Does the villain alignment power, Frenzy, buff pet damage or only the mastermind's damage?


EtherealStar

 

Posted

I am wondering whether Frenzy (+30% recharge, +60% damage) only effects the mastermind (making it not so good for me) or if it effects the pets as well (making it very useful to me)?

I take that recharge won't effect pets either way, so I'm only wondering about the damage.

I would absolutely hate to sound bossy, but I would prefer if someone would test this or has tested this, rather than taking a good guess. My good guess is 'no', but I want to be certain.

To test this power would take me over a week just to take frenzy myself, and then several more days to realign myself and get back other powers, so... I was hoping I could find out sooner if there happen to be any villain masterminds that could test this, or have already tested this, or simply know from other sources.

Thank you for your time!


 

Posted

All damage buffs that are placed on the Mastermind have no effect on pets. A damage buff would have to be placed on the pets individually for them to benefit. Damage buffs differ from enhanced damage, which is what's socketed in abilities or can be granted through the Musculature Alpha slot.

The irony here is that Call to Justice, the hero alignment power, is a far superior ability for Masterminds. It will buff all of your pet's damage by 40% for a full 30 seconds as well as provide 10% +ToHit.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
All damage buffs that are placed on the Mastermind have no effect on pets. A damage buff would have to be placed on the pets individually for them to benefit. Damage buffs differ from enhanced damage, which is what's socketed in abilities or can be granted through the Musculature Alpha slot.

The irony here is that Call to Justice, the hero alignment power, is a far superior ability for Masterminds. It will buff all of your pet's damage by 40% for a full 30 seconds as well as provide 10% +ToHit.
This is what I suspected, thank you!


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
A

The irony here is that Call to Justice, the hero alignment power, is a far superior ability for Masterminds. It will buff all of your pet's damage by 40% for a full 30 seconds as well as provide 10% +ToHit.
If I go hero can I redo the alignment missions to get the new hero power ? It would be worth moving my MM to hero side just for that reason


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Yes, you can go hero and get Call to Justice on your Mastermind. And yes, it will work on your goons.


 

Posted

Quote:
Originally Posted by MechaCrash View Post
Yes, you can go hero and get Call to Justice on your Mastermind. And yes, it will work on your goons.
Well, so long villains and hello heroes. Gonna need to do a name change.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives