Suggestion: Add 'farm' and 'story' tabs to AE


Adeon Hawkwood

 

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Originally Posted by The_Spad_EU View Post
Not going to happen because it would require the devs to implicitly approve of farming.
IMHO, the Devs approved of farming when the Incarnate system was added. Every reward you get in the incarnate system, you farm to make the abilities.


No one pays attention to me, cause I listen to the voices in my head.

 

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Originally Posted by Megajoule View Post
I haven't seen any.
Because it's against the rules of the forums to post it.

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Just because we can't discuss it doesn't mean they aren't enforcing it.

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Maybe I'm not reading the "right" sub-boards.
Or maybe you being stubborn and pretending to be clueless about the rules regarding the confidentiality of GM disciplinary actions.


 

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Originally Posted by Forbin_Project View Post
2. Not if the devs don't want to, and I haven't seen any statements from them saying they've changed their minds. If there is one can someone link it cuz I'd like to save it for future reference instead of relying on out of date info.

3. They do.
I am suggesting, like the OP is probably suggesting, that farms are either labels as farms or deleted.

If they do delete farms and it is their intention that farms should be deleted they need to do a better job.

Personally I would be happier if they were gone, but if they cannot police their own policy (and I am suggesting they can't) then admitting defeat and allowing farms to be labelled as such would benefit all users imo.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Well, I wouldn't mind seeing them do a general purge once a year on everything just for spring cleaning.


 

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No, I'm responding to your assertion that "I guess you haven't seen all the people complaining they've been banned" with an acknowledgment that no, I haven't.
And your answer is "of course you haven't, here's why, DUH."
....


My characters at Virtueverse
Faces of the City

 

Posted

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Originally Posted by Megajoule View Post
No, I'm responding to your assertion that "I guess you haven't seen all the people complaining they've been banned" with an acknowledgment that no, I haven't.
And your answer is "of course you haven't, here's why, DUH."
....
But we have seen some of them come to the forums and complain. I recall one girl that got all 5 of her accounts banned one night because she was upset that she got nailed for exploiting the AE. The Mods were very busy that weekend.


 

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Story Driven Content or Combat Driven Content


 

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Originally Posted by Wolfgang_Tao View Post
To me the real question is what are the long range effects of giving farming a legitamate place in AE - Have any of you read the help channel lately? Do you want people that ask "What does the sprint power do, and how does it help me" running around with lvl 50s? Is making an easy, fast way to get to lvl 50 really going to help the game in the long run? I'm not a psych major, but it seems the more effort people put into something the more they appreciate it - and vice versa. Though that is old school work eithic talking not modern day gaming. So I guess the question becomes... do you play your toons more or less after they reach lvl 50?... the only lvl 50's I play on a regular bases are my Farmers and that is when I can't find a regular, low lvl teams or just want mindless mayham. Not sure how I really feel about it or what the long range consquences of doing such a thing would have on the game.
The problem is that AE farming is already a reality and not one that is likely to go away. In that situation the question becomes less a matter on whether supporting farming is good or bad for the game but on whether it's worth legitimizing farming as a means of supporting non-farm AE arcs.

Now in many ways the best option would be to eliminate AE farms entirely, the problem is there isn't really a good solution for this (the two obvious ones are either hire a full time team to police AE or eliminate AE rewards entirely both of which have obvious drawbacks). Given the impracticality of AE farm elimination the proposal being suggested is aimed at reducing the impact of farms on people who are interested in playing non-farm missions.