Spinning Strike half crit?


Death_Adder

 

Posted

I just saw someone in game mention that Spinning Strike on his Stalker only did a half crit. Spinning Strike does its damage in 2 ticks. A full crit should equal the sum of both ticks. According to this player, the crit was only equal to one tick.

I just looked at the power in Mids', and there it is showing the full crit. Unfortunately I haven't gotten around to rolling my Street Justice Stalker yet. Can anyone else confirm this in game? If so please /bug it.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
I just saw someone in game mention that Spinning Strike on his Stalker only did a half crit. Spinning Strike does its damage in 2 ticks. A full crit should equal the sum of both ticks. According to this player, the crit was only equal to one tick.

I just looked at the power in Mids', and there it is showing the full crit. Unfortunately I haven't gotten around to rolling my Street Justice Stalker yet. Can anyone else confirm this in game? If so please /bug it.
Spinning Strike is a finisher, and does more damage based on the combo level. The extra damage from the combo is not doubled, only the damage it would do at combo level 0. This may be what they are seeing.


 

Posted

I'm beginning to wonder if this was actually an oversight. I'm not sure how they can justify not giving a full critical to Scrappers and Stalkers (but especially to Stalkers who rely on their criticals more) when Brutes get the full benefit of their Fury added to whatever combo level damage they are doing. Same for Tanker bruising really.

It would hardly be a surprise as there are STILL some pool powers that don't crit at all (while others do) and then still other powers like Fireball and Burst which critical for 100% instead of 50% as all other AoEs do. And those have been like that for awhile.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Guys stalker issues just aren't important.

Many more pressing issues have to be covered first.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Zem View Post
I'm beginning to wonder if this was actually an oversight. I'm not sure how they can justify not giving a full critical to Scrappers and Stalkers (but especially to Stalkers who rely on their criticals more) when Brutes get the full benefit of their Fury added to whatever combo level damage they are doing. Same for Tanker bruising really.
I PM Synapse about this issue when I tested SJ. He is worried that a full critical from a combo 3 is going to do too much damage (especially at early levels), which I kinda agree.

I also agree that Brute gets more benefit from SJ due to Fury increasing combo damage.

I guess the more logical way is to not allow Fury increase every damage! It's ridiculous that they allow Fury to increase Burn damage too. If they get rid of that, then everything else seems to be more balanced. :P


I think most people are happy with current SJ damage output so adding more critical damage seems to be too much. A full critical combo 3 Uppercut does more than a critical Assassin Strike.

The only problem I have with Stalker SJ is the loss of Rib Cracker. That attack just looks cool and the debuffs are useful. I really hope Synapse can increase Shin Breaker's damage a bit more to make up for the loss of resistance debuff. He said he may look into Shin Breaker later. I left this game right when VIP freedom came out and I haven't really followed up on new stuff.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Zem View Post
I'm beginning to wonder if this was actually an oversight. I'm not sure how they can justify not giving a full critical to Scrappers and Stalkers (but especially to Stalkers who rely on their criticals more) when Brutes get the full benefit of their Fury added to whatever combo level damage they are doing. Same for Tanker bruising really.
When Shield Defense and Kinetic Melee were released, there was much discussion on the brute forums about their superiority on Scrappers over Brutes.

Percentage-based damage buffs don't shine on Brutes because the AT has mediocre melee damage scaling (75% vs. 112.5% for a Scrapper, 80% for a Tanker, or 100% for a Stalker) balanced by the damage boost from Fury. This means that for Brutes, %dmg buffs are 33.3% less effective than they are for scrappers (this is before accounting for crits!). This inferior scaling makes abilities like Power Siphon (KM) and Against All Odds (SD) greatly favor Scrappers.

These same percentage-based damage buffs are further enhanced for Scrappers because they multiply the damage of crits (not unlike how Fury multiplies the damage of SJ's combo bonuses).

