Poor performance in Atlas Park and First Ward.


Cien_Fuegos

 

Posted

These are the only two maps that give me trouble. Heck I can turn everything on in any other map just fine, but Atlas Park and First Ward just cause my computer to grind to a halt.

Symptoms are pretty steady, and even going to the lowest settings cause them to happen. Any sort of rotation causes the client to halt and a massive amount of hdd swapping to take place. Usually it frees up after about three or four minutes and I get 5-10fps so long as I go in a straight line. The hdd swapping continues, and it'll hang again if I turn left or right.

Any suggestions without changing hardware?


---System information gathered by CoH Helper version 0.2.0.2---

DxDiag gathered at October 29, 2011 17:47 (-05:00)
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
System Manufacturer: XFX78I
System Model: XFX nForce 780i 3-Way SLI
BIOS: Phoenix - AwardBIOS v6.00PG
Central Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB
.Net Memory Report: 2796MB out of 4094MB available
Page File: 4611MB (1529MB currently in use)
C Drive: (ST350063 0AS SCSI Disk Device) 98822MB out of 476891MB (20%) free
F Drive: (ST350032 0AS SCSI Disk Device) 276162MB out of 476936MB (57%) free
X Drive: (HPT DISK 0_0 SCSI Disk Device) 7826685MB out of 13353405MB (58%) free
Y Drive: (Hitachi HDS722020ALA SCSI Disk Device) 478225MB out of 1907599MB (25%) free
Z Drive: (Hitachi HDS722020ALA SCSI Disk Device) 13860MB out of 1907599MB (0%) free
D Drive: (HL-DT-ST BD-RE BH12LS35 SCSI CdRom Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7601.17514 (64-bit version)

Display Notes: No problems found.

No problems found.
Sound Notes: No problems found.

No problems found.

No problems found.
Input Notes: No problems found.

Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8800 GTS 512
Manufacturer / Chip: NVIDIA / NVxx
Video Memory: 2286 MB
Driver Version: 8.17.12.7533
Driver Date: 5/25/2011 1:09:12 AM
Driver Language: English

Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8800 GTS 512
Manufacturer / Chip: NVIDIA / NVxx
Video Memory: 2286 MB
Driver Version: 8.17.12.7533
Driver Date: 5/25/2011 1:09:12 AM
Driver Language: English

Sound Device Description: Speakers (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7601.17514
Driver Date: 11/20/2010 5:44:23 AM

Sound Device Description: Digital Audio (HDMI) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7601.17514
Driver Date: 11/20/2010 5:44:23 AM

Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7601.17514
Driver Date: 11/20/2010 5:44:23 AM


WMI Information
Motherboard Manufacturer: XFX
Motherboard Model: (empty)
Motherboard Product: XFX nForce 780i 3-Way SLI
Motherboard Version: 1
BIOS Manufacturer: Phoenix Technologies, LTD
BIOS Name: Phoenix - AwardBIOS v6.00PG
BIOS Version: XFX78I - 42302e31
BIOS Release: 20080116000000.000000+000


Registry Information for Current User
Resolution: 1920x1200
3D Resolution: 1920x1200 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes


Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No


Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Medium quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High


World Texture Level: Very High
Character Texture Level: High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Stencil shadows
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance


Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.000
Music Sound Volume: 0.000

Show Advanced Graphics Options: No
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: 2100.201109080039.1.0
Installation Directory: C:\Program Files (x86)\NCsoft\City of Heroes

Mod files in the Data directory
No modifications found


Logfile of Trend Micro HijackThis v2.0.4
Scan saved at 7:03:52 PM, on 10/29/2011
Platform: Windows 7 SP1 (WinNT 6.00.3505)
MSIE: Internet Explorer v8.00 (8.00.7601.17514)
Boot mode: Normal

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C:\Program Files (x86)\NCSoft\Launcher\NCLauncher.exe
C:\Program Files (x86)\NCsoft\City of Heroes\CityOfHeroes.exe
C:\Program Files (x86)\Trend Micro\HiJackThis\HiJackThis.exe


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End of file - 7937 bytes


 

Posted

Okay you're playing at 1920x1200, 4x Aniso filtering and high world texture detail. on a card with 512MB of memory.

I'll bet Praetoria gives your card the fits too.

Put it this way, BEFORE you factor in filtering, and additional textures, 1920x1200 creates a single frame that is 2-1/4MB in size.

That's ONE FRAME. Essentially your video card can't support your current level of detail in newer zones like Atlas and First Ward at your current resolution.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

No issues in Praetoria, just First Ward. Stutter or lower frame rate I expect, not massive hdd swapping.

It only happens in First Ward and Atlas Park, and even on the lowest possible graphics settings. I usually try to run at these settings all around, but I tested on the lowest just to be sure.


 

Posted

Quote:
Originally Posted by Surya View Post
No issues in Praetoria, just First Ward. Stutter or lower frame rate I expect, not massive hdd swapping.

It only happens in First Ward and Atlas Park, and even on the lowest possible graphics settings. I usually try to run at these settings all around, but I tested on the lowest just to be sure.

Try cranking down resolution.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

First Ward improved at 1280x1024, even though it wasn't worth playing at that resolution on these monitors. It still spent a significant amount of time swapping upon first entering the map, but cleared up fairly well if I didn't turn and ran in a straight line. Went from 5-10 fps, to about 15-20fps. If I turned it'd stutter down to about 10fps for a few seconds then pick back up.

Atlas Park, no dice at all. No change, still ran like crap. I can take it down to 1024x768, but I don't think it's going to matter as it'd be unplayable at that resolution on a screen this size (24in).

As a side note, I played CoH at launch up until ED, never once had an issue graphically.


 

Posted

Quote:
Originally Posted by Surya View Post
As a side note, I played CoH at launch up until ED, never once had an issue graphically.
Please don't get offended, but that means much less than you think.

The game had a major graphical upgrade a couple issues ago.

And while your basic settings may or may not have actually changed, the resources required by the game engine have increased. In addition, these new zones (and the reworked Atlas) have been tweaked to show these off to best effect. Even in low-settings situations. So they're going to consume more resources.

You may want to try updating your video drivers too.

Right now you're on 275.33's

Current version is 285.62.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I'm not offended, but it leads me to believe that the game is poorly optimized for its age. Perhaps they should move out of the dark ages and actually support multiple card configurations.

I'll test with newer drivers, but I'll have to check the date. Last update caused massive BSOD issues when SLI was enabled.


 

Posted

I too have problems in these zones, although I expect much more trouble than normal,
since my hardware is old.

I've come to believe that in these two zones, the "phasing" technology introduced,
along with whatever kind of graphical caching they're doing now to speed up
mission loading, are both the source of many problems at the moment.

In First Ward, I avoid the shadow paths like the plague. AP, phasing can't really be
avoided as far as I can tell, but despite the reports of /unloadgfx 's behavior being
changed, I've found that using it on zoning in or out of AP, both decreases my
trouble with the zone, and has all but eliminated my out of memory crashes in it.

Additionally, the central square around the Atlas Statue and City Hall, appears to be
a sandtrap compared to the rest of the zone. I tend to avoid it and skirt around the
edges whenever possible, and this too has decreased my problems in AP.

Some or all of this may or may not help you, but they are in-game behaviors that
have helped me with these new zones, so they may be of some use to you as well.


 

Posted

Quote:
Originally Posted by Surya View Post
I'm not offended, but it leads me to believe that the game is poorly optimized for its age. Perhaps they should move out of the dark ages and actually support multiple card configurations.

I'll test with newer drivers, but I'll have to check the date. Last update caused massive BSOD issues when SLI was enabled.

Actually considering the monitors you seem to have I'm surprised you are still using just an 8800. Just personal choice but I actually prefer that games don't support ancient cards. By ancient I'm talking about the gaming world time, not real world. Catering to both old and new systems leads to what you get in WoW. Painted on costume parts and two dimensional special effects.

In other words for it's age the game is well optimized. It hasn't stuck with the technology requirements and visual quality it had at release. Instead it is continuing to push its graphics quality to higher limits. Again, just personal opinion. When older cards become incapable of running the game it doesn't bother me any more than I'm bothered that they don't allow scooters on the freeway.

Lastly as to your problem. I can't really say why this is only happening in those two zones. The only thing that comes to mind for me is player population and all the new costume bits. Although that wouldn't really apply to First Ward. You can try freeing up space on your C drive and defragging it so that there is more contiguous space for the swap file.


Don't count your weasels before they pop dink!

 

Posted

I think I've tracked the problem down. I dumped my swap file during one of these episodes, and it looks like the client is indeed caching something from the GPU into my swap file. I don't know what but I do know how much, something along the lines of almost 700mb of data and it is rewriting the information fairly quickly causing more slow down.

I have almost a GB of memory available so I'm not sure why it's demanding swap space. Lack of memory on the GPU seems to be the issue, but I don't have the tools to measure memory usage on the GPU.

So it looks like I have some options. I could build a new PC to play a seven year old game, or purchase an SSD and hope it helps some. I could find me a 2GB card that won't bottleneck my processor or force me to OC (at its age, I'm not going to take chances).

However my preference would be for them to optimize their game to run properly with dual card setups and to stop asking for more than a GB of graphics memory in the starting zone.


 

Posted

Quote:
Originally Posted by Surya View Post
So it looks like I have some options. I could build a new PC to play a seven year old game,
Quote:
Originally Posted by Hyperstrike View Post
The game had a major graphical upgrade a couple issues ago.
You can't think of this as a seven year old game. It is indeed seven years, but the game has gone through significant changes, and that apparently includes what minimum hardware you can get away with using.


 

Posted

Quote:
Originally Posted by Twilightdusk View Post
You can't think of this as a seven year old game. It is indeed seven years, but the game has gone through significant changes, and that apparently includes what minimum hardware you can get away with using.
Just for chuckles and a trip down memory lane, I just dug out my ancient COH box that I bought the day it was released:

Minimum system requirements:

Windows 98/ME/2000/XP • Intel Pentium 3 800mhz or AMD Athalon 800mhz • 256 MB RAM • 4x CD ROM drive • 2 GB available HDD space • GeForce2 series or ATI Radeon 8500 series video card • 16 bit sound card • 56k modem • DirectX 9.0 (included on disc) • keyboard and mouse

Recommended: Windows 2000/XP • Intel Pentium 4 1.7ghz or AMD Athalon XP 1700+ • 512 MB RAM • 16x CD ROM drive • 2 GB available HDD space • GeForce FX5600 or ATI Radeon 9600 series video card • 16 bit sound card • broadband internet connection • keyboard and mouse with scroll wheel



Today, from https://help.ncsoft.com/app/answers/...city-of-heroes [last updated 9/22/2011]:

For Windows PCs:

Minimum PC System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® Pentium® III 1 GHz or AMD Athlon™ 1 GHz MHz
* RAM: 512 MB RAM or more
* Video: NVIDIA® GeForce 2 Series, ATI™ Radeon® 8500 or Intel® i810G Series Video Card
* Hard Drive Space: 4 GB Available HDD Space
* Internet: Broadband Internet Connection
* Input: Keyboard and Mouse

Recommended PC System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor
* RAM: 2 GB RAM or more
* Video: NVIDIA® GeForce FX 5600 Series (or higher), ATI™ Radeon® 9600 (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse

Recommended PC "Ultra Mode" System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor or higher
* RAM: 4 GB RAM or more
* Video: NVIDIA® GeForce 8 Series (or higher), ATI™ Radeon® HD 2000 Series (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse


And of course, COH now supports Macintoshes, but there wasn't that option back in 2004.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

I ended up taking the game all the way down to 800x600 and I still freeze up and swap like crazy in Atlas Park. I got weird artifacting in First Ward at anything lower than 1024x768. Had issues with the driver update with SLI enabled, so backed off those for now. I may test it again with a single GPU, but that cripples performance in other applications.

I have a SATA3 SSD available that I'm going to load up tonight and test. Interestingly enough, my laptop does not have the same issues and it's running an Nvidia 5400M, but it shares up to 1GB of memory so I think GPU memory is my bottleneck.

Here is the deal, this IS a seven year old game. No manner of graphical update or excuse can change that. If a seven year old game cannot run properly on three year old hardware then we have an issue. Any upgrade or optimization should have included support for multiple GPU setups, especially if they're going to greatly increase the amount of required GPU memory.


 

Posted

I'm still using the same computer case and dvd drive I had seven years ago. I've got a different motherboard, different processor, different ram, different hard drives and a different video card. By your logic it's still a seven year old computer. And every sports team is still the same team it was seven years ago despite changes in players and coaching.

This game has been updated so much in both graphics and game engine that it is a completely different game than it was seven years ago. Most companies would have called the game City of Heroes 2 and released it as a new version. Paragon chose to let the player base keep their old favorite characters and groups while still releasing what is essentially a new game.

However even with the higher settings and your lower end card you should not be seeing that kind of lag at the lower settings. There are two things you can try.

First try disabling SLI. There was a bug at one point that kept SLI from working. I thought it was fixed but maybe it's only fixed with newer cards. If disabling it stops the lag then we have an answer to what is causing your problem and information showing that the bug has not been completely eliminated.

Second. Do you have logging enabled? If a log file gets too big it can bring a machine grinding to a halt, especially if a ton of new data is being added to the log. It shouldn't be happening in just one or two zones but if logging isn't enabled then that is eliminated as a possibility.


