Heroic Patron Power Pools


Adeon Hawkwood

 

Posted

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Originally Posted by Talen Lee View Post
I do mind if the total work involved in getting a hero patron is easier and faster than going villain and coming back. I do mind if the powers are different because then you're opening up the exact same problem for villains, and it becomes a 'screw you, I got mine' concern.
That doesn't make sense, because the idea behind Hero patron pools is giving heroes a patron pool they can access as easily as villains can. And yes, they should be different. Right now, if I want my level 45 Hero Tanker to grab Soul (because it fits her concept), I have to switch sides temporarily to grab the patron pool. On the other hand, if a villain wants to grab, say, Olympian Mastery (from Ms. Liberty), they would have to do the same work a hero has to do to grab a villain PPP. That is parity.


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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Originally Posted by Talen Lee View Post
Make 'em change based on what alignment you are.
That was sort-of what was done during the GR Beta. It was changed due to the fact that it was annoying to have to switch sides for a respec just to keep the Epic pool you wanted (and this applied both to Villains who wanted an APP and Heroes who wanted a PPP). In the end they changed it to the more rational "use any pool you have unlocked regardless of current alignment" system that we have now.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
I do mind if the total work involved in getting a hero patron is easier and faster than going villain and coming back. I do mind if the powers are different because then you're opening up the exact same problem for villains, and it becomes a 'screw you, I got mine' concern.
This doesn't make sense to me. If you're a hero and want a vPPP go villain. if you don't want to do the work or don't like the thought, take the APPs or "hopefully" take heroPPP. it would work the exact same for villains. how is that a " 'screw you, I got mine' concern " That concern currently can only come out of a "born" villain's mouth.


 

Posted

Right now, if anyone wants a patron power they have to do the patron arc; heroes have an additional gating of 22 missions ahead of that over four days. If the idea of spending that much time and effort to get a power you like is too much for a hero, it should be too much for a villain too.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
Right now, if anyone wants a patron power they have to do the patron arc; heroes have an additional gating of 22 missions ahead of that over four days. If the idea of spending that much time and effort to get a power you like is too much for a hero, it should be too much for a villain too.
but villains ALREADY have the PPP that they can do missions to get.heroes don't.
The question should be the same for either side ... "do I want the APP, MY PPP, or the enemy PPP?"

The other option (like I stated before): Make a hero arch where you are trying to arrest a villain or training leader, during the missions you [click glowies] for training information on a PPP. Once you see all 4 patrons the last mission you find and fight the trainer or villain, they escape leaving you with the final piece to unlocking the PPP.

There, heroes could unlock PPP in the same way villains can ... though a story arch.

As it stands it's niether balanced nor does it work for those that don't like the thought of their hero going villain.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
Right now, if anyone wants a patron power they have to do the patron arc; heroes have an additional gating of 22 missions ahead of that over four days. If the idea of spending that much time and effort to get a power you like is too much for a hero, it should be too much for a villain too.
Agreed, so to make it fair either:
1. The gate should be removed entirely
2. The 22 missions requirement should be removed for heroes (making ti one arc for either side)
3. A new set of pools should be added that require one arc for heroes and one arc + 22 missions for villains.


 

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I'm pretty sure this discussion is just going in circles at this point.


 

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Originally Posted by Adeon Hawkwood View Post
Agreed, so to make it fair either:
1. The gate should be removed entirely
2. The 22 missions requirement should be removed for heroes (making ti one arc for either side)
3. A new set of pools should be added that require one arc for heroes and one arc + 22 missions for villains.

These are pretty much the logical conclusions. The advantage of the third is that it means everyone gets something and no-one loses anything. The second doesn't quite work with the current PPP. The first, I'm a little confused about. Could you explain what you mean?


 

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Originally Posted by Taveena View Post
These are pretty much the logical conclusions. The advantage of the third is that it means everyone gets something and no-one loses anything. The second doesn't quite work with the current PPP. The first, I'm a little confused about. Could you explain what you mean?
I think that first option just means "Let the heroes access the Patron Power Pools without needing to go villain(and back)"


 

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Originally Posted by Twilightdusk View Post
I think that first option just means "Let the heroes access the Patron Power Pools without needing to go villain(and back)"
To expand, I think it meant 'take out the arcs' and just have heroes and villains access them like Epic pools (as in, hit 35).


 

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Originally Posted by Agent White View Post
To expand, I think it meant 'take out the arcs' and just have heroes and villains access them like Epic pools (as in, hit 35).
That is what I'd prefer and would probably be the easiest solution.


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Originally Posted by Aura_Familia View Post
That is what I'd prefer and would probably be the easiest solution.
I'd be okay with that.


 

Posted

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Originally Posted by Taveena View Post
These are pretty much the logical conclusions. The advantage of the third is that it means everyone gets something and no-one loses anything. The second doesn't quite work with the current PPP. The first, I'm a little confused about. Could you explain what you mean?
I'd disagree with you as to the preferred order. To me the order I listed them in is my preferred order.

Option 1: Removing the gate entirely means everyone gains something, heroes gain more but they had less to start with.

Option 2: Introducing a Hero arc to unlock them means that heroes gain something bringing them to parity with villains which is fair.

Option 3: I consider this the least desirable option. While it is technically fair I don't really want new patron power pools for either side. If the devs are going to implement new Epic power pools I'd much rather see new generic APPs than new Patron pools.