Request: PROCS. EXPLODING. EVERYWHERE.
simple plant/storm
creepers tornado roots thunderstorm freezing rain take nothign else but those and proc them out and U WILL still kill faster than a fire/ or /fire
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Hero Profile:
Level 1: [Empty]
Level 1: Gale
- (A) Empty
- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (3) Javelin Volley - Chance of Damage(Lethal): Level 50
- (3) Trap of the Hunter - Chance of Damage(Lethal): Level 50
- (5) HamiO:Nucleolus Exposure
- (5) HamiO:Nucleolus Exposure
- (7) Positron's Blast - Damage/Endurance: Level 50
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: [Empty]
Level 16: Freezing Rain
- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (17) Javelin Volley - Chance of Damage(Lethal): Level 50
- (17) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (19) Touch of Lady Grey - Chance for Negative Damage: Level 50
- (19) Shield Breaker - Chance for Lethal Damage: Level 30
- (21) Achilles' Heel - Chance for Res Debuff: Level 20
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: Carrion Creepers
- (A) HamiO:Nucleolus Exposure
- (27) HamiO:Nucleolus Exposure
- (27) Positron's Blast - Chance of Damage(Energy): Level 50
- (29) Javelin Volley - Chance of Damage(Lethal): Level 50
- (29) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (31) Explosive Strike - Chance for Smashing Damage: Level 20
Level 30: [Empty]
Level 32: Fly Trap
- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (34) Touch of Lady Grey - Chance for Negative Damage: Level 50
- (34) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (36) Soulbound Allegiance - Damage/Endurance: Level 50
- (36) Soulbound Allegiance - Damage/Recharge: Level 50
- (36) Explosive Strike - Chance for Smashing Damage: Level 20
- (37) Touch of Lady Grey - Chance for Negative Damage: Level 50
- (37) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Apocalypse - Damage/Recharge: Level 50
- (39) Apocalypse - Damage: Level 50
- (39) Devastation - Chance of Hold: Level 50
- (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
- (40) Apocalypse - Chance of Damage(Negative): Level 50
- (40) Explosive Strike - Chance for Smashing Damage: Level 20
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
make that and u win the game
I love this build concept.
I have plant/poison with a similar purpose.
For my tastes, I've incorporated a couple differences into carrion creepers (I have it slotted for dam/rech with only 3 procs) and I have anchille's heel -res proc in flytrap in place of a damage proc. In both cases I figured I'd be doing more damage and have the CCs out more often.
I've also been talking up the virtues of Burnout from the speed pool. Having 2 creepers out is something fun to see.
Malakim
-Playing since COH beta and still love the game!
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7)
Level 1: Gale -- Empty(A)
Level 2: O2 Boost -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 4: Roots -- HO:Nucle(A), HO:Nucle(15), Posi-Dam%(17), JavVoll-Dam%(17), TotHntr-Dam%(19), Posi-Dmg/EndRdx(19)
Level 6: Snow Storm -- Empty(A)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(9), CoPers-Conf/Rchg(9), CoPers-Conf/EndRdx(13), CoPers-Acc/Rchg(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Posi-Dam%(A), ImpSwft-Dam%(25), Achilles-ResDeb%(33), LdyGrey-%Dam(34), ShldBrk-%Dam(34), Posi-Dmg/Rchg(34)
Level 18: Vines -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 20: Hurricane -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Carrion Creepers -- TotHntr-Dam%(A), Posi-Dam%(27), ImpSwft-Dam%(27), ExStrk-Dam%(31), HO:Nucle(33), HO:Nucle(33)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-EndRdx/Dmg/Rchg(37), S'bndAl-Dmg/Rchg(37), ExRmnt-Acc/Dmg/Rchg(39), S'bndAl-Build%(39)
