Advice on my SD/SS build (returning player)
You'll need to post the data chunk for people to look at the build in Mids'. The data link option isn't working with the Titan Network down.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
It's late and I didn't get time to look at your build to see what all enhan you have so far, but I figured I would post my build that I use in game that does very well. My defense debuff resistance is at cap, and M/R/A are all atleast soft capped with decent resistance to S/L a heal and good endurance management (had problems with end before I did a respec) Not sure if this is along the lines you are looking for but maybe it'll help give you some ideas.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), ResDam-I(5), ResDam-I(7)
Level 1: Jab -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dam%(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(15), Numna-Heal(15), ResDam-I(17), ResDam-I(17), S'fstPrt-ResDam/Def+(19)
Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(29)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Grant Cover -- LkGmblr-Rchg+(A)
Level 35: Aid Other -- Heal-I(A)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42)
Level 41: Aid Self -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(45), Dct'dW-Rchg(45), Dct'dW-Heal/EndRdx(45), Dct'dW-EndRdx/Rchg(46), IntRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(48), P'Shift-EndMod(48), P'Shift-End%(48), Numna-Regen/Rcvry+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(43), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43), P'Shift-EndMod/Acc(46)
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Well, I think you've overdone it on the melee defense. I wouldn't recommend going over around 50% to any position. And lightening up on the melee defense would allow some flexibility in your build in other ways.
Also, is there a particular reason you picked up Hover? Unless you're planning to Hover-tank I'd drop it for something more useful, like Punch or Hurl. You could put the LotG +Recharge in CJ or Grant Cover instead.
Some slotting issues:
Deflection, BA and Weave are all underslotted for end reduction. Replace the LotG Def/Rchg with a Def/End/Rchg; they'll still be past the ED cut-off for defense but they'll be adequately slotted for end reduction.
Move the Steadfast +Def somewhere else--True Grit, Tough, and OwtS would all work--and use two defense commons in Deflection instead. IMO, the tiny +recovery bonus is not worth the poor resistance slotting you get having the Steadfasts in Deflection.
Slotting the Miracle +Recovery in TG doesn't help with TG's HP bonus, so I'd move it to Health and slot TG with 3 Numina--not the +Regen/Recovery. I'd add the Steadfast +Def so TG is more fully slotted for resistance or use resistance commons there instead.
You're going to need at least two recharge slots in Active Defense until you get all your recharge bonuses in place, and I think it's a good idea to leave it at two slots in case of recharge debuffs. Slotting two Membrane Exposures is probably the best slotting for AD, but they may not be within your budget.
Since only the ally portion of Phalanx Fighting benefits from defense slotting, consider moving the LotG +Recharge to Grant Cover and slotting a Kismet +Acc in PF for a nice "always on" ToHit bonus.
Personally, I don't think the BotZ bonuses are worth slotting for in a Shield Tank, especially since SD doesn't need the KB IO. I'd put a Winter's Gift Slow Resistance in SJ and use the other two slots elsewhere.
Long recharge, single-target attacks are the worst place to put procs; I'd pull the Mako's proc from KoB and use that slot somewhere else.
Having two attacks fully slotted with Obliteration is not a great choice since the set has inadequate end reduction. You don't need the melee defense, so I'd pull the Oblits from Foot Stomp and 5-slot it with Scirocco's Dervish and use a Force Feedback +Recharge in the sixth slot.
Hasten needs another recharge slot.
I think Perf Shifter would be a better choice than Efficacy Adaptor since you can slot another PS +End.
As I mentioned earlier, I'd drop Hover and pick up something like Hurl. If necessary, Hurl can be slotted with Thunderstrike for some additional Ranged defense.
Health and Stamina are way overslotted, there are much better ways to get Ranged and AoE defense, IMO.
Here's your build with the changes I recommended. Melee defense is lower, resistance is a little higher, end use will be better, and it has an additional attack.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Barricade: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Rchg+:50(3), LkGmblr-Def:50(5), ResDam-I:50(5), ResDam-I:50(7)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:40(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(13), LkGmblr-Def:50(13), LkGmblr-Rchg+:50(15)
Level 4: True Grit -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(15), Numna-Heal/Rchg:50(17), ResDam-I:50(17), ResDam-I:50(19)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 8: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg:50(21), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(23), Mako-Dam%:50(25)
Level 10: Against All Odds -- EndRdx-I:50(A)
Level 12: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 14: Fly -- Winter-RunSpd/Jump/Fly/Rng:50(A)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Rchg:50(31), Mocking-Taunt/Rng:50(31)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(33), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(34)
Level 22: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(25), ImpArm-ResDam/EndRdx/Rchg:40(34), S'fstPrt-ResDam/Def+:30(36)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(37)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-%Dam:50(27), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(39)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(40), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(42), GSFC-Build%:50(42)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42)
Level 32: One with the Shield -- ResDam-I:50(A)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(45), FrcFbk-Rechg%:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 47: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48), Mrcl-Heal:40(48), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(45), P'Shift-End%:50(46)
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 4.88% Defense(Psionic)
- 10.5% Defense(Melee)
- 9.25% Defense(Ranged)
- 10.19% Defense(AoE)
- 1.8% Max End
- 73% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 19% FlySpeed
- 210.8 HP (11.25%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 2.2%
- 12% (0.2 End/sec) Recovery
- 74% (5.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 19% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
@DeathHarvester : Thank you for your build, it's along the lines of what I wanted except maybe aid self/others, I don't really like it. I usually don't need heals while soloing or in small groups. And in TF's, I'd rather be puching things in the face or poping a green insp instead of using that power
@Finduilas : Thx for you're very thourough analysis of my build and help. I'll be trying it right away (looks promising).
Quick question about -DEF resistance : I see 27.3% on this build. Is it enough ? do I need more and if so, can I get more ?
Thanx again to both of you, really helpfull ^^
@Finduilas : Thx for you're very thourough analysis of my build and help. I'll be trying it right away (looks promising).
Quick question about -DEF resistance : I see 27.3% on this build. Is it enough ? do I need more and if so, can I get more ? Thanx again to both of you, really helpfull ^^ |
You can get more defense debuff resistance, but it requires slotting Enzyme Exposures in Active Defense, which increases your DDR to about 79% as an unintended consequence--unintended by the devs, anyway. However, Enzymes are *very* expensive, so that might be a goal that you want to work toward rather than put in your build right away.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
For the most part, the medicine pool for me is a waste aswell, I usually don't have the need to use it in most cases. I got it mainly because I like running +4x8 content, and solo'ing AV's to see which ones I can and can't handle alone. But other then that, yeah it's pretty much a wasted pick other then the 5% rech bonus I get from the sets.
Just tested your build, bought the missins IO's and I have to say it works better than the previous one.
No Endurance issues even with big spawns, no perma-haste but it's really smooth and 3-stacks of Rage from time to time.
Now all I have to do is find a way to get my Alpha ability
Thx again and i'll check on the enzime
Hi everyone !
So I decided to play again a little after CoX went free and dusted off my favourite character, a SD/SS tanker.
I needed to redo the build a little, taking into account inherent physical pool, opening new powers for me.
So I moved some powers here and slots over there and I came up with this :
(please note that I already have all the IO's in this build)
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Barricade: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5), S'fstPrt-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(11), T'Death-Dmg/EndRdx/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 4: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(15), Mrcl-Heal(17), Mrcl-Rcvry+(17), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam(19)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Haymaker -- Mako-Dam%(A), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Boxing -- Acc-I(A)
Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31), Mocking-Rchg(31), Mocking-Taunt/Rng(31)
Level 20: Knockout Blow -- Mako-Dam%(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam(36)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 30: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(42)
Level 32: Grant Cover -- EndRdx-I(A)
Level 35: One with the Shield -- ResDam-I(A)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48)
Level 47: Hover -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50), Numna-Regen/Rcvry+(50), Numna-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
If you want to help me, keep in mind a few things :
- my tanker is all natural looking, meaning no flames/laser beams and stuff
- I'd rather not use purple IO's or PvP or whatever. I already invested quite some time in those IO's so changing a few things if it improves it is ok
- If I had to say a budget, I'll go with 1 billion on top of what I already have (don't know if it's a lot nowadays, but it's what I have left on this toon )
My goal with this character is to be the best tank possible. I like the extra puch SS gives it, but I like tanking even more.
Last time I was around, I could effectively tank anything but the Statesman TF (I'm villain side). Everytime I tried, I was crushed without being full of purple or orange insps T_T Made me sad so anything that increase my tanking abilities, I'm all for it (increase resistance, defense, -DEF resistance etc...).
I haven't looked at the new content, incarnate and iTrials, but I wan't to be sure I'll be ready if needed.
If you have also some extra advice about which incarnate powers/slots/whatever to get, I'll be very gratefull.
Anyway, if you can give it a look, and help me build a better tank, it will make me very happy =)
Thx
edited : added data chunk (thx Finduilas)