Don't count your weasels before they pop dink!

 

Posted

Quote:
Originally Posted by Surya View Post

Here is the deal, this IS a seven year old game. No manner of graphical update or excuse can change that. If a seven year old game cannot run properly on three year old hardware then we have an issue. Any upgrade or optimization should have included support for multiple GPU setups, especially if they're going to greatly increase the amount of required GPU memory.
There were two major graphical updates - one just after you say you stopped playing and another just before you came back.
Like other games those raised the minimum spec to play well
Also like many other games SLI has little or a negative effect on graphics performance. As things stand there is so little software which takes full advantage of it that it is of little benefit.
Having said that I was until recently running a Q6600 CPU and a 8800GTS 512 GPU at 1800x1600 and that was giving me about 20 ish fps blueside and about 18fps in GV or on Arachnos Maps.
With the earlier beta stages of GR I could get about 20 fps in Nova but the graphics update in the later stages of the beta required a reduction in resolution and AA with AO disabled.

In other words if you wish to take advantage of the UM settings fully you *WILL* need to upgrade your hardware or reduce your settings. The graphics engine has been upgraded to the levels you could expect on a current grahics intensive game and 3 year old hardware will struggle on maxed out settings.
This isn't a case of increasing the GPU memory quantity required - thats down to your resolution. The bandwidth of data on your graphics bus otoh has increased greatly with much higher graphics settings - reflections, shadows PhysX etc. And the maps have been updated with considerably higher detail - those changes require more processing power from the GPU not more memory - more recent GPUs will handle much more processing on the card itself but on an older GPU more of this is handed off to the CPU which increased the amount of data traversing the bus.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
Also like many other games SLI has little or a negative effect on graphics performance. As things stand there is so little software which takes full advantage of it that it is of little benefit.
Having said that I was until recently running a Q6600 CPU and a 8800GTS 512 GPU at 1800x1600 and that was giving me about 20 ish fps blueside and about 18fps in GV or on Arachnos Maps.
With the earlier beta stages of GR I could get about 20 fps in Nova but the graphics update in the later stages of the beta required a reduction in resolution and AA with AO disabled.

In other words if you wish to take advantage of the UM settings fully you *WILL* need to upgrade your hardware or reduce your settings. The graphics engine has been upgraded to the levels you could expect on a current grahics intensive game and 3 year old hardware will struggle on maxed out settings.
This isn't a case of increasing the GPU memory quantity required - thats down to your resolution. The bandwidth of data on your graphics bus otoh has increased greatly with much higher graphics settings - reflections, shadows PhysX etc. And the maps have been updated with considerably higher detail - those changes require more processing power from the GPU not more memory - more recent GPUs will handle much more processing on the card itself but on an older GPU more of this is handed off to the CPU which increased the amount of data traversing the bus.
I'm not sure you understand what I'm asking for with a multi-gpu setup. I'm constrained to 512MB of RAM instead of 1GB, which limits my ability to play the game at 1920x1200 which is the native resolution of my monitor. The second card is there to allow me to play at higher resolutions, not as a general performance boost. Almost all modern game engines allow for basic dual card setups for this exact reason. Updating their graphics engine without adding multi-card setup support is almost criminal. So my question is this, why does a game which has had two engine updates, and is now on par with more high end games, not support higher end configurations.

I set the graphics to "Recommended" when I pulled the CoH Helper, but I tested with the lowest possible settings and it didn't matter. Even when everything turned off, the game was still requesting more than 512MB of graphics memory in Atlas Park.

Look at this point it's just fanboy bickering. I now know what the problem is and I thank you all for the help. The game is poorly optimized to run on it's recommended configuration at even minimal settings in a handful of zones. I'm OK with this, gives me an excuse to upgrade my computer.

As a side note installed the OS on an SSD last night with CoH. Still swapped like crazy but it only hung for about 10-15 seconds and frame rates sustained at about 20-25 in AP when moving in a straight line, dipping to 15-20 when turning for a few seconds.


 

Posted

Quote:
Originally Posted by Surya View Post
The second card is there to allow me to play at higher resolutions, not as a general performance boost. Almost all modern game engines allow for basic dual card setups for this exact reason. Updating their graphics engine without adding multi-card setup support is almost criminal. So my question is this, why does a game which has had two engine updates, and is now on par with more high end games, not support higher end configurations.
The way CoH game is set up, the performance boost from SLI is negligible. Support is there, but the way the game handles, you don't see performance boosts like you do in other games. SLI will help stabilize framerates and not much more. If your framerates are low, they're going to STAY low. They just won't dive precipitously lower like they would with a single-card solution.

Until a couple issues ago, the game didn't even support SLI in any flavor.

As to it being "criminal". The game existed before nVidia SLI was common or particularly beneficial. And adding support for it to an existing graphics engine is non-trivial at BEST.

Quote:
I set the graphics to "Recommended" when I pulled the CoH Helper, but I tested with the lowest possible settings and it didn't matter. Even when everything turned off, the game was still requesting more than 512MB of graphics memory in Atlas Park.
Looks like the the devs finally decided to take advantage of 1 and 2 generation old hardware.

Quote:
Look at this point it's just fanboy bickering. I now know what the problem is and I thank you all for the help. The game is poorly optimized to run on it's recommended configuration at even minimal settings in a handful of zones. I'm OK with this, gives me an excuse to upgrade my computer.
Correction, the game isn't optimized for your particular hardware setup.

The fact is, the original "recommended" platform was "recommended" over 4 years ago now. As with any games which have graphical refreshes, the requirements have grown beyond that.

Quote:
As a side note installed the OS on an SSD last night with CoH. Still swapped like crazy but it only hung for about 10-15 seconds and frame rates sustained at about 20-25 in AP when moving in a straight line, dipping to 15-20 when turning for a few seconds.
An SSD isn't going to help you. It's still slower than direct access to video memory.

