Request: PROCS. EXPLODING. EVERYWHERE.


Black_Assassin

 

Posted

Whether it be melee or ranged. Which builds can be viable stuffed chock full of the MOST procs to melt and blow things away in a sea of RNG goodness.

P.S. Are dark melee chainsaws still viable?


 

Posted

simple plant/storm

creepers tornado roots thunderstorm freezing rain take nothign else but those and proc them out and U WILL still kill faster than a fire/ or /fire


 

Posted

Quote:
Originally Posted by Vinceq1980 View Post
simple plant/storm

creepers tornado roots thunderstorm freezing rain take nothign else but those and proc them out and U WILL still kill faster than a fire/ or /fire
Glorious @_@


 

Posted

Quote:
Originally Posted by icemanstryketh View Post
Glorious @_@
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning

Hero Profile:
Level 1: [Empty]
Level 1: Gale
  • (A) Empty
Level 2: Roots
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (3) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (3) Trap of the Hunter - Chance of Damage(Lethal): Level 50
  • (5) HamiO:Nucleolus Exposure
  • (5) HamiO:Nucleolus Exposure
  • (7) Positron's Blast - Damage/Endurance: Level 50
Level 4: [Empty]
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: [Empty]
Level 16: Freezing Rain
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (17) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (17) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (19) Touch of Lady Grey - Chance for Negative Damage: Level 50
  • (19) Shield Breaker - Chance for Lethal Damage: Level 30
  • (21) Achilles' Heel - Chance for Res Debuff: Level 20
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: Carrion Creepers
  • (A) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (27) Positron's Blast - Chance of Damage(Energy): Level 50
  • (29) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (29) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (31) Explosive Strike - Chance for Smashing Damage: Level 20
Level 28: [Empty]
Level 30: [Empty]
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (34) Touch of Lady Grey - Chance for Negative Damage: Level 50
  • (34) Shield Breaker - Chance for Lethal Damage: Level 30
Level 35: Tornado
  • (A) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (36) Soulbound Allegiance - Damage/Endurance: Level 50
  • (36) Soulbound Allegiance - Damage/Recharge: Level 50
  • (36) Explosive Strike - Chance for Smashing Damage: Level 20
  • (37) Touch of Lady Grey - Chance for Negative Damage: Level 50
  • (37) Shield Breaker - Chance for Lethal Damage: Level 30
Level 38: Lightning Storm
  • (A) Apocalypse - Damage/Recharge: Level 50
  • (39) Apocalypse - Damage: Level 50
  • (39) Devastation - Chance of Hold: Level 50
  • (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (40) Apocalypse - Chance of Damage(Negative): Level 50
  • (40) Explosive Strike - Chance for Smashing Damage: Level 20
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


make that and u win the game


 

Posted

I love this build concept.

I have plant/poison with a similar purpose.

For my tastes, I've incorporated a couple differences into carrion creepers (I have it slotted for dam/rech with only 3 procs) and I have anchille's heel -res proc in flytrap in place of a damage proc. In both cases I figured I'd be doing more damage and have the CCs out more often.

I've also been talking up the virtues of Burnout from the speed pool. Having 2 creepers out is something fun to see.


Malakim

-Playing since COH beta and still love the game!

 

Posted

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7)
Level 1: Gale -- Empty(A)
Level 2: O2 Boost -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 4: Roots -- HO:Nucle(A), HO:Nucle(15), Posi-Dam%(17), JavVoll-Dam%(17), TotHntr-Dam%(19), Posi-Dmg/EndRdx(19)
Level 6: Snow Storm -- Empty(A)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(9), CoPers-Conf/Rchg(9), CoPers-Conf/EndRdx(13), CoPers-Acc/Rchg(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Posi-Dam%(A), ImpSwft-Dam%(25), Achilles-ResDeb%(33), LdyGrey-%Dam(34), ShldBrk-%Dam(34), Posi-Dmg/Rchg(34)
Level 18: Vines -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 20: Hurricane -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Carrion Creepers -- TotHntr-Dam%(A), Posi-Dam%(27), ImpSwft-Dam%(27), ExStrk-Dam%(31), HO:Nucle(33), HO:Nucle(33)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-EndRdx/Dmg/Rchg(37), S'bndAl-Dmg/Rchg(37), ExRmnt-Acc/Dmg/Rchg(39), S'bndAl-Build%(39)
Level 35: Tornado -- Achilles-ResDeb%(A), LdyGrey-%Dam(45), ExStrk-Dam%(46), ShldBrk-%Dam(46), HO:Nucle(46), HO:Nucle(48)
Level 38: Lightning Storm -- Apoc-Dam%(A), GJ-Acc/Dmg(39), ExStrk-Dam%(40), HO:Nucle(40), HO:Nucle(40), HO:Nucle(43)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48), LkGmblr-Def(48)
Level 49: Earth's Embrace -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Mrcl-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(50)



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Proc heaven anyone?


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Great build! Soft Capped S/L defense to boot!

Mag 8 KB protection seems like a lot though. Get knocked around often?


Malakim

-Playing since COH beta and still love the game!

 

Posted

Quote:
Originally Posted by Malakim View Post
I love this build concept.

I have plant/poison with a similar purpose.

For my tastes, I've incorporated a couple differences into carrion creepers (I have it slotted for dam/rech with only 3 procs) and I have anchille's heel -res proc in flytrap in place of a damage proc. In both cases I figured I'd be doing more damage and have the CCs out more often.

I've also been talking up the virtues of Burnout from the speed pool. Having 2 creepers out is something fun to see.
You can't have two creepers out, it's like a pet that follows you.


 

Posted

Quote:
Originally Posted by icemanstryketh View Post
You can't have two creepers out, it's like a pet that follows you.
Hmm, you might be right. I've tried it and it *seemed* that I had extra vines coming out. But seeing as the pet is invisible, I suppose I haven't conclusively seen two creepers around.

I know that the pet can make ripples in the water, I might cast the two of them there and see if I can see two of them or if one disappears.

Pity, I liked the idea of having the two of them out.


Malakim

-Playing since COH beta and still love the game!

 

Posted

Quote:
Originally Posted by Malakim View Post
Hmm, you might be right. I've tried it and it *seemed* that I had extra vines coming out. But seeing as the pet is invisible, I suppose I haven't conclusively seen two creepers around.

I know that the pet can make ripples in the water, I might cast the two of them there and see if I can see two of them or if one disappears.

Pity, I liked the idea of having the two of them out.
Let us know if your water test is conclusive. I would love to be proven wrong on this matter.