Fire/Storm Buzzsaw
One thing I found was that notching up the diff to anywhere from x3 to x8 depending on what you're facing also helps.
Defeating more mobs = more insps. It's like being a CEBR Brute without the defecit of playing at level 1.
With the wide variety of AoE controls, if there's 8 in a spawn or 3, it makes little difference when they're stunned/held. But more mobs = more insp drops.
I tend to mow down the first group, eat all the dropped insps, then mow down the next group and chew on the insps dropped from them. Rinse/repeat. With a couple of purples, oranges and maybe a BF or 2 in there, your defence is increased quite dramatically.
If you're enjoying it as much as you are right now, why change it? That's what I love about Fire/Storm. There are so many ways to skin a cat.
-H
One thing I found was that notching up the diff to anywhere from x3 to x8 depending on what you're facing also helps.
Defeating more mobs = more insps. It's like being a CEBR Brute without the defecit of playing at level 1. With the wide variety of AoE controls, if there's 8 in a spawn or 3, it makes little difference when they're stunned/held. But more mobs = more insp drops. I tend to mow down the first group, eat all the dropped insps, then mow down the next group and chew on the insps dropped from them. Rinse/repeat. With a couple of purples, oranges and maybe a BF or 2 in there, your defence is increased quite dramatically. If you're enjoying it as much as you are right now, why change it? That's what I love about Fire/Storm. There are so many ways to skin a cat. -H |
I ran 2 TF's last night with the non-smoke version above and it was so much damn fun.
Though mez and pulling aggro is no bueno and I dirt napped more than a few times. Was still fun as hell though. Maybe when I get rise of the phoenix I wont worry so much about getting owned in the face.
Rotation: Flashfire, Fire Cages, Fireball, move in for Hot Feet, Snow Storm on chosen anchor while running in, Freezing Rain, Fire Cages again, Thunderclap, Lightning Storm, Tornado, Fire Cages (or Char on stubborn ones) - Everything that isn't a Boss is dead now.
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Ghost Widow owns my azz = no mez prot extra super sucks |
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I know you want to use Fireball early in your attack chain so that it's recharged sooner, but I would recommend trying to move Freezing Rain before Fireball so that you still get the 30% resistance debuff on Fireball's damage.
/sigh feel silly not realizing that...thank you Depending on how far you're planning to incarnate this character, you can of course pick up the destiny Clarion for permanent mez protection. |
The first four 'irritates' on your list can be cured by Incarnate Powers. BAFs for a fire/storm are a walk in the park, since they can do a choke point by themselves. Even better if you can convice a emp to keep the loving coming your way with perm AB.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
The first four 'irritates' on your list can be cured by Incarnate Powers. BAFs for a fire/storm are a walk in the park, since they can do a choke point by themselves. Even better if you can convince an emp to keep the loving coming your way with perm AB.
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I have learned that there are a ton of AT's out there that have +Recv and +Rech Buffs.
That being said unless I'm solo on a choke point I rarely run out of END.
So I actually went with Spiritual instead of Cardiac. Now this is fun!
Highspeed Buzzsaw Chaos
I think I'll build both for when I solo though because I do run close to the edge and I think I may need to rethink my take on Ranged capping.
Positional Def is superior in every way and I can't put everyone in my hurricane to reach capped def. Which equates to nearly 99% of my dirt naps - ranged heavy hitters.
Now that I have all of the above knowledge to pull from, I'm fairly certain that I can create a superior build and still maintain all the goodies that I personally like to play with.(don't hate on teleport :P )
Not to mention anyone interested in reading this as sort of a walk through build process can always sub in and out the Extra slots that seem to come up in builds nowadays.
I'm also certain now that with Cardiac factored into the build I can replace a lot of the +rec with Ranged Def while maintaining the +End to work with Cardiac.
Well here's for hoping.
I'll post it up once I'm done for your perusal.
-30% is the base unenhanced value of Hurricane, the -47.26 is the value with the enhancements you have slotted. Same thing with Smoke unenhanced vs enhanced.