Looks like it's time for a new card.
On the plus side, current-generation mid-range cards like the GTX 550 will give you a nice performance boost on top of having sufficient video memory for the task at hand and in addition to being fairly inexpensive.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

On related subject..im having same issue poor performance in atlas
I upgraded drives
defrag
lower resolution
disk clean
erased old files
here is the hijack

Logfile of Trend Micro HijackThis v2.0.2
Scan saved at 11:53:59 AM, on 11/1/2011
Platform: Windows XP SP3 (WinNT 5.01.2600)
MSIE: Internet Explorer v8.00 (8.00.6001.18702)
Boot mode: Normal

Running processes:
C:\WINDOWS\System32\smss.exe
C:\WINDOWS\system32\winlogon.exe
C:\WINDOWS\system32\services.exe
C:\WINDOWS\system32\lsass.exe
C:\WINDOWS\system32\svchost.exe
C:\WINDOWS\System32\svchost.exe
C:\WINDOWS\system32\svchost.exe
C:\WINDOWS\system32\spoolsv.exe
C:\Program Files\AVG\AVG9\Identity Protection\Agent\Bin\AVGIDSAgent.exe
C:\Program Files\AVG\AVG9\avgchsvx.exe
C:\Program Files\AVG\AVG9\avgrsx.exe
C:\Program Files\AVG\AVG9\avgcsrvx.exe
C:\Program Files\Common Files\Apple\Mobile Device Support\AppleMobileDeviceService.exe
C:\WINDOWS\Explorer.EXE
C:\Program Files\Google\Update\GoogleUpdate.exe
C:\Program Files\Samsung\Samsung SCX-4500 Series\SPanel\PSU\Scan2pc.exe
C:\Program Files\AVG\AVG9\avgwdsvc.exe
C:\WINDOWS\Samsung\PanelMgr\SSMMgr.exe
C:\Program Files\AVG\AVG9\avgfws9.exe
C:\Program Files\Yahoo!\Search Protection\SearchProtection.exe
C:\PROGRA~1\AVG\AVG9\avgtray.exe
C:\WINDOWS\system32\CTsvcCDA.exe
C:\Program Files\NCSoft\Launcher\NCLauncher.exe
C:\PROGRA~1\MYWEBS~1\bar\1.bin\mwsoemon.exe
C:\Program Files\iTunes\iTunesHelper.exe
C:\WINDOWS\system32\RunDLL32.exe
C:\Program Files\Adobe\Reader 10.0\Reader\Reader_sl.exe
C:\Program Files\AVG\AVG9\Identity Protection\agent\bin\avgidsmonitor.exe
C:\Program Files\Microsoft ActiveSync\Wcescomm.exe
C:\Program Files\AVG\AVG9\avgnsx.exe
C:\Program Files\Creative\MediaSource5\MtdAcqu.exe
C:\WINDOWS\system32\ctfmon.exe
C:\Program Files\Java\jre6\bin\jqs.exe
C:\PROGRA~1\MICROS~3\rapimgr.exe
C:\Program Files\Trend Micro\HijackThis\HijackThis.exe
C:\Program Files\NVIDIA Corporation\nTune\nTuneService.exe
C:\Program Files\AVG\AVG9\avgcsrvx.exe
C:\WINDOWS\system32\nvsvc32.exe
C:\Program Files\Microsoft\Search Enhancement Pack\SeaPort\SeaPort.exe
C:\WINDOWS\system32\svchost.exe
C:\Program Files\Yahoo!\SoftwareUpdate\YahooAUService.exe
C:\Program Files\AVG\AVG9\avgemc.exe
C:\WINDOWS\system32\wuauclt.exe
C:\Program Files\AVG\AVG9\avgcsrvx.exe
C:\Program Files\iPod\bin\iPodService.exe
C:\Program Files\Yahoo!\Messenger\ymsgr_tray.exe

