From MA/SD to SD/SJ
Your link isn't working for me. Could you please post the data chunk?
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Not sure how you can say you can't get enough defense with SD/MA. For tanks MA is all about defense now.
With Deflection