) and you have Surge of Power to cap your S/L/E resistances if needed.

I slotted EM Pulse to be a useable power. It's a very long recharge, but when it's up, it's a great power for this build (30+ second stun without knockback, allowing for easy double stack of stuns with the Clap). It will disorient and drain endurance of everyone around you. Then you can double stack that stun with Lightning Clap (so all bosses will be walking dizzy for a bit). You can then use Power Sink (if you hit two enemies you're back to full blue bar). This will help fight off the 15 seconds of recovery loss caused by EMP.

For fun, I slotted Thunderstrike as a mini nova. The IO bonuses from Kinetic Crash are great (provides the toon with 3 mag KB protection), and it still enhances your damage. Since you're going for a theme toon, I liked the idea of using this and watching the enemies go flying. All in all, just have fun with it.

I wanted to give you shockwave to complete your massive cone attack options, but just couldn't justify it over something else.

Here's the build.

P.S. I know you said you want Electric Mastery, but you might like what Mu has to offer in terms of playability. It has an AoE damaging immobilization power that prevents knockback. This would help you in double stacking stuns with Lightning Clap and Thunder Strike as the enemies stay in your radius. Just a thought, but maybe you wanted the KB. Which is perfectly fine. The game should be fun, and concept characters do that the best IMO.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(19), Apoc-Dam%(27)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(37)
Level 2: Howl -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(3), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Hectmb-Dam%(7)
Level 6: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(31)
Level 8: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(43), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 10: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam(17)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(46)
Level 20: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23), FrcFbk-Rechg%(25)
Level 22: Sirens Song -- HO:Nucle(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
Level 26: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31)
Level 28: Thunder Strike -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(33), KinCrsh-Rchg/KB(33), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 30: Amplify -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(36)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), UbrkCons-Dam%(40)
Level 41: Static Discharge -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: EM Pulse -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Stun/Rchg(48), Amaze-ToHitDeb%(50)
Level 49: Surge of Power -- S'fstPrt-ResDam/Def+(A)
Level 50: Musculature Radial Paragon
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 26.75% Defense(Smashing)
  • 26.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.3% Max End
  • 3% Enhancement(Immobilize)
  • 71.25% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 33% Enhancement(Accuracy)
  • 5% FlySpeed
  • 135.5 HP (11.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 15.95%
  • 11.5% (0.19 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 8% RunSpeed




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by boppaholic View Post
Sounds good with the holds, but I'm lost on the playstyle you're going for. You said you want as much AoE as possible. That gives me howl, shockwave, sirens song, and thunderstrike, and static discharge. Thunderclap for mitigation. But you also want to blap. It seems like you'll have a lot of AoE stuns and knockback (KB going against your blapper desires). I love the idea of doublestacking the stuns but the AoE knockback in thunderstrike and thunderclap defeats the purpose. I'm thinking maybe EM pulse. But really, there are a lot if ways for me to go. Should I go for damage, recharge, mitigation, or defense? In what order of priority. What attack chain would you like. What are your must have powers? I have an idea of how I'd play it, but you'll probably have a completely different idea theme wise. I picture going into a mob, em pulsing for an initial stun, thunderclap to double stack the stun, then powersink. You may be different. If you make a mids of the powers you want I can really run from there.
Basically the idea is a one-man kung-fu explosion.

Offensively speaking, Two Single-Target melee(discounting pools prerequisites), and two hard-hitting ranged attacks as the mains. AoE with the cones and the AoEs of elec. like thunder-strike and lightning clap(maybe spring kick)
I don't need travel powers at all in this build so Super-Jump, Super Speed, Flight, and Teleport can be ignored save for the value of the other powers in their pools.
I definitely think mitigation is the way to go simply because I'm probably not going to get enough defense/resist to make it work without some kind of "active" protection I just think the Single-Target holds would'nt hold enough enemies to keep me alive long enough to kill them(but don't disregard the Defenses entirely)Damage I figure can come naturally from just being a blaster with basic consideration taken to directly enhancing the powers themselves, as opposed to damage set bonuses or procs.

Quote:
Originally Posted by Cool Dudes
Very cool builds/ Mu mastery
I completely forgot about Mu mastery there, that's actually a pretty good idea, The character is more than likely going to stay hero, vigilante at best, but a very brief jump over to villain side isn't out of the question

Here's a rough-ish power-selection mids for both Elec
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|58E143956A4A7C840DFFCBBD2DBEBBF2BFA03684A0B52|
|-------------------------------------------------------------------|
and Mu
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|427C80689819282458ADA568A281C7299E69451E6902B2415141DEEAAD25D551401|
|B94E73EA281D98D32069A054419A244D9417C82D92164A5CD936491B6501B9835F0|
|8D644F1E8EBC6D245D16A8CF5487A28F116FA24FDED1C1093C444894A8C0D480628|
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|4919122637DF7EFCA96FEFEAEE8177D250AA6|
|-------------------------------------------------------------------|
I could probably pick the order better, but that's without placing slots or IO Sets.


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https://twitter.com/Premmytwit
I'll miss you all.