R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://att.net
R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://search.yahoo.com
R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://www.yahoo.com/?ilc=1
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Bar = http://red.clientapps.yahoo.com/cust...search/ie.html
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page =
R1 - HKCU\Software\Microsoft\Internet Explorer\SearchURL,(Default) = http://search.yahoo.com
R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Local Page =
R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Window Title = Windows Internet Explorer provided by Yahoo!
R3 - URLSearchHook: AVG Security Toolbar BHO - {A3BC75A2-1F87-4686-AA43-5347D756017C} - C:\Program Files\AVG\AVG9\Toolbar\IEToolbar.dll
R3 - URLSearchHook: Yahoo! Toolbar - {EF99BD32-C1FB-11D2-892F-0090271D4F88} - C:\Program Files\Yahoo!\Companion\Installs\cpn5\yt.dll
R3 - URLSearchHook: (no name) - {472734EA-242A-422b-ADF8-83D1E48CC825} - (no file)
R3 - URLSearchHook: (no name) - {00A6FAF6-072E-44cf-8957-5838F569A31D} - C:\Program Files\MyWebSearch\bar\1.bin\MWSSRCAS.DLL
O2 - BHO: MyWebSearch Search Assistant BHO - {00A6FAF1-072E-44cf-8957-5838F569A31D} - C:\Program Files\MyWebSearch\bar\1.bin\MWSSRCAS.DLL
O2 - BHO: &Yahoo! Toolbar Helper - {02478D38-C3F9-4efb-9B51-7695ECA05670} - C:\Program Files\Yahoo!\Companion\Installs\cpn5\yt.dll
O2 - BHO: mwsBar BHO - {07B18EA1-A523-4961-B6BB-170DE4475CCA} - C:\Program Files\MyWebSearch\bar\1.bin\MWSBAR.DLL
O2 - BHO: Gamevance - {0ED403E8-470A-4a8a-85A4-D7688CFE39A3} - C:\Program Files\Gamevance\gamevancelib32.dll
O2 - BHO: AcroIEHelperStub - {18DF081C-E8AD-4283-A596-FA578C2EBDC3} - C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelperShim.dll
O2 - BHO: WormRadar.com IESiteBlocker.NavFilter - {3CA2F312-6F6E-4B53-A66E-4E65E497C8C0} - C:\Program Files\AVG\AVG9\avgssie.dll
O2 - BHO: Yahoo! IE Suggest - {5A263CF7-56A6-4D68-A8CF-345BE45BC911} - C:\Program Files\Yahoo!\SearchSuggest\YSearchSuggest.dll
O2 - BHO: Yahoo! IE Services Button - {5BAB4B5B-68BC-4B02-94D6-2FC0DE4A7897} - C:\Program Files\Yahoo!\Common\yiesrvc.dll
O2 - BHO: Search Helper - {6EBF7485-159F-4bff-A14F-B9E3AAC4465B} - C:\Program Files\Microsoft\Search Enhancement Pack\Search Helper\SEPsearchhelperie.dll
O2 - BHO: Windows Live Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll
O2 - BHO: AVG Security Toolbar BHO - {A3BC75A2-1F87-4686-AA43-5347D756017C} - C:\Program Files\AVG\AVG9\Toolbar\IEToolbar.dll
O2 - BHO: Google Toolbar Helper - {AA58ED58-01DD-4d91-8333-CF10577473F7} - C:\Program Files\Google\Google Toolbar\GoogleToolbar_32.dll
O2 - BHO: Google Toolbar Notifier BHO - {AF69DE43-7D58-4638-B6FA-CE66B5AD205D} - C:\Program Files\Google\GoogleToolbarNotifier\5.7.6406.1642\s wg.dll
O2 - BHO: MSN Toolbar Helper - {d2ce3e00-f94a-4740-988e-03dc2f38c34f} - C:\Program Files\MSN\Toolbar\3.0.1125.0\msneshellx.dll
O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files\Java\jre6\bin\jp2ssv.dll
O2 - BHO: JQSIEStartDetectorImpl - {E7E6F031-17CE-4C07-BC86-EABFE594F69C} - C:\Program Files\Java\jre6\lib\deploy\jqs\ie\jqs_plugin.dll
O2 - BHO: Gamevance Text - {F02FABCB-92DD-475A-98AF-14217BD50746} - C:\Program Files\Gamevance\gvtl.dll
O2 - BHO: SingleInstance Class - {FDAD4DA1-61A2-4FD8-9C17-86F7AC245081} - C:\Program Files\Yahoo!\Companion\Installs\cpn5\YTSingleInsta nce.dll
O3 - Toolbar: Yahoo! Toolbar - {EF99BD32-C1FB-11D2-892F-0090271D4F88} - C:\Program Files\Yahoo!\Companion\Installs\cpn5\yt.dll
O3 - Toolbar: AVG Security Toolbar - {CCC7A320-B3CA-4199-B1A6-9F516DD69829} - C:\Program Files\AVG\AVG9\Toolbar\IEToolbar.dll
O3 - Toolbar: MSN Toolbar - {1E61ED7C-7CB8-49d6-B9E9-AB4C880C8414} - C:\Program Files\MSN\Toolbar\3.0.1125.0\msneshellx.dll
O3 - Toolbar: My Web Search - {07B18EA9-A523-4961-B6BB-170DE4475CCA} - C:\Program Files\MyWebSearch\bar\1.bin\MWSBAR.DLL
O3 - Toolbar: Google Toolbar - {2318C2B1-4965-11d4-9B18-009027A5CD4F} - C:\Program Files\Google\Google Toolbar\GoogleToolbar_32.dll
O4 - HKLM\..\Run: [UpdReg] C:\WINDOWS\UpdReg.EXE
O4 - HKLM\..\Run: [Logan_S2P] C:\Program Files\Samsung\Samsung SCX-4500 Series\SPanel\PSU\Scan2pc.exe
O4 - HKLM\..\Run: [Samsung PanelMgr] C:\WINDOWS\Samsung\PanelMgr\SSMMgr.exe /autorun
O4 - HKLM\..\Run: [Microsoft Default Manager] "C:\Program Files\Microsoft\Search Enhancement Pack\Default Manager\DefMgr.exe" -resume
O4 - HKLM\..\Run: [YSearchProtection] "C:\Program Files\Yahoo!\Search Protection\SearchProtection.exe"
O4 - HKLM\..\Run: [Turbine Download Manager Tray Icon] "C:\Program Files\Turbine\Turbine Download Manager\TurbineDownloadManagerIcon.exe"
O4 - HKLM\..\Run: [AVG9_TRAY] C:\PROGRA~1\AVG\AVG9\avgtray.exe
O4 - HKLM\..\Run: [Gamevance] C:\Program Files\Gamevance\gamevance32.exe a
O4 - HKLM\..\Run: [AppleSyncNotifier] C:\Program Files\Common Files\Apple\Mobile Device Support\AppleSyncNotifier.exe
O4 - HKLM\..\Run: [My Web Search Bar Search Scope Monitor] "C:\PROGRA~1\MYWEBS~1\bar\1.bin\m3SrchMn.exe" /m=2 /w /h
O4 - HKLM\..\Run: [MyWebSearch Email Plugin] C:\PROGRA~1\MYWEBS~1\bar\1.bin\mwsoemon.exe
O4 - HKLM\..\Run: [Adobe ARM] "C:\Program Files\Common Files\Adobe\ARM\1.0\AdobeARM.exe"
O4 - HKLM\..\Run: [QuickTime Task] "C:\Program Files\QuickTime\qttask.exe" -atboottime
O4 - HKLM\..\Run: [iTunesHelper] "C:\Program Files\iTunes\iTunesHelper.exe"
O4 - HKLM\..\Run: [NvCplDaemon] RUNDLL32.EXE C:\WINDOWS\system32\NvCpl.dll,NvStartup
O4 - HKLM\..\Run: [NvMediaCenter] RunDLL32.exe NvMCTray.dll,NvTaskbarInit -login
O4 - HKLM\..\Run: [nwiz] C:\Program Files\NVIDIA Corporation\nview\nwiz.exe /installquiet
