Tips for building a BS/Dark?
This is what i use on my bs/dark scrapper. Something for yah to look at. It's quite sturdy.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Aegis - Resistance
- (7) Aegis - Resistance/Endurance
- (9) Aegis - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (15) Aegis - Resistance/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Theft of Essence - Accuracy/Endurance/Recharge
- (29) Theft of Essence - Accuracy/Endurance/Healing
- (31) Touch of the Nictus - Accuracy/Endurance/Recharge
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (33) Theft of Essence - Chance for +Endurance
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Empty
- (A) Aegis - Resistance
- (36) Aegis - Resistance/Endurance
- (37) Aegis - Resistance/Endurance/Recharge
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Touch of Death - Accuracy/Damage
- (37) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Recharge
- (A) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (48) Cloud Senses - Accuracy/ToHitDebuff
- (50) Cloud Senses - Accuracy/Endurance/Recharge
- (50) Cloud Senses - Accuracy/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Accuracy
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 0: Portal Jockey
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod
Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 13.63% Defense(Smashing)
- 13.63% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 24.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 11.75% Defense(AoE)
- 4.05% Max End
- 53.75% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 15% FlySpeed
- 185.7 HP (13.87%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 8%
- MezResist(Immobilize) 10.2%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 9.1%
- MezResist(Terrorized) 2.5%
- 2.5% (0.04 End/sec) Recovery
- 30% (1.67 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 35% RunSpeed
Set Bonuses:
Touch of Death
(Hack)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Dark Embrace)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Murky Cloud)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Parry)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Obsidian Shield)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
(Dark Regeneration)
- 10% (0.56 HP/sec) Regeneration
- 1.8% Max End
(Dark Regeneration)
- 25.1 HP (1.87%) HitPoints
(Whirling Sword)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Cloak of Darkness)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Disembowel)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Cloak of Fear)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
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The basic idea when building a BS/Dark is to start with positional defense. Parry should give you a good bit of melee defense when you play, and you should keep at least one Parry buff active on yourself at all times.
You'll need about 45% defense to reach the soft cap in regular content. This is the point at which enemies will have a 5% chance to hit you. The reasons for this are laid out in graphs and mathematical detail by better men than I, but suffice to say this is a good goal.
To reach the melee soft cap (which will protect you from all attacks in the game that are hand-to-hand, including those that are cones or PBAoE attacks) your BS/Dark will need somewhere around 20-25% melee defense. Reaching this soft cap will be sufficient to make you very survivable in most situations.
Depending on your Incarnate plans, it may be a good idea to grab recovery and endurance bonuses as well. Broadsword and Dark Armor tend to take a lot of endurance to run. Of course, you could also pick up Body Mastery to solve that problem.
Without knowing the goals you have for the character, it's hard to offer much more advice than that.
@Rorn ---- Blue Baron ---- Guardian

Below is an example of a Broadsword/Dark build with 45% to M/R/A, with no purples/PvPs. Should be basically unkillable. I would combine it with the cardiac alpha to make up for some of the resistance slotting, maybe ageless or rebirth depending on your need for more healing or more endurance. Experiment a little bit to find what you like.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
KADA the first: Level 50 Magic Brute
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), Achilles-ResDeb%(21)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(9)
Level 2: Death Shroud -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-%Dam(13), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Dmg(15)
Level 4: Murky Cloud -- HO:Ribo(A)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Parry -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(17), C'ngImp-Acc/Dmg(19), DefBuff-I(19), LkGmblr-Rchg+(23)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(17)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(25), Sciroc-Acc/Rchg(25), Numna-Heal/EndRdx/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27)
Level 18: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(48)
Level 20: Cloak of Darkness -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(33), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(50)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(40)
Level 26: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(39), Mako-Dmg/EndRdx(39), Mako-Acc/Dmg(39)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-EndRdx(33), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 32: Head Splitter -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-%Dam(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg(42)
Level 35: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50), Zephyr-Travel(50)
Level 38: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(48)
Level 41: Afterburner -- Winter-ResSlow(A)
Level 44: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-Build%(45), GSFC-ToHit/EndRdx(46), GSFC-ToHit(46)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 0: Demonic Aura
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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TW/Elec Optimization
I've been fiddling with Mids for about 3 days now and have to say that I have no idea what I'm doing or what to aim for. I'd post the build I made but I'd just get a bunch of "wtf u doin thar?" answers. I'm not looking for a build done for me, just help with what to aim for though wouldn't mind a breakdown of a build to see why you did things a certain way so I understand it better.