Will a Ele/Ele endurance sapping Dominator stay viable?


Dogahn

 

Posted

Right now I basically roll in with conductive aura, chain fence the group, tesla cage the biggest threat and just zap them constantly(1-2s activates 4-8s recharges unslotted) while the aura depletes them further. Before i'm even done dispatching foes they're writhing around me totally devoid of any endurance and only managing a weak fist attack. It is so disturbingly effective at low levels (conductive aura @ 8) i'm afraid it won't last, but will it?

Also I was thinking Super Speed & Stealth with Teleport (no fly... theme restriction) for those times I need to go Z-axis. What else should I be interested in? (note join date & post count, )

Edit: Poor grammar in title, it should be an not a.. probably residual from reworked title.

Dogahn
No rerolling, I got 4+1 alts and i'm sticking to it!


 

Posted

it would be easier to perma drain them with elec/psi, drain psyches -recov paired with the -recov in your attacks will floor just about anything in about 10 seconds (GMs and AVs take slightly longer maybe 30-60 seconds due to their massive end count and -end resist)


 

Posted

sapping by itself is not enough. You need to combine it with defenses and some other controls.

Enemies seem to be able to attack with very low endurance. I have seen a few posts claim that they don't need the full cost of a power, just 1 point and they can use anything. I dunno if I believe that, but I do know that on my sappers, I keep them flatlined and they still get of some attacks anyway.

Also, as stated, high rank enemies have a huge pool to start. In some cases over 800 points of endurance to blow through. And sapping is an all or nothing protection. If they have enough to attack, you get zero protection from it. So you always eat the full alpha, and often beta and gamma before you have them at zero. At that point the attacks slow but don't stop.

Now, combined with a bit of control and defenses, it is very nice. Just like defense itself, goes best with a bit of resist and a heal for those unlucky streaks. All forms of protection are best in layers. With sapping this is still true.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
it would be easier to perma drain them with elec/psi, drain psyches -recov paired with the -recov in your attacks will floor just about anything in about 10 seconds (GMs and AVs take slightly longer maybe 30-60 seconds due to their massive end count and -end resist)
OOh, reminds me, I gotta play mine, get his butt outta Praetoria.


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Posted

Quote:
Originally Posted by Necrotech_Master View Post
it would be easier to perma drain them with elec/psi, drain psyches -recov paired with the -recov in your attacks will floor just about anything in about 10 seconds (GMs and AVs take slightly longer maybe 30-60 seconds due to their massive end count and -end resist)
Ooof. Read any of the half dozen threads about elec/psi or random crap I write about it in this thread. Elec/psi is 100% pure win. Add in //ice and its 250% pure win. Elec/ by itself slotted properly is more than sufficient to drain enemies fast.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
Ooof. Read any of the half dozen threads about elec/psi or random crap I write about it in this thread. Elec/psi is 100% pure win. Add in //ice and its 250% pure win. Elec/ by itself slotted properly is more than sufficient to drain enemies fast.
i still need to fix up the build for my elec/psi, i was going with psi mastery for theme and because ill be able to perma link minds and have psi tornado and world of confuse (i like it since i plan to be in melee a lot of the time with drain psyche, conductive aura, psi shockwave anyway)