Widow Build


Celester

 

Posted

Let me know what you guys think. Soft capped defense with perma hasten and mindlink is down to a 20 second overlap.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

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lupan: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Poison Dart

  • (A) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Chance of Damage(Negative)
  • (5) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Recharge
Level 1: Combat Training: Defensive
  • (A) Defense Buff IO
Level 2: Combat Training: Offensive
  • (A) Accuracy IO
Level 4: Swipe
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Accuracy/Damage/Recharge
Level 6: Strike
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
Level 8: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Recharge Reduction IO
Level 12: Indomitable Will
  • (A) Endurance Reduction IO
  • (13) Endurance Reduction IO
Level 14: Spin
  • (A) Armageddon - Chance for Fire Damage
  • (17) Armageddon - Damage
  • (19) Armageddon - Damage/Endurance
  • (19) Armageddon - Accuracy/Recharge
  • (21) Armageddon - Accuracy/Damage/Recharge
Level 16: Lunge
  • (A) Hecatomb - Chance of Damage(Negative)
  • (17) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Damage
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
Level 18: Slash
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage
Level 20: Mask Presence
  • (A) Defense Buff IO
Level 22: Foresight
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Recharge
Level 24: Mind Link
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 26: Eviscerate
  • (A) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Placate
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 30: Mental Training
  • (A) Run Speed IO
Level 32: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Elude
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Red Fortune - Defense
  • (40) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
Level 41: Mu Lightning
  • (A) Performance Shifter - EndMod
  • (43) Decimation - Chance of Build Up
  • (43) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
Level 44: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (45) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Damage
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
Level 47: Electrifying Fences
  • (A) Endurance Modification IO
Level 49: Summon Striker
  • (A) Endurance Modification IO
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Numina's Convalescence - Heal
  • (50) Healing IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Recharge
------------



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Posted

Hi ,

Made a couple of minor adjustments, got you a little bit more Ranged def. Might be useful in some trials, might not >.>

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

http://www.cohplanner.com/mids/downl...ABFA035001E506

lupan: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Poison Dart -- Apoc-Dmg/EndRdx(A), Apoc-Dam%(5), Apoc-Dmg(5), Apoc-Dmg/Rchg(7), Apoc-Acc/Rchg(7)
Level 1: Combat Training: Defensive -- DefBuff-I(A)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Swipe -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15)
Level 6: Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 8: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 10: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), RechRdx-I(46)
Level 12: Indomitable Will -- EndRdx-I(A), S'fstPrt-ResDam/Def+(13)
Level 14: Spin -- Armgdn-Dam%(A), Armgdn-Dmg(17), Armgdn-Dmg/EndRdx(19), Armgdn-Acc/Rchg(19), Armgdn-Acc/Dmg/Rchg(21)
Level 16: Lunge -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(17), Hectmb-Dmg(21), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(27)
Level 18: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(23), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 22: Foresight -- GA-3defTpProc(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/Rchg(25)
Level 24: Mind Link -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(29), LkGmblr-EndRdx/Rchg(29), LkGmblr-Rchg+(50)
Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Placate -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 30: Mental Training -- Run-I(A)
Level 32: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(34), GSFC-ToHit(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Elude -- RedFtn-EndRdx(A), RedFtn-Def(39), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42)
Level 41: Mu Lightning -- P'Shift-EndMod(A), Decim-Build%(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(45)
Level 44: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 47: Electrifying Fences -- EndMod-I(A)
Level 49: Summon Striker -- EndMod-I(A)
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Heal-I(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
------------

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Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

Here is my build. I added self heal, and am over 65% defense. I have perma mind link, NO purples. This is a much cheaper build then the one you are using, and a higher defense. At same level soft cap is 45% at +1 50% at +2 it's 55% +3 is 60% and +4 is 65% so this build is soft capped for trials as well. Hope you like it, and have fun.

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Posted

Quote:
Originally Posted by Knightcri View Post
At same level soft cap is 45% at +1 50% at +2 it's 55% +3 is 60% and +4 is 65% so this build is soft capped for trials as well. Hope you like it, and have fun.
That's actually totally untrue, and has not been true for years. 45% is still softcapped against +4s, except in iTrials where the enemies have 64% base tohit instead of 50%, so the softcap there is 59%. Although tohit buffs and defense debuffs also abound in said trials, so going past 59% helps too.