Brutes' benefiting from Fury's effect on combo bonus damage in Street Justice is just the flipside of this scaling disparity. Where Brutes get shafted by sets with %dmg buffs because their base damage scaling is cripple to balance Fury, Scrappers (and Stalkers) get "cheated" on sets with raw bonus damage effects (i.e. Street Justice combo damage, Fiery Embrace in /FA, etc.).

Scaling disparity is a two-way street.


50 Bots/Traps MM, 50 Thugs/Pain MM, 50 Demons/Thermal MM
*Stuck in a single-AT rut since 2006*

 

Posted

Quote:
Originally Posted by Kodoku View Post
These same percentage-based damage buffs are further enhanced for Scrappers because they multiply the damage of crits (not unlike how Fury multiplies the damage of SJ's combo bonuses).

Brutes' benefiting from Fury's effect on combo bonus damage in Street Justice is just the flipside of this scaling disparity. Where Brutes get shafted by sets with %dmg buffs because their base damage scaling is cripple to balance Fury, Scrappers (and Stalkers) get "cheated" on sets with raw bonus damage effects (i.e. Street Justice combo damage, Fiery Embrace in /FA, etc.).

Scaling disparity is a two-way street.
Stalker gets screwed even more by not having 1. Shield and 2. Fiery Aura.

I can sort of see the argument between Scrapper VS Brute but Stalker's inferior "raw" damage is balanced by having more Critical chance with more teammates so attacks that cannot score critical are imbalanced for Stalker (hint hint!!! 3 out of 4 Epic sets cannot critical).

I am not too sure if the argument that Brute should benefit from Fury buff even from secondary attacks (that cannot critical for Scrapper/Stalker) is valid enough because Brute should never out-damage Scrapper and Stalker to begin with. Brute has more HP Cap and Resistance Cap than those two. And Fury buffs Brute's damage way more efficient than the typical Build Up buff. Brute can increase Fury ratio on his own, while a soloing Stalker can never increase team-critical buff.

With SJ, Brute's fury buffs combo finisher base damage and then gets amplified again with 3 combo points.

So Brute fans asking to deal same damage as Scrapper (or Stalker) is just not going to work. And they shouldn't be surprised that Kinetic Melee works better on Scrapper because Scrapper should deal more damage than Brute, period. I never understand why Brute players think they "should" out-damage Scrapper and Stalker. They want higher survival, higher damage and better aggro management. The damage scaling disparity shouldn't be a two-way street. It should ONLY be one-way street that favors Stalker/Scrapper.

Sadly, Kinetic Melee is really the ONLY melee set that the dev paid more attention to the Stalker needs. They added build up refresh.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I PM Synapse about this issue when I tested SJ. He is worried that a full critical from a combo 3 is going to do too much damage (especially at early levels), which I kinda agree.

I also agree that Brute gets more benefit from SJ due to Fury increasing combo damage.

I guess the more logical way is to not allow Fury increase every damage! It's ridiculous that they allow Fury to increase Burn damage too. If they get rid of that, then everything else seems to be more balanced. :P


I think most people are happy with current SJ damage output so adding more critical damage seems to be too much. A full critical combo 3 Uppercut does more than a critical Assassin Strike.

The only problem I have with Stalker SJ is the loss of Rib Cracker. That attack just looks cool and the debuffs are useful. I really hope Synapse can increase Shin Breaker's damage a bit more to make up for the loss of resistance debuff. He said he may look into Shin Breaker later. I left this game right when VIP freedom came out and I haven't really followed up on new stuff.
Like stalkers are too good now? I still don't understand why only 1 tick of the spinning strike crits.


 

Posted

Quote:
Originally Posted by MAD UMLAUTS View Post
Like stalkers are too good now? I still don't understand why only 1 tick of the spinning strike crits.
Funny isn't it? I can go read about Brutes and Scrappers soloing Task Forces, AVs, Pylons, and whatever.... but we gotta make sure STALKERS aren't too powerful?

Successful so far!


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!