Suggestion: Polearm sets
No real need for this, since it's been stated several times that every applicable set is going to get ported over to all the AT's that can use it eventually.
Until I see something that states to the contrary, going to assume VK is right
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I am vehemently against archetype-exclusive sets. I don't care what brutes are "supposed" to be, I don't care what scrappers are "supposed" to be, if it's a melee set, all melee archetypes should get it. If it's a blasting set, all blasting archetypes should get it.
I am willing to wait for some archetypes to get a set if they have to tweak it and make it fit some silly "concept" of the archetype. But with them specifically saying they'd like to port every set to every applicable archetype eventually, I cannot - WILL not - support creating archetype-specific sets.
Besides, they've said they'll port TW to stalkers later once they can once-over that set. (After all, what's subtle about Electric Melee/Electric Armor? NOTHING! So they can't use the "not subtle enough" excuse for TW with stalkers.)
And specifically to your suggestion, you can take your scrapper-exclusive staff melee and bite it.
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No real need for this, since it's been stated several times that every applicable set is going to get ported over to all the AT's that can use it eventually.
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I am vehemently against archetype-exclusive sets. I don't care what brutes are "supposed" to be, I don't care what scrappers are "supposed" to be, if it's a melee set, all melee archetypes should get it. If it's a blasting set, all blasting archetypes should get it.
I am willing to wait for some archetypes to get a set if they have to tweak it and make it fit some silly "concept" of the archetype. But with them specifically saying they'd like to port every set to every applicable archetype eventually, I cannot - WILL not - support creating archetype-specific sets. Besides, they've said they'll port TW to stalkers later once they can once-over that set. (After all, what's subtle about Electric Melee/Electric Armor? NOTHING! So they can't use the "not subtle enough" excuse for TW with stalkers.) And specifically to your suggestion, you can take your scrapper-exclusive staff melee and bite it. ![]() |
Also, the devs never said they will port TW to Stalkers later, they simply said it wasn't out of the question. That's no promise nor even stating a desire to do it. But it's still all beside the point since there has been no word if Stalkers will get Shield Defense and that set has been out for years.
My suggestion is, if a straight port will not work thematically, a thematic side-step is just as good, so long as it stays within the original spirit of its cousin. If Titan Weapons isn't thematic for Stalkers, it isn't for Scrappers. Side-step that theme and make it into a large weapon executioner's set for Stalkers and the flashy scraptastic flare of staff melee for Scrappers and there's really no issue.
Your misgivings are not with my idea, so they must be with representing the ATs so probably better for another thread.

Your misgivings are not with my idea, so they must be with representing the ATs so probably better for another thread.
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As I said in the outset: "I am vehemently against archetype-exclusive sets. I don't care what brutes are "supposed" to be, I don't care what scrappers are "supposed" to be, if it's a melee set, all melee archetypes should get it. If it's a blasting set, all blasting archetypes should get it."
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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Gotta throw my log on the fire for the idea that "powersets shouldn't be AT-exclusive."
Also, I am not that stoked about any of the specific ideas posted here. Scythes (no matter what other media might say) are a very impractical weapon and not one that really fits Stalkers any better than does the idea of a giant Sword/Weapon does.
I guess I just don't understand why three very similar new sets should be made... when it looks like Stalkers might eventually get TW anyway, and when Staff Fighting is already going to be in the game soon enough. And besides the fact that ENTIRELY too many melee sets have been made recently... and since ATs that use melee already have the most possible combinations, that seems truly silly to me. There are many other ATs that need new powersets first. Melee has had its time, give it a rest until 2 or 3 Dominator sets have been created!
Sound good, but we got Staff Melee in works right now, which can be fitted with a Staff, Polearm or a Spear and even a Lance.
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I have no problem with making a set more useful to one set than another ... but they shoud still bae avail to all applicable arches.
open up SS to other ATs ... lets be fair.
As your idea is to give four different melee sets to four different melee archetypes, instead of four melee sets to all four melee archetypes, yes, my misgivings are definitely with YOUR IDEA.
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My idea is to side-step this thematic speed bump by adjusting the look/feel of said set while balancing it to better fit the AT.
Again, you do not oppose my idea, you oppose the dev's vision. So you need to be posting in threads lobbying for sets to be ported, which I've noticed you really haven't...
Meanwhile, I'll be making suggestions that are a little more possible to get something done vs sitting on my hands and waiting 2+ years.
