Nightmare Control
Sounds like a cool idea. Sort of a dark twist on mind control. Reminds me of, uh... What's that guys name... Purple dude that uses nightmare stuff. M something. Dang it, this is going to bother me.
I suppose it'd depend on the recharges of the Frightwakes... The more I look at it the more it grows on me. Few things I'll note though:
The sleep on Blanket of Night is incredibly short. AoE sleeps on Dominators are usually 17.88seconds, the only ones shorter than that are Salt Crystals at 14.9seconds and Static Field, which pulses a 6.33second Sleep every 4seconds for 25seconds. I'd say bump it to the standard 17.88s. Though I question the value of a sleep in the set at all, given all the DoT/uncontrollable pet damage.
Cloak of Fear, as it currently stands, is a terrible power. MASSIVE accuracy penalty, a sizable end cost, tiny radius, and it's only mag2. If Doms(and subsequently Controllers) were to get it (as primary control archetypes) then I'd hope the magnitude would get upped to mag3 (or the power was allowed to stack the current mag2), the radius was increased to at least 12 feet, and the base accuracy was increased to 1.0 (75% chance to hit), or 0.9 (67.5% to hit). Currently CoF has a 0.67 base accuracy mod, which is only a 50.25% chance to hit. It needs 3 accuracy SOs just to be remotely reliable, and that's only against even cons, heaven help you if you're fighting +3 or +4s.
I would also suggest that Nightmare have either Dark Blast, Gloom or Life Drain added. It has no single target attacks at all, and all current pets, save Fire Imps, have a ranged attack(or control) to use against flying mobs.
The sleep on Blanket of Night is incredibly short. AoE sleeps on Dominators are usually 17.88seconds, the only ones shorter than that are Salt Crystals at 14.9seconds and Static Field, which pulses a 6.33second Sleep every 4seconds for 25seconds. I'd say bump it to the standard 17.88s. Though I question the value of a sleep in the set at all, given all the DoT/uncontrollable pet damage.
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Cloak of Fear, as it currently stands, is a terrible power. MASSIVE accuracy penalty, a sizable end cost, tiny radius, and it's only mag2. If Doms(and subsequently Controllers) were to get it (as primary control archetypes) then I'd hope the magnitude would get upped to mag3 (or the power was allowed to stack the current mag2), the radius was increased to at least 12 feet, and the base accuracy was increased to 1.0 (75% chance to hit), or 0.9 (67.5% to hit). Currently CoF has a 0.67 base accuracy mod, which is only a 50.25% chance to hit. It needs 3 accuracy SOs just to be remotely reliable, and that's only against even cons, heaven help you if you're fighting +3 or +4s.
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Again, got lazy towards the end, but I totally agree. How about a Penumbral Grasp equivalent for the beast? I'm picturing something like a black colored Greater Devoured covered in black tendrils aura.
And yet we have Spore Burst in Plant control. You're very right about it being lengthened, I must have been looking at the lvl 1 values. The idea for the power was to make it somewhat of a useful cross between Spore Burst and Fearsome Stare. It's also there to not take, again reflecting Spore Burst.
Heheh, got lazy while building it so I didn't check the actual values on CoF. Something like a cross between Chill of Night(that PBAoE that Dark Servant runs) and Cloak of Fear would probably better fit the set. With increased accuracy, that is. Again, got lazy towards the end, but I totally agree. How about a Penumbral Grasp equivalent for the beast? I'm picturing something like a black colored Greater Devoured covered in black tendrils aura. |
Chill of the night/fear aura would be A-Ok.
For the Nightmare, if it gets Penumbral Grasp, the length of the DoT on it should really be condensed. It's currently 5ticks over 9.2 seconds. Honestly I'd like ALL single target immobilizes to get their dot shortened to 4.2seconds, which matches the DoT on control set Holds. 9.2seconds is just too damned long (Particularly for Controllers, who rely on their single target immobilizes for a large chunk of their pre-pet damage).
And yet we have Spore Burst in Plant control. You're very right about it being lengthened, I must have been looking at the lvl 1 values. The idea for the power was to make it somewhat of a useful cross between Spore Burst and Fearsome Stare. It's also there to not take, again reflecting Spore Burst.