O4 - HKCU\..\Run: [H/PC Connection Agent] "C:\Program Files\Microsoft ActiveSync\Wcescomm.exe"
O4 - HKCU\..\Run: [MtdAcqu] "C:\Program Files\Creative\MediaSource5\MtdAcqu.exe" /s
O4 - HKCU\..\Run: [NVIDIA nTune] "C:\Program Files\NVIDIA Corporation\nTune\nTuneCmd.exe" clear
O4 - HKCU\..\Run: [ctfmon.exe] C:\WINDOWS\system32\ctfmon.exe
O4 - HKCU\..\Run: [Messenger (Yahoo!)] "C:\Program Files\Yahoo!\Messenger\YahooMessenger.exe" -quiet
O4 - HKCU\..\Run: [MyWebSearch Email Plugin] C:\PROGRA~1\MYWEBS~1\bar\1.bin\mwsoemon.exe
O4 - HKUS\S-1-5-18\..\Run: [YSearchProtection] C:\Program Files\Yahoo!\Search Protection\SearchProtection.exe (User 'SYSTEM')
O4 - HKUS\.DEFAULT\..\Run: [YSearchProtection] C:\Program Files\Yahoo!\Search Protection\SearchProtection.exe (User 'Default user')
O8 - Extra context menu item: &Search - http://edits.mywebsearch.com/toolbar...w&n=2010122619
O8 - Extra context menu item: E&xport to Microsoft Excel - res://C:\PROGRA~1\MICROS~2\Office12\EXCEL.EXE/3000
O8 - Extra context menu item: Google Sidewiki... - res://C:\Program Files\Google\Google Toolbar\Component\GoogleToolbarDynamic_mui_en_7461 B1589E8B4FB7.dll/cmsidewiki.html
O9 - Extra button: Send to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\PROGRA~1\MICROS~2\Office12\ONBttnIE.dll
O9 - Extra 'Tools' menuitem: S&end to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\PROGRA~1\MICROS~2\Office12\ONBttnIE.dll
O9 - Extra button: Create Mobile Favorite - {2EAF5BB1-070F-11D3-9307-00C04FAE2D4F} - C:\PROGRA~1\MICROS~3\INetRepl.dll
O9 - Extra button: (no name) - {2EAF5BB2-070F-11D3-9307-00C04FAE2D4F} - C:\PROGRA~1\MICROS~3\INetRepl.dll
O9 - Extra 'Tools' menuitem: Create Mobile Favorite... - {2EAF5BB2-070F-11D3-9307-00C04FAE2D4F} - C:\PROGRA~1\MICROS~3\INetRepl.dll
O9 - Extra button: Yahoo! Services - {5BAB4B5B-68BC-4B02-94D6-2FC0DE4A7897} - C:\Program Files\Yahoo!\Common\yiesrvc.dll
O9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\PROGRA~1\MICROS~2\Office12\REFIEBAR.DLL
O9 - Extra button: (no name) - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra 'Tools' menuitem: @xpsp3res.dll,-20001 - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra button: Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O9 - Extra 'Tools' menuitem: Windows Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O15 - Trusted Zone: *.clonewarsadventures.com
O15 - Trusted Zone: *.freerealms.com
O15 - Trusted Zone: http://www.nvidia.com
O15 - Trusted Zone: *.soe.com
O15 - Trusted Zone: *.sony.com
O16 - DPF: {30528230-99F7-4BB4-88D8-FA1D4F56A2AB} (Installation Support) - C:\Program Files\Yahoo!\Common\Yinsthelper.dll
O16 - DPF: {CF40ACC5-E1BB-4AFF-AC72-04C2F616BCA7} (get_atlcom Class) - http://www.adobe.com/products/acrobat/nos/gp.cab
O16 - DPF: {D18F962A-3722-4B59-B08D-28BB9EB2281E} (PhotosCtrl Class) - http://photos.yahoo.com/ocx/us/yexplorer1_9us.cab
O16 - DPF: {D27CDB6E-AE6D-11CF-96B8-444553540000} (Shockwave Flash Object) - http://fpdownload2.macromedia.com/ge...sh/swflash.cab
O18 - Protocol: avgsecuritytoolbar - {F2DDE6B2-9684-4A55-86D4-E255E237B77C} - C:\Program Files\AVG\AVG9\Toolbar\IEToolbar.dll
O18 - Protocol: linkscanner - {F274614C-63F8-47D5-A4D1-FBDDE494F8D1} - C:\Program Files\AVG\AVG9\avgpp.dll
O20 - Winlogon Notify: avgrsstarter - C:\WINDOWS\SYSTEM32\avgrsstx.dll
O23 - Service: Apple Mobile Device - Apple Inc. - C:\Program Files\Common Files\Apple\Mobile Device Support\AppleMobileDeviceService.exe
O23 - Service: AVG Security Toolbar Service - Unknown owner - C:\Program Files\AVG\AVG9\Toolbar\ToolbarBroker.exe
O23 - Service: AVG E-mail Scanner (avg9emc) - AVG Technologies CZ, s.r.o. - C:\Program Files\AVG\AVG9\avgemc.exe
O23 - Service: AVG WatchDog (avg9wd) - AVG Technologies CZ, s.r.o. - C:\Program Files\AVG\AVG9\avgwdsvc.exe
O23 - Service: AVG Firewall (avgfws9) - AVG Technologies CZ, s.r.o. - C:\Program Files\AVG\AVG9\avgfws9.exe
O23 - Service: AVG9IDSAgent (AVGIDSAgent) - AVG Technologies CZ, s.r.o. - C:\Program Files\AVG\AVG9\Identity Protection\Agent\Bin\AVGIDSAgent.exe
O23 - Service: Creative Service for CDROM Access - Creative Technology Ltd - C:\WINDOWS\system32\CTsvcCDA.exe
O23 - Service: Google Update Service (gupdate1ca9ed2b6b1ca8a) (gupdate1ca9ed2b6b1ca8a) - Google Inc. - C:\Program Files\Google\Update\GoogleUpdate.exe
O23 - Service: Google Update Service (gupdatem) (gupdatem) - Google Inc. - C:\Program Files\Google\Update\GoogleUpdate.exe
O23 - Service: Google Software Updater (gusvc) - Google - C:\Program Files\Google\Common\Google Updater\GoogleUpdaterService.exe
O23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\Program Files\Common Files\InstallShield\Driver\1050\Intel 32\IDriverT.exe
O23 - Service: iPod Service - Apple Inc. - C:\Program Files\iPod\bin\iPodService.exe
O23 - Service: Java Quick Starter (JavaQuickStarterService) - Sun Microsystems, Inc. - C:\Program Files\Java\jre6\bin\jqs.exe
O23 - Service: My Web Search Service (MyWebSearchService) - MyWebSearch.com - C:\PROGRA~1\MYWEBS~1\bar\1.bin\mwssvc.exe
O23 - Service: nTune Service (nTuneService) - NVIDIA - C:\Program Files\NVIDIA Corporation\nTune\nTuneService.exe
O23 - Service: NVIDIA Driver Helper Service (NVSvc) - NVIDIA Corporation - C:\WINDOWS\system32\nvsvc32.exe
O23 - Service: NVIDIA Update Service Daemon (nvUpdatusService) - NVIDIA Corporation - C:\Program Files\NVIDIA Corporation\NVIDIA Updatus\daemonu.exe
O23 - Service: Yahoo! Updater (YahooAUService) - Yahoo! Inc. - C:\Program Files\Yahoo!\SoftwareUpdate\YahooAUService.exe
O23 - Service: YPCService - Yahoo! Inc. - C:\WINDOWS\system32\YPCSER~1.EXE

