Please Critique - Bots/Traps MM - Mids Export Included


plainguy

 

Posted

Hello everyone. I'm really hoping for some insight into how to squeeze that last few percent of success out of my build. I didn't have any feedback the last time I posted, so I was kinda flailing about in the dark to even come up with this revision, so please, help a lady out. Right now I'm softcapped to M/R/AOE with my protbots shield, drones and assault are at I think 51% M/R/AOE with prot shields, and the protbots themselves are at like 38% M/R/AOE. 45% global recharge, lots of nasty procs in things. Any suggestions to squeeze out a bit more performance would be greatly appreciated.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

ISSaMS: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Battle Drones EdctM'r-Acc/Dmg(A), EdctM'r-Dmg/EndRdx(3), EdctM'r-Acc/EndRdx(3), EdctM'r-Acc/Dmg/EndRdx(5), EdctM'r-Dmg(5), EdctM'r-PetDef(7)
Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops Ragnrk-Knock%(A)
Level 4: Aid Other Numna-Heal/Rchg(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15)
Level 6: Equip Robot EndRdx-I(A)
Level 8: Hover Krma-ResKB(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 10: Acid Mortar LdyGrey-%Dam(A), ShldBrk-%Dam(19), Achilles-ResDeb%(19), Posi-Dam%(21)
Level 12: Protector Bots BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg/EndRdx(23), DefBuff-I(25), DefBuff-I(25)
Level 14: Aid Self Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 16: Force Field Generator S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(29), S'dpty-EndRdx/Rchg(29), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(31), LkGmblr-Rchg+(31)
Level 18: Fly Zephyr-ResKB(A)
Level 20: Poison Trap Lock-%Hold(A), NrncSD-Dam%(33), G'Wdw-Dam%(33), UbrkCons-Dam%(33), GladNet-Dam%(34), RechRdx-I(34)
Level 22: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 24: Triage Beacon H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(37), H'zdH-Heal/Rchg(37), H'zdH-Heal/EndRdx/Rchg(39), H'zdH-Heal(39)
Level 26: Assault Bot SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(39), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-PetResDam(40), S'bndAl-Build%(42)
Level 28: Seeker Drones Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 30: Provoke Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 32: Upgrade Robot EndRdx-I(A)
Level 35: Trip Mine Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48)
Level 38: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(50), GSFC-ToHit/EndRdx(50), GSFC-Rchg/EndRdx(50)
Level 41: Charged Armor S'fstPrt-ResDam/Def+(A)
Level 44: Assault EndRdx-I(A)
Level 47: Afterburner LkGmblr-Rchg+(A)
Level 49: Resuscitate RechRdx-I(A)
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 2: Swift Flight-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(13)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
7.5% DamageBuff(Smashing)
7.5% DamageBuff(Lethal)
7.5% DamageBuff(Fire)
7.5% DamageBuff(Cold)
7.5% DamageBuff(Energy)
7.5% DamageBuff(Negative)
7.5% DamageBuff(Toxic)
7.5% DamageBuff(Psionic)
5% Defense
10.81% Defense(Smashing)
10.81% Defense(Lethal)
10.81% Defense(Fire)
10.81% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
3% Defense(Psionic)
11.13% Defense(Melee)
11.13% Defense(Ranged)
11.13% Defense(AoE)
1.8% Max End
3% Enhancement(Stun)
3% Enhancement(Accuracy)
45% Enhancement(RechargeTime)
3% Enhancement(Heal)
3% Enhancement(Immobilize)
10% FlySpeed
78.31 HP (9.75%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 4.4%
MezResist(Held) 7.7%
MezResist(Immobilize) 2.2%
MezResist(Sleep) 2.75%
MezResist(Stun) 6.6%
8% (0.13 End/sec) Recovery
38% (1.27 HP/sec) Regeneration
10% Resistance(Smashing)
12.5% Resistance(Lethal)
11.26% Resistance(Fire)
11.26% Resistance(Cold)
10% Resistance(Energy)
11.88% Resistance(Negative)
11.26% Resistance(Toxic)
11.26% Resistance(Psionic)
10% RunSpeed






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Posted

We have two totally different ways of building a toon. Can you be more specific when you say you want to squeeze out a bit more performance? More recharge? More defence?

Recharge is very important to a trapper. For instance, it is possible to do perma pgt's -regen. Your build has a 18 second window where the spawn is not being debuffed by it.

Your acid mortar is down for 2 seconds. You should at least have some overlap with 2 out, if not 2 out all the time.

Do you fly/hover with this toon atm? I ask because I find laying down my traps to be a pita while hovering.

For knockback protection, I recommend either 4, or 12. Just about anything that gets through mag 4 protection will go through mag 8.

I have included my build just to give you some different ideas on how to slot some things like the bots and traps.

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Posted

I'm not really sure WHAT I'm looking for to improve it, other than probably recharge. I've got enough defense to be happily over the softcap, even if I don't have that much of a buffer against debuffs, I'm still happy where I am there. I'd always be happy with more recharge in the build, though. With that said, yes I do hover, and without too much trouble putting down traps since I've gotten used to skimming the ground for that. Also, I don't really want to change which pools I have beyond Mu. I'd be willing to sacrifice that one if it would help me improve overall