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Heheh, got lazy while building it so I didn't check the actual values on CoF. Something like a cross between Chill of Night(that PBAoE that Dark Servant runs) and Cloak of Fear would probably better fit the set. With increased accuracy, that is. |
Again, got lazy towards the end, but I totally agree. How about a Penumbral Grasp equivalent for the beast? I'm picturing something like a black colored Greater Devoured covered in black tendrils aura. |
the main purpose of a control set is to control the pace and flow of battle, not to do damage, so while damage is important, make sure your pet's main task is to control the enemy
Ivy immobilizes and slows
Rocky and Phanty taunt
Frosty freezes and slows
Spot holds and kbs
the only set with pets that don't have a control aspect is Fire, and that's due to Fire's semi-hybrid status
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Right, right. He should have a Taunt effect, much like Animate Stone. I could see Soul Drain being OP'd on something like this though, maybe swap that for Touch of Fear or a Touch of Fear/Lifedrain combo? Maybe even its own Fearsome stare? That might be even more OP.
The idea with Blanket of Night is to be somewhat of a cross between Spore Burst and Fearsome Stare. Rather than beginning a fight with the AoE immob, you might start with Blanket of Night, decreasing their ToHit drastically - much like the purpose of Fearsome Stare. (This allows it to have some use during battle as well rather than sit there unused like Spore Burst might be.) Then you run in with the Chill of the Night/Cloak of Fear toggle, decreasing their tohit even further while adding Fear to the mix. Thinking about it now, what I WOULD add to Blanket of Night is that it does not aggro and has a 45 cone.
All control sets have arguably skipable powers. They're marginally useful, but generally the rest of the set carries the control well enough. I wanted to keep at least one skipable power in the set and Blanket of Night is it. I also am a big fan of Cone attacks, bouncing around to find the best positioning is a lot of fun for me.
What I'm debating is even keeping the AoE Immob at all because I want the set to be more similar to Illusion. It also really messes with the fear and sleep components. The TAoE Hold could be turned into a PBAoE like Flash. What would you say to a single target Sleep @Mag3.5 with a -Tohit and damage similar to Mesmerise? Goes perfectly with the theme, I think.
I'll update the original post with edits later tonight.
I'm not one to haggle over durations and mechanics, I'm not a numbers guy. But for sheer concept alone, I would play this in a heartbeat.
Bravo!
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Alright, here are the edits:
-Still have to add all the recharges/end costs/etc.
-While I like the presence of Penumbral Grasp within the set, I feel like Frightwake could replace it and something else could take Frightwake's spot. Maybe even Tenebrous Tentacles.
Tier 1: Penumbral Grasp
(ripped right from Darkness Manipulation)
Mag 3 Single Target Immobilize
5 ticks of Negative Energy Damage (On par with Ring of Fire)
-5.25 Tohit on target for 10s
Tier 2: Midnight Creep
(Petrifying Gaze animation with Dark Blind effects on target)
Single Target Mag 3 Hold
Negative Energy Damage (on par with Blind)
-5.25 ToHit on Target for 10s
Tier 3: Blanket of Night
(Smoke and Mass Hypnosis combined, animates like Tenebrous Tentacles minus
tentacles)
Mag 3 40º Cone Sleep for 17s
-10.00 ToHit on Target for 30s
Tier 4: Eyes Shut Tight
Targeted Mag 3.5 Sleep for 30s
Targeted Mag 3.5 Fear for 1min
Moderate Negative Energy Damage
Tier 5: Frightwake - Awaken the worst fears in targeted foe and bring them into reality. The summoned creature varies with each opponent, but will torment them while doing moderate Negative Energy damage. The creature will fade away after a time or when the enemy is defeated.
Pet, summon "Terror" on target, duration linked to target hit points or 30 seconds,
whichever reaches 0 first
+Touch of Fear
+Dark Blast
+Def Smash/Lethal/Melee
EDIT+Taunt
Tier 6: Haunting Shadows
Toggle PBAoE
Target -10.5 ToHit
Target Mag2 Fear(You have Frightwakes/Nightmares for Mag3 fear)
30% Chance for Mag3 Immobilize on target for 10s(non-damaging Penumbral Grasp)
1.01 End/sec
75% Accuracy
Tier 7: Midnight Terror
(Recolored version of Ghost Widow's AoE Hold)
Typical Targeted AoE Hold stats
Tier 8: Frightwake Gateway - You open a portal into the dark thoughts of a group of enemies. For every enemy in its radius, Frightwake Gateway sucks away bad thoughts, decreasing their damage output and summoning small creatures that do minor Negative Energy damage. The gateway may even cause some foes to forget about the battle entirely and stand there, lost in their thoughts. The creatures are bound to the gateway and will not stray far from it. They will pass when the gateway fades away.
