Desporia

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  1. So based on that, That puts me with this build after doing a bunch of tinkering with things. Any Opinions/Tweaks/Suggestions?


    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping

    Hero Profile:
    Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(11), Aegis-Psi/Status(33)
    Level 1: Defensive Sweep -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(7), Ksmt-ToHit+(25), Ksmt-Def/EndRdx/Rchg(25)
    Level 2: Lightning Field -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-%Dam(48)
    Level 4: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(43)
    Level 6: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(33)
    Level 8: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
    Level 10: Taunt -- Mocking-Taunt/Rchg(A)
    Level 12: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
    Level 16: Follow Through -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(17), MotTanker-Acc/Dmg/Rchg(17), MotTanker-Dmg/EndRdx/Rchg(19), MotTanker-Acc/Dmg/EndRdx/Rchg(23), MotTanker-Rchg/Res%(23)
    Level 18: Energize -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(21)
    Level 20: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(42), ExStrk-Dam%(48)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(42)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
    Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod/Rchg(27)
    Level 28: Rend Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(43)
    Level 30: Build Momentum -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 32: Power Surge -- ImpArm-ResPsi(A)
    Level 35: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
    Level 38: Arc of Destruction -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
    Level 41: Lightning Reflexes -- Run-I(A)
    Level 44: Hasten -- RechRdx-I(A)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 49: Hover -- LkGmblr-Rchg+(A)
    Level 50: Cardiac Partial Core Revamp
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(15), P'Shift-End%(21)
    Level 1: Momentum
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 11.13% Defense(Smashing)
    • 11.13% Defense(Lethal)
    • 18.31% Defense(Fire)
    • 18.31% Defense(Cold)
    • 15.19% Defense(Energy)
    • 15.19% Defense(Negative)
    • 3% Defense(Psionic)
    • 17.38% Defense(Melee)
    • 16.13% Defense(Ranged)
    • 19.56% Defense(AoE)
    • 3.6% Max End
    • 45% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 10% FlySpeed
    • 274.1 HP (14.63%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 6.6%
    • 5.5% (0.09 End/sec) Recovery
    • 32% (2.5 HP/sec) Regeneration
    • 2.21% Resistance(Smashing)
    • 2.21% Resistance(Lethal)
    • 1.89% Resistance(Toxic)
    • 7.89% Resistance(Psionic)
    • 25% RunSpeed
    • 7% XPDebtProtection



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  2. Having not built a tank before I have a simple question, without getting into too many purple or PVP sets, What is the amount of resistance and Def that I should shoot for. Due to Defensive sweep I am leaning towards building towards positional defenses.
  3. So how important is the fighting pool to Elec\ Doms. It's been something I have been wrestling with while trying to build my Elec\Eath Dom. I don't see myself hitting the soft cap no matter what, so I'm not certain I want to try. I'm certainly not going to say no to some defense but I'm not certain I want to invest the powers and the slots in the fighting pool, especially as I going to be sapping as much as possible to help mitigate the incoming damage.
  4. Thank you for the feedback and the discussion, as well as a few trick I had not thought about yet.

    Couple things though.

    On poison trap, I have not had a chance to fiddle with this yet, but it is an AE hold and well, outside of Flash I have no other way to set up containment on a group. I will gave that try before I say yeah or nay for that one.

    Any defense I happen to have is completely accidental, It was not something that I was really tracking when I put this together.

    As for the accuracy, that was just a "hey I've got an open slot, lets put a global in it." so that is not a deal breaker by any stretch of the imagination.

    On cloud sensed vs siphon insight. I already had 5 powers that garnered a 6.5% recharge so it would have been wasted.
  5. I have been tinkering and messing around with Mid's working on an end game goal for my Illusion\poison controller. As I plan to make mucho use of phantom army I am trying to maximize my recharge, However with my total lack of experience in designing builds I would love to have a few folks look it over with a fine tooth comb (I will freely admit stealing some things from Local Man's guide.) I tried three power pools, Fire, Ice, and Mace Mastery. I am posting the Ice build below, as It came with the highest amount of recharge. (102 Fire, 108 Mace, 116 Ice. )

    Without further adeau
    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Delerium dreams: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Poison
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(11), Decim-Build%(25), Thundr-Acc/Dmg/EndRdx(39)
    Level 1: Alkaloid -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40)
    Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(11), HO:Nucle(27), Dmg-I(40)
    Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf%(13), CoPers-Conf/EndRdx(31)
    Level 6: Envenom -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(17), ShldBrk-Acc/Rchg(17), ShldBrk-DefDeb/EndRdx/Rchg(25), ShldBrk-%Dam(40)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Super Speed -- Empty(A)
    Level 12: Flash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(13), BasGaze-Acc/Rchg(15), BasGaze-Rchg/Hold(23), EoCur-Acc/Hold/Rchg(39)
    Level 14: Weaken -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(15), SipInsght-Acc/Rchg(34), SipInsght-Acc/EndRdx/Rchg(34)
    Level 16: Neurotoxic Breath -- Acc-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(39)
    Level 20: Recall Friend -- Zephyr-ResKB(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Elixir of Life -- S'fstPrt-ResDam/Def+(A)
    Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(43), U'spkT-Fear/Rng(45), U'spkT-Acc/Fear/Rchg(45)
    Level 28: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
    Level 30: Superior Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(34)
    Level 35: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
    Level 38: Venomous Gas -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitDeb/EndRdx(50)
    Level 41: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), Ksmt-ToHit+(50)
    Level 47: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
    Level 49: Hover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Mrcl-Heal(42), Mrcl-Rcvry+(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(45)