Level 35: Tornado -- Achilles-ResDeb%(A), LdyGrey-%Dam(45), ExStrk-Dam%(46), ShldBrk-%Dam(46), HO:Nucle(46), HO:Nucle(48)
Level 38: Lightning Storm -- Apoc-Dam%(A), GJ-Acc/Dmg(39), ExStrk-Dam%(40), HO:Nucle(40), HO:Nucle(40), HO:Nucle(43)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48), LkGmblr-Def(48)
Level 49: Earth's Embrace -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Mrcl-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(50)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1388;672;1344;HEX;| |78DA65934B6F125114C7EF3043110AE5D15268CB1B5BCA1BA24B9326E2AB4A2B86C| |49DD2B14C810406320C89DDB9F10B68A20BF77E006BD3BAF403B8F3B1F123D84774| |6DF0CC3997D23804E63773EEFF3CEE9FB95BCF6F39197BB1C1044FA52B0F878D4A5| |FD5B57EB7AB68B66D591F697297D91863B1697C2229D4BAB2AA4F9EA2970437477B| |7B85BADED77A8DFAA8D7EBAB1DB5E5DD54DB8AA6A87A6172E3A8F5A1487DA0284D1| |7DEDEE9B4DA3A48DDF85455E4A6A20DDB9D8173F23C8045DFED4167D728AE2A8D2D| |79A82BDA7E10E65B83DF0781F1CF58645F2D8C8599F40D31F39DF003B133D5C1173| |E4C860805C7925083BB325B7848788058AC12B611077015496E156F002491CD717A| |8E9921F1244403BE7798E0FB88C167F060E58DADD8F8102236DED8265B0CD195A78| |42708E70E62AE81D805B91D071D5BEC7E2CED5820780029968062B3241066B3D8D4| |4948C28A8BF776FDC46A4D10BAF936DC3476F0BD603814FB0C827916FF82BAF88C6| |804E3872839028597BBEC255F93647692CC4E92CB8A6094A086F3B8590146F0F388| |1F232244027CDC40005B07838863B82EF1D996C8C4651A7199468CECE388316EFB8| |412545CE10EAD9043217228E441784110E682300922248890E0135CA3BC73F40C0D| |B87A4EF843D840ACFD2654102DC84AF0AC04B99723F7F234689E4CCCF3398B9C6DC| |85BE579AB65AA98C657274579292E9C30C3F90B44EB3C71FD009D49D31F94A6972D| |7D84C8906B999758FB04B2B27CF759DA7D8E769FA3DD2F823D052E2890A0F897199| |31749770A154AD45728DDC597AE7C0F1192FE3F56E169649C31AD964C91B22972CD| |14B96E8A544D919A74719C998011BBE7E2C48E4F1CB02A5C5E3D9B462CC263DCA6E| |53E6D6D13716A4A399F4644E12D7A6B7985905E23CA6F108FE008944937FE075B55| |F9B6| |-------------------------------------------------------------------|
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Great build! Soft Capped S/L defense to boot!
Mag 8 KB protection seems like a lot though. Get knocked around often?
Malakim
-Playing since COH beta and still love the game!
I love this build concept.
I have plant/poison with a similar purpose. For my tastes, I've incorporated a couple differences into carrion creepers (I have it slotted for dam/rech with only 3 procs) and I have anchille's heel -res proc in flytrap in place of a damage proc. In both cases I figured I'd be doing more damage and have the CCs out more often. I've also been talking up the virtues of Burnout from the speed pool. Having 2 creepers out is something fun to see. |
You can't have two creepers out, it's like a pet that follows you.
|
I know that the pet can make ripples in the water, I might cast the two of them there and see if I can see two of them or if one disappears.
Pity, I liked the idea of having the two of them out.
Malakim
-Playing since COH beta and still love the game!
Hmm, you might be right. I've tried it and it *seemed* that I had extra vines coming out. But seeing as the pet is invisible, I suppose I haven't conclusively seen two creepers around.
I know that the pet can make ripples in the water, I might cast the two of them there and see if I can see two of them or if one disappears. Pity, I liked the idea of having the two of them out. |
Whether it be melee or ranged. Which builds can be viable stuffed chock full of the MOST procs to melt and blow things away in a sea of RNG goodness.
P.S. Are dark melee chainsaws still viable?