Illusion\POison control - Proposed build
Switched in some purple sets, and most of the panacea set. Pretty expensive build now, but build is at 141% recharge before hasten. Also slotted a winters gift in so you have resistance to recharge debuffs, which perma pa will appreciate. Oh, and if losing recall friend is a deal breaker, sorry.
Conversely, to keep everything as it is and keep the cost down get your spiritual alpha slotted.
Its an interesting combination. Will freaking wreck av's and probably gm's.
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First, I disagree with switching out Frost Breath for Ice Storm for an Illusion controller. Frost Breath is all up-front damage, which is far better to leverage illusory damage. Ice Storm is all DoT and foes can run out of the area since Illusion has no way to hold them in the area.
As for the first build, it is pretty good. I see a few small tweeks and things I might change:
SI has no EndRdx in it, which means that you won't be able to run it when you are running other stuff. You might consider: put a Celerity Stealth in Super Speed, and then swap out SI for GI. You can still put that LotG in GI, and it will be more useful. Most of the time running around, you can rely upon SS+Stealth IO. In battle, you can fire off GI, then turn off Super Speed and keep your invisibility.
You appear to be going for S/L defense, but missed the chance to get an extra 3.75% from Siphon Insight. Move a slot to Weaken . . . you could use the 4th slot in Stamina or the 4th slot in Health.
Your powers have pretty good accuracy, so you can probably skip that Kismet proc . . . except you may want to swap in the Acc/End/Rech for the DefDeb/End/Rech in Envenom. Also, use the Quad with Acc to replace the triple in Paralytic Poison. Then you can either move the slot from Ice Armor, or slot more Defense in there.
One way to free up some slots: trade out Poison Trap for GI with a LotG Recharge. Then you have three more slots to use other places. On my Demons/Poison MM, I find Poison Trap to be not all that useful. Maybe it is better on a controller, but those three slots might be better used.
I must admit that I really like Hibernate. So you could replace Elixer (although it is fun to make people barf), swap Hover sooner, put that +3 Defense in Frozen Armor, and fit in Hibernate. But that's just a matter of preference. Hibernate has saved my backside many-a-time, so I really like it.
With the Alpha Slot of Spiritual, you will be at perma-PA. Otherwise, you'll probably need to add some purple sets.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
First, I disagree with switching out Frost Breath for Ice Storm for an Illusion controller. Frost Breath is all up-front damage, which is far better to leverage illusory damage. Ice Storm is all DoT and foes can run out of the area since Illusion has no way to hold them in the area.
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Also, looking at it again, I would get another slot in PT and slot the lockdown proc in it.
Imo, defence looks fine if you are planing on poping two small purples to cap you. Otherwise, I would build for more(Not that big a worry with perma PA mind you.). I would also slot weaken with cloud senses for the recharge over siphon insight for acc.
Dont get me wrong Local_Man, as I accede you have superior knowledge of illusion, and most likely of poison as well. That said with the pairing of these sets, I would hope there would be more than enough control available to keep the mobs inside the rain. 2 pbaoe holds should more than handle anything boss level and under,and then you have 2 quick firing single target holds to grab anything missed by the pbaoe's. I'd figure you would want to be using them anyway to keep the mobs placed for venemous gasses. Maybe I am wrong, but that is most likely how I would play it.
Also, looking at it again, I would get another slot in PT and slot the lockdown proc in it. Imo, defence looks fine if you are planing on poping two small purples to cap you. Otherwise, I would build for more(Not that big a worry with perma PA mind you.). I would also slot weaken with cloud senses for the recharge over siphon insight for acc. |
The faster Recharge in Frost Breath lets you use it for every group. And the groups tend to be smaller when you are solo or small team, so the lower count for the cone won't be a problem.
Illusion is kind of a unique set, in that due to the mechanics of the Illusory Damage and the pets, it is actually better to take down the lower level foes, the minions and lieutenants, before focusing on the bosses. With most other sets, you want to take down the bosses first since they will do the most damage to you.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thank you for the feedback and the discussion, as well as a few trick I had not thought about yet.
Couple things though.
On poison trap, I have not had a chance to fiddle with this yet, but it is an AE hold and well, outside of Flash I have no other way to set up containment on a group. I will gave that try before I say yeah or nay for that one.
Any defense I happen to have is completely accidental, It was not something that I was really tracking when I put this together.
As for the accuracy, that was just a "hey I've got an open slot, lets put a global in it." so that is not a deal breaker by any stretch of the imagination.
On cloud sensed vs siphon insight. I already had 5 powers that garnered a 6.5% recharge so it would have been wasted.
Thank you for the feedback and the discussion, as well as a few trick I had not thought about yet.
Couple things though. On poison trap, I have not had a chance to fiddle with this yet, but it is an AE hold and well, outside of Flash I have no other way to set up containment on a group. I will gave that try before I say yeah or nay for that one. Any defense I happen to have is completely accidental, It was not something that I was really tracking when I put this together. As for the accuracy, that was just a "hey I've got an open slot, lets put a global in it." so that is not a deal breaker by any stretch of the imagination. On cloud sensed vs siphon insight. I already had 5 powers that garnered a 6.5% recharge so it would have been wasted. |
While I like and use Poison Gas Trap on my Traps Defender, I don't find it very useful on my Demons/Poison MM. I haven't tried the controller version yet.
So I suggest you try it out . . . I always like to try out all my powers of a new powerset before I decide which ones I like and don't like. Personally, I strongly dislike Intangibility powers, but at least I have tried them. On the other hand, a lot of people hate Repel, but I like it if I can fit it in to a Kin.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I have been tinkering and messing around with Mid's working on an end game goal for my Illusion\poison controller. As I plan to make mucho use of phantom army I am trying to maximize my recharge, However with my total lack of experience in designing builds I would love to have a few folks look it over with a fine tooth comb (I will freely admit stealing some things from Local Man's guide.) I tried three power pools, Fire, Ice, and Mace Mastery. I am posting the Ice build below, as It came with the highest amount of recharge. (102 Fire, 108 Mace, 116 Ice. )
Without further adeau
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Delerium dreams: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(11), Decim-Build%(25), Thundr-Acc/Dmg/EndRdx(39)
Level 1: Alkaloid -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(11), HO:Nucle(27), Dmg-I(40)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf%(13), CoPers-Conf/EndRdx(31)
Level 6: Envenom -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(17), ShldBrk-Acc/Rchg(17), ShldBrk-DefDeb/EndRdx/Rchg(25), ShldBrk-%Dam(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Super Speed -- Empty(A)
Level 12: Flash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(13), BasGaze-Acc/Rchg(15), BasGaze-Rchg/Hold(23), EoCur-Acc/Hold/Rchg(39)
Level 14: Weaken -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(15), SipInsght-Acc/Rchg(34), SipInsght-Acc/EndRdx/Rchg(34)
Level 16: Neurotoxic Breath -- Acc-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(39)
Level 20: Recall Friend -- Zephyr-ResKB(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Elixir of Life -- S'fstPrt-ResDam/Def+(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(43), U'spkT-Fear/Rng(45), U'spkT-Acc/Fear/Rchg(45)
Level 28: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 30: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(34)
Level 35: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 38: Venomous Gas -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitDeb/EndRdx(50)
Level 41: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), Ksmt-ToHit+(50)
Level 47: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Mrcl-Heal(42), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(45)