--
End of file - 14108 bytes
anything else i can do?


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
The way CoH game is set up, the performance boost from SLI is negligible. Support is there, but the way the game handles, you don't see performance boosts like you do in other games. SLI will help stabilize framerates and not much more. If your framerates are low, they're going to STAY low. They just won't dive precipitously lower like they would with a single-card solution.

Until a couple issues ago, the game didn't even support SLI in any flavor.

As to it being "criminal". The game existed before nVidia SLI was common or particularly beneficial. And adding support for it to an existing graphics engine is non-trivial at BEST.
Hmm I'm not sure SLI works the way you think it does, SLI can improve max framerates but rarely stabilizes them. Microstutter is an ongoing and annoying issue and has been since day one with SLI. However at high resolutions, SLI gives a great benefit due to adding texture memory, which is exactly why I have two cards instead of one.

As an added note SLI has been around since the late 90s when it was pioneered by 3DFX, and later purchased by nVidia. OpenGL and DirectX support were there in 2002-2003 when the game engine was being developed.

Quote:
Looks like the the devs finally decided to take advantage of 1 and 2 generation old hardware.
Wait what? Is this a seven year old game that doesn't support multi-card setups, or an updated engine designed to run on modern hardware that has a gaping hole in its hardware support?

Quote:
Correction, the game isn't optimized for your particular hardware setup.

The fact is, the original "recommended" platform was "recommended" over 4 years ago now. As with any games which have graphical refreshes, the requirements have grown beyond that.
Here are the system requirements as posted earlier:

Minimum PC System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® Pentium® III 1 GHz or AMD Athlon™ 1 GHz MHz
* RAM: 512 MB RAM or more
* Video: NVIDIA® GeForce 2 Series, ATI™ Radeon® 8500 or Intel® i810G Series Video Card
* Hard Drive Space: 4 GB Available HDD Space
* Internet: Broadband Internet Connection
* Input: Keyboard and Mouse

Recommended PC System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor
* RAM: 2 GB RAM or more
* Video: NVIDIA® GeForce FX 5600 Series (or higher), ATI™ Radeon® 9600 (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse

Recommended PC "Ultra Mode" System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor or higher
* RAM: 4 GB RAM or more
* Video: NVIDIA® GeForce 8 Series (or higher), ATI™ Radeon® HD 2000 Series (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse

Yeah I got those beat. I'm not expecting smooth frame rates, but I am expecting it not to asking for more than 512MB of GPU memory if it isn't going to support a multi-card setup.

Quote:
An SSD isn't going to help you. It's still slower than direct access to video memory.

Looks like it's time for a new card.
On the plus side, current-generation mid-range cards like the GTX 550 will give you a nice performance boost on top of having sufficient video memory for the task at hand and in addition to being fairly inexpensive.
Ironically the SSD did help since the game was insistent on swapping, but it was still pretty bad and hardly playable. It is all moot, I was in the process of building a new PC but was waiting on Ivorybridge. I'll let you know in two weeks if it performs any better with a 6950 2GB card, if it doesn't then I think this needs to be addressed by the powers that be since the game isn't playable on a recommended configuration.


 

Posted

If you want the bells and whistles you have to get better CPU and GFX hardware.

If you want a better CPU now, don't wait for Ivy Bridge just get the best available now. Otherwise, you'll end up with the Bulldozer people who waited an extra 6 months only to find that AMD released a K9. Me? I'm glad I decided to not bother waiting and have been enjoying the 2500K all this time.

Intel isn't under any pressure to release Ivy Bridge since Bulldozer turned out to be a "dud". Oh, they will relase it, when its good and ready. (Probably when Piledriver and Trinity ES start getting passed around)


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by newchemicals View Post
If you want the bells and whistles you have to get better CPU and GFX hardware.

If you want a better CPU now, don't wait for Ivy Bridge just get the best available now. Otherwise, you'll end up with the Bulldozer people who waited an extra 6 months only to find that AMD released a K9. Me? I'm glad I decided to not bother waiting and have been enjoying the 2500K all this time.

Intel isn't under any pressure to release Ivy Bridge since Bulldozer turned out to be a "dud". Oh, they will relase it, when its good and ready. (Probably when Piledriver and Trinity ES start getting passed around)
I'm not even asking for the bells and whistles, it does this at the lowest possible graphics setting.

As for Ivorybridge, gaming and consumer businesses do not drive Intel anymore, but the server and HPC market do. Bulldozer may have been a dud for the consumer market, but the HPC guys are salivating to get a hold of those Interlagos processors. The 22nm die of Ivorybridge will allow Intel to pack more cores with less power, which they do need to compete in the server market. I expect to see Ivorybridge by Q1 next year, maybe sooner.

The smaller die with fully implemented PCI 3.0 will finally give the CPU a little breathing room in terms of being the bottleneck for performance. Dual 16x cards will allow multi-card setups to go the way of the dodo (yay) and be replaced with cheaper and lower power GPGPUs. Alas I'm getting ahead of myself, that's probably at least a year away.

That being said, I'm building something that looks like this. I'll finally be able to play Witcher 2, yay!

i5 2500k
8GB 1333mhz DDR3
2x 120GB SSD RAID 0
1TB local drive (14TB network attached storage)
2x AMD 6950 2GB
800wt PSU

If that doesn't do it, nothing will.


 

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Originally Posted by Surya View Post
Hmm I'm not sure SLI works the way you think it does, SLI can improve max framerates but rarely stabilizes them.
Actually yeah. I do. Between myself and several friends (who actually work for nVidia), we're fairly well mapped out what SLI will and will not bring to CoH.

What you're not going to see in CoH with your SLI setup. Higher framerates.
What you will see in CoH with your SLI setup. Higher "minimum" framerates. Hence less variance between minimum and maximum framerate. That's my definition of stable framerate.

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Microstutter is an ongoing and annoying issue and has been since day one with SLI. However at high resolutions, SLI gives a great benefit due to adding texture memory, which is exactly why I have two cards instead of one.
Again, not in CoH. Not in your particular setup.

Done testing up through SLI'ed 580's. Oddly, framerate isn't an issue until you start pushing into "crazy" resolution territory. And the framerate differential between SLI and non-SLI at everything up to 1920x1080 is within 5 FPS.

As I said, the game is compatible with SLI. It just isn't built in a way that actually gains much from it. But at least the game doesn't crash or fail to load with SLI on.

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As an added note SLI has been around since the late 90s when it was pioneered by 3DFX, and later purchased by nVidia. OpenGL and DirectX support were there in 2002-2003 when the game engine was being developed.
I'm well aware of this. However, the SLI (Scalable Link Interface) solution put forth by nVidia isn't the same SLI (ScanLine Interleave) solution that 3dfx was using. Essentially nVidia bought the technology almost solely for the link interface technology and implemented their own resource aggregation package underneath.

Actually, 3dfx, while they had some OGL support, tried to push their Glide miniport. Eventually the march of technology and the advancements in D3d and OGL made Glide (which had ceased development by that point) worthless.

nVidia's SLI solution didn't hit the market until 2004.

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Wait what? Is this a seven year old game that doesn't support multi-card setups, or an updated engine designed to run on modern hardware that has a gaping hole in its hardware support?
Yep. The basic engine was developed in the 2002-2004. During that point 3dfx was DEFUNCT and nVidia hadn't done anything more than buy the technology.

Also, your hardware is NOT "modern". It's four generations and five years old. Face it.

8-series
9-series
200-series
400-series
500-series



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Here are the system requirements as posted earlier:

Minimum PC System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® Pentium® III 1 GHz or AMD Athlon™ 1 GHz MHz
* RAM: 512 MB RAM or more
* Video: NVIDIA® GeForce 2 Series, ATI™ Radeon® 8500 or Intel® i810G Series Video Card
* Hard Drive Space: 4 GB Available HDD Space
* Internet: Broadband Internet Connection
* Input: Keyboard and Mouse
This is basically "should boot the game without crashing" or missing any basic effects. "Runs like ****"

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Recommended PC System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor
* RAM: 2 GB RAM or more
* Video: NVIDIA® GeForce FX 5600 Series (or higher), ATI™ Radeon® 9600 (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse
This is basically "Can actually be said to "run" as opposed to slide-show. Teaming viable now due to ability to handle mutliple effects.