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  6. So I changed to Dark\dark\dark and spend some time working on a build. This the first one I have built from scratch and I would appreciate some critiquing\feedback

    Also what alpha slot would you recommend.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing
    • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (3) Touch of the Nictus - Accuracy/Healing
    • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 1: Dark Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Tar Patch
    • (A) Recharge Reduction IO
    Level 4: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 6: Howling Twilight
    • (A) Stupefy - Accuracy/Recharge
    • (15) Stupefy - Endurance/Stun
    • (15) Stupefy - Accuracy/Endurance
    • (17) Stupefy - Stun/Range
    • (17) Stupefy - Accuracy/Stun/Recharge
    Level 8: Shadow Fall
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Aegis - Resistance
    • (19) Luck of the Gambler - Defense
    • (21) Steadfast Protection - Resistance/+Def 3%
    • (33) Aegis - Psionic/Status Resistance
    • (33) Steadfast Protection - Knockback Protection
    Level 10: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Damage/Endurance
    • (23) Thunderstrike - Damage/Recharge
    • (23) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (39) Thunderstrike - Damage/Endurance/Recharge
    Level 12: Fearsome Stare
    • (A) Siphon Insight - ToHit Debuff
    • (25) Siphon Insight - Accuracy/ToHit Debuff
    • (27) Siphon Insight - Accuracy/Recharge
    • (27) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (29) Siphon Insight - Accuracy/Endurance/Recharge
    • (29) Siphon Insight - Chance for +ToHit
    Level 14: Fly
    • (A) Freebird - +Stealth
    • (31) Freebird - FlySpeed
    Level 16: Tenebrous Tentacles
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 18: Dark Pit
    • (A) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Endurance/Stun
    • (36) Stupefy - Accuracy/Endurance
    • (36) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    Level 20: Night Fall
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    Level 22: Moonbeam
    • (A) Sting of the Manticore - Accuracy/Damage
    • (40) Sting of the Manticore - Damage/Endurance
    • (40) Sting of the Manticore - Accuracy/Interrupt/Range
    • (40) Sting of the Manticore - Damage/Interrupt/Recharge
    • (42) Sting of the Manticore - Damage/Endurance/Recharge
    Level 24: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 28: Recall Friend
    • (A) Empty
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Recharge Speed
    Level 32: Dark Servant
    • (A) Cloud Senses - ToHit Debuff
    • (43) Cloud Senses - Accuracy/ToHitDebuff
    • (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (45) Cloud Senses - Accuracy/Endurance/Recharge
    Level 35: Life Drain
    • (A) Devastation - Accuracy/Damage
    • (50) Devastation - Accuracy/Damage/Endurance/Recharge
    • (50) Devastation - Accuracy/Damage/Recharge
    • (50) Devastation - Damage/Endurance
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 41: Oppressive Gloom
    • (A) Razzle Dazzle - Endurance/Stun
    • (42) Razzle Dazzle - Accuracy/Recharge
    • (45) Razzle Dazzle - Accuracy/Endurance
    • (46) Razzle Dazzle - Accuracy/Stun/Recharge
    Level 44: Dark Consumption
    • (A) Recharge Reduction IO
    Level 47: Dark Embrace
    • (A) Reactive Armor - Endurance
    • (48) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 49: Soul Drain
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (13) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (31) Performance Shifter - EndMod
    Level 4: Ninja Run
  7. I've been hammering away at this for a couple of days now and I keep going around and around in circles.

    1. Question one, What should would slot a DD for, Recharge or defense, I see many people talking about slotting for defense, but it is really necessary for a Dark\dark with all of the -acc they get to drop on people.

    2. Once freedom hits, life drain is supposed to (finally) be a worthwhile power for single target attacks, What are people's thoughts on what it should replace.
  8. They were target-able destructive objects like the ones in the Hollows or near destroyer spawns in Nova Pretoria.

    Specifically the ones in the first two missions of Luke Larson's arc in Imperial City.
  9. Has anyone else noticed that conductive aura sets off nearby explosives with just a single tic? The first time it happened a mob had just dropped a burn patch near it so I thought that set it off. However just walking by set off a second group.

    Any idea if this by design or a bug?