Time question???????
According to the description it's "you and nearby allies". I haven't played a Time Manipulator to 32/38 yet so I can't say from experience, but I doubt they'd put that in the description if it didn't also effect the caster.
The +Recharge does affect you. However, two things to keep in mind:
1) There is a recharge cap, so there's only so much you can increase your recharge.
2) Burnout will not affect Hasten, I believe. It only affects primary/secondary powers, not pool powers.
There's also the "effective" recharge cap, where you are limited by endurance and the necessity of doing stuff, too. Having +400% recharge is only great if it provides a tangible benefit over +200% recharge. If you are limited by endurance and animation times at 200% recharge, then adding another 200% recharge on top of that won't make you any better.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Does chronoshift also give the individual who uses the power a recharge bonus or is it to allies only?
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I was thinking, could you use hasten, then chronoshift, then burnout then back to hasten again and chronoshift again, would that make you a recharge machine? I think it would possible make your team a recharge machine as well. |
Whats gives better on recharge on powers in list Accelerate Metabolism or Chronoshift? |
I don't think you can make chronoshift perma.
It does however require a metric ton of +recharge and clicking the power (since you can only have 1 auto power).
[EDIT] I just checked my current build and with 78.8% recharge, hasten, farsight, and chronoshift are all permanent. NOTE: The +rchg of chronoshift lasts 90 seconds, the +regen and +recovery only last 30 secs, so it isn't truly permanent, but the most important part of it (IMHO) is.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Not true, it is definitely possible without Incarnate buffs.
It does however require a metric ton of +recharge and clicking the power (since you can only have 1 auto power). [EDIT] I just checked my current build and with 78.8% recharge, hasten, farsight, and chronoshift are all permanent. NOTE: The +rchg of chronoshift lasts 90 seconds, the +regen and +recovery only last 30 secs, so it isn't truly permanent, but the most important part of it (IMHO) is. |
This is fixed on the Beta server, and the fix should go live with i21.5/Media Blitz (or whatever they're calling it).
Does chronoshift also give the individual who uses the power a recharge bonus or is it to allies only?
I was thinking, could you use hasten, then chronoshift, then burnout then back to hasten again and chronoshift again, would that make you a recharge machine? I think it would possible make your team a recharge machine as well.
Whats gives better on recharge on powers in list Accelerate Metabolism or Chronoshift?