Click Summon pet Frightwake Gateway - Duration 60s, Recharge 90s, End Cost 26
AoE -15% Damage on Target for 20s
AoE -50% Perception, -10 Tohit on Target, 20% chance
+Summon underling "dark imp" on target, duration linked to hit points of Frightwake Gateway or self, whichever reaches 0 first)
Dark Imp(living Hellfire model w/dark aura) -
+Def Smash
+Shadow Punch - Minor Neg Energy damage
Tier 9: Nightmare - You are able to summon a monstrosity that strikes fear into the hearts of your foes. The beast thrives on the subconscious energy of surrounding enemies, harvesting it to increase its own abilities. The Nightmare will close in on its adversaries, mauling and decimating them with Negative Energy attacks.
Click Summon pet Nightmare
EDIT+Smite(+Mag3 Fear)
EDIT+Penumbral Grasp
EDIT+Frightwake
+Rise to the Challenge,
EDIT+Taunt
EDIT+Def All except Energy
Dominators, countrymen, Developers! Lend me your EARS!
For there is a travesty among the control sets! Yes! A travesty!
We have no Dark Control! (And doms don't get Illusion)
So what would be a counterpart to Illusion that Doms could get?
You guessed it, Nightmare control.
"You manipulate the dark thoughts within your foe's subconscious mind, drawing out their inner terrors and using this negative energy against them."
I created this set with the goal to keep it strictly balanced with the other control sets, but with its own flavor so that it would be fun while keeping it "Dev friendly." Overall, I believe it would play somewhat like a cross between Plant and Illusion or maybe its more unique than that. Let me know what you think.
Tier 1: Penumbral Grasp
(ripped right from Darkness Manipulation)
Mag 3 Single Target Immobilize
5 ticks of Negative Energy Damage (On par with Ring of Fire)
-5.25 Tohit on target for 10s
Tier 2: Midnight Creep
(Petrifying Gaze animation with Dark Blind effects on target)
Single Target Mag 3 Hold
Negative Energy Damage (on par with Blind)
-5.25 ToHit on Target for 10s
Tier 3: Penumbral Void
(Casting animation is like a fast Dark Pit, then explodes outward from target)
Targeted AoE Mag 3 Immobilize
2 ticks of Negative Energy Damage
-5.25 ToHit on target for 10s
Tier 4: Blanket of Night
(Smoke and Mass Hypnosis combined, animates like Tenebrous Tentacles minus
tentacles)
Mag 3 40º Cone Sleep for 10s
-10.00 ToHit on Target for 30s
Tier 5: Frightwake - Awaken the worst fears in targeted foe and bring them into reality. The summoned creature varies with each opponent, but will torment them while doing moderate Negative Energy damage. The creature will fade away after a time or when the enemy is defeated.
Pet, summon "Terror" on target, duration linked to target hit points or 30 seconds,
whichever reaches 0 first
+Touch of Fear
Minor Negative energy damage
+Def Smash/Lethal
Tier 6: Cloak of Fear
(copypasta from Dark Armor)
Tier 7: Midnight Terror
(Recolored version of Ghost Widow's AoE Hold)
Typical Targeted AoE Hold stats
Tier 8: Frightwake Gateway - You open a portal into the dark thoughts of a group of enemies. For every enemy in its radius, Frightwake Gateway sucks away bad thoughts, decreasing their damage output and summoning small creatures that do minor Negative Energy damage. The creatures are bound to the gateway and will not stray far from it. They will pass when the gateway fades away.
Click Summon pet Frightwake Gateway
AoE, -15% Damage on Target
+Summon underling "dark imp" on target, duration linked to hit points of Frightwake
Gateway or self, whichever reaches 0 first)
Dark Imp -
+Shadow Punch - Minor Neg Energy damage
Tier 9: Nightmare - You are able to summon a monstrosity that strikes fear into the hearts of your foes. The beast thrives on the subconscious energy of surrounding enemies, harvesting it to increase its own abilities. The Nightmare will close in on its adversaries, mauling and decimating them with Negative Energy attacks.
Click Summon pet Nightmare
+Shadow Maul
+Rise to the Challenge
+Soul Drain
+Def Melee, Range, vulnerable to Energy