Also, I am not that stoked about any of the specific ideas posted here. Scythes (no matter what other media might say) are a very impractical weapon and not one that really fits Stalkers any better than does the idea of a giant Sword/Weapon does.
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Here's your chance now, Agge. I guess Stalkers just aren't thematically practical enough to wield large weapons...even on the premise of the set being themed as an *Executioner's Set*. Are you going to tell me now that Stalkers can't be executioners? Or that executioners didn't use large weapons like Axes or swords to behead people? Or thematically that Death doesn't silently stalk people nor carries a scythe in common media?
I guess I just don't understand why three very similar new sets should be made... when it looks like Stalkers might eventually get TW anyway, and when Staff Fighting is already going to be in the game soon enough. And besides the fact that ENTIRELY too many melee sets have been made recently... and since ATs that use melee already have the most possible combinations, that seems truly silly to me. There are many other ATs that need new powersets first. Melee has had its time, give it a rest until 2 or 3 Dominator sets have been created! |

First of all, if Titan Weapons isn't thematic for a subtle sneaky Stalker, then it's not particularly thematic for Scrapper or Tanker either. Either port Titan Weapons (or Shield Defense or other seemingly non-thematic sets) to Stalker, or pull TW from Scrapper and Tanker and have TW be Brute exclusive.
In addition to the last part, give Scraps, Tanks and Stalks a polearm set that *IS* thematic for them.
Titan Weapons (Brute): This would be an exclusive to Brute. The momentum mechanic could be expanded to take into account Fury by slightly lengthening the duration of momentum depending on how much fury you had when you received the momentum.
Shock Polearms (Tanker): An exclusive to Tanker. Customizations would focus on the hammers and axes of the 2-handed weapons. The mechanic it'd use could be something like 'Epicenter' where, beyond your ST attacks taunting the foes around you, there'd be a chance they'd also be damaged by the shockwave.
1. Batter (moderate ST smashing attack, KD)
2. Upward Swing (moderate ST smash attack, KU)
3. Strike Back (moderate ST smash attack, self +def)
4. Taunt
5. Pressure Wave (Self +ToHit, +chance of Epicenter damage)
6. Crippling Blow (superior ST smash attack, stun, -def, -res, -speed)
7. Downward Swing (high targeted AoE, KD)
8. Full Swing (extreme ST smash attack, stun, KB, +chance of Epicenter damage)
9. Explosive Strike (high PBAoE smash attack, KD)
I feel this would complement Tankers better than TW as it's a focus on good ST damage to take down (and keep busy) hard foes while throwing out damage to soften the minions. When Epicenter procs, it'd proc in a PBAoE and not per foe.
Staff Melee (Scrappers): An exclusive for Scrappers. We haven't witnessed the set and its Perfection mechanic in person. I can say it definitely looks scrappy, too finesse for Brute, too flashy for Tanker. Would stick with staves, spears and generally pole-weapons.
Deadly Edge (Stalker): An exclusive for Stalkers. Customizations would focus on edged two-handed weapons. So swords, scythes, spears. The mechanic it'd use could be called Deathblow and would be similar to what staff's Perfection mechanic would be except with only one form. Deathblow adds to a counter up to 5 for each critical you get or foes you kill. Placate expends the points on your next attack if you have 3 or more 'Deathblow' points. Deathblow = negative energy damage
1. Clean Slice (low lethal damage, chance of foe hold)
2. Killing Cut (moderate lethal damage, +1 deathblow)
3. Harvest Death (moderate cone lethal dmg, KD)
4. Executioner's Edge (Assassin's Strike)
5. Build Up
6. Placate
7. Fickle Edge (Targeted AoE high lethal dmg, foe -ToHit)
8. Reap (Superior ST lethal dmg, special +1 deathblow vs dead foe, does not drop hide) Basically, you can use this on an already dead foe and still remain hidden and get credit as if you killed them
9. Guillotine (Extreme ST lethal dmg, mag 5 sleep, self +res if attack defeats opponent)
Basically, more fine controlled 'crits', giving you the chance to pull off some good damage then focus your kills on a foe as often as possible, or save it up for big bursts in your AoE. The tier 9 is particularly useful in that, even if it doesn't kill the foe, you can outright stop the foe anyway and simply move on to a new target until Placate recharges then use your 'Deathblow's on it.