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Recommended PC "Ultra Mode" System Requirements:

* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor or higher
* RAM: 4 GB RAM or more
* Video: NVIDIA® GeForce 8 Series (or higher), ATI™ Radeon® HD 2000 Series (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse
This is basically "won't crash with barest Ultra Mode settings turned on".

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Yeah I got those beat.
Congrats. You have the bare minimum for basic ultra mode in some of the less graphically intense sections of the game that aren't designed to showcase Ultra Mode.

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I'm not expecting smooth frame rates, but I am expecting it not to asking for more than 512MB of GPU memory if it isn't going to support a multi-card setup.
Then your expectations of this game are flawed.

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Ironically the SSD did help since the game was insistent on swapping, but it was still pretty bad and hardly playable. It is all moot, I was in the process of building a new PC but was waiting on Ivorybridge. I'll let you know in two weeks if it performs any better with a 6950 2GB card, if it doesn't then I think this needs to be addressed by the powers that be since the game isn't playable on a recommended configuration.
It will. If it doesn't, there's something seriously wrong with your system.

I'm playing on a C2Q Q8300 with 8GB of RAM and a GTX 560 Ti. I have zero problems. If you have 2GB of memory on the beast, you shouldn't experience any texture memory issues whatsoever. Do be warned (however) that ATI cards do occasionally suffer from flaky drivers in this game. Many people reported serious, show-stopping issues with just about everything between 11.4 and 11.9



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Surya View Post
2x AMD 6950 2GB
If you're playing other games besides CoH and buying from the get-go, great.

For CoH alone, two of those beasts would be a waste of money though. You simply aren't going to see an appreciable performance gain. The game engine is simply not set up in a way that benefits from parallel resources like this.

You're springing for cards with more memory than some players have for their system's main memory.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Actually yeah. I do. Between myself and several friends (who actually work for nVidia), we're fairly well mapped out what SLI will and will not bring to CoH.

What you're not going to see in CoH with your SLI setup. Higher framerates.
What you will see in CoH with your SLI setup. Higher "minimum" framerates. Hence less variance between minimum and maximum framerate. That's my definition of stable framerate.

Again, not in CoH. Not in your particular setup.

Done testing up through SLI'ed 580's. Oddly, framerate isn't an issue until you start pushing into "crazy" resolution territory. And the framerate differential between SLI and non-SLI at everything up to 1920x1080 is within 5 FPS.

As I said, the game is compatible with SLI. It just isn't built in a way that actually gains much from it. But at least the game doesn't crash or fail to load with SLI on.
The second card isn't being used at all, I'm not surprised that you're not seeing any microstutter. That said, microstutter should always be present in some way shape or form with SLI/Crossfire until you reach CPU limited performance levels. Depending upon the engine being used it may or may not be noticeable, but it will be there. I unfortunately have to deal with it every day due to bugs in the current CUDA toolkit, and it makes multiple GPGPU setups problematic for real time rendering.

Load on the second 8800 is minimal during game play, to be non-existent. Whatever support there is, is not making use of the GPU or the memory on the second card. I don't care if it makes use of the GPU, but access to the memory would be a real improvement for people running at higher resolutions.

I'll go ahead and pick your brain on this, is the SLI support in CoX doing SFR or AFR? My testing shows neither since the second card isn't being used at all. If I'm missing something, a setting or switch to enable support let me know. As of right now there appears to be no support at all for multi-GPU setups, apart from the game not crashing.

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Also, your hardware is NOT "modern". It's four generations and five years old. Face it.

8-series
9-series
200-series
400-series
500-series
Let's be clear here, the 8800 GTS 512MB (G92) launched in January 2008, and the 9-series were re-branded G92 chips. So lets shave more than a year, as well as a generation off of your estimates.

Either way it's hardly ancient, dual G92 cards should be able to go toe to toe muscle wise with the GTX295, 460, or 550 Ti. The primary disadvantages would be slower memory (GDDR3 vs GDDR5) and a lack of DX11 support. Smaller memory sizes should be offset by the use of multiple cards. The G92 card was exceptional in many ways and is one the best and longest lived chips nVidia ever released. Heck you can still have 9600s and 9800s floating around in stores today.

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This is basically "should boot the game without crashing" or missing any basic effects. "Runs like ****"
This is where we disagree. Minimum means in my eyes, functional and usable at the lowest possible graphical settings.

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This is basically "Can actually be said to "run" as opposed to slide-show. Teaming viable now due to ability to handle mutliple effects.
Game is completely functional and shouldn't have any performance issues when set to recommended settings.

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This is basically "won't crash with barest Ultra Mode settings turned on".
Crank it up, and have fun.

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Congrats. You have the bare minimum for basic ultra mode in some of the less graphically intense sections of the game that aren't designed to showcase Ultra Mode.

Then your expectations of this game are flawed.
Since it happens with everything turned off, I somehow do not feel my expectations are flawed. I exceed the recommended settings without ultra mode enabled, but even at the lowest possible settings it is still swapping to the point of freezing in Atlas Park and First Ward. Interestingly enough I can crank it up in just about any zone other than AP and FW, even the CoV zones do not generate a significant performance issue. There is an optimization issue in those two zones.

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It will. If it doesn't, there's something seriously wrong with your system.

I'm playing on a C2Q Q8300 with 8GB of RAM and a GTX 560 Ti. I have zero problems. If you have 2GB of memory on the beast, you shouldn't experience any texture memory issues whatsoever. Do be warned (however) that ATI cards do occasionally suffer from flaky drivers in this game. Many people reported serious, show-stopping issues with just about everything between 11.4 and 11.9
I've read about the AMD driver issues between 11.4 and 11.9. My intention will be to use 11.9, unless the new 11.10 drivers check out.

I'm not paying for the cards, I have them left over from AMD GPGPU testing. We had a 1x8 HIC/GPGPU with the 6950s in a Dell C410x chassis. Trying to balance IO/density/cost, however there were some serious problems with the AMD toolkit, so the customer went with Tesla M2050s. Customer had already paid for the cards, didn't want them back, so yay me! I considered going with a single 580, but with only 1.5GB of memory I was concerned about next years games, and the 3GB versions were not worth the price premium.

I love to play games period and while CoX is my current MMO de jour, Skyrim, SWTOR, BF3 are all on the horizon. Not to mention this copy of the Witcher 2, which has been taunting me for the past four months. So this problem if anything just pushed me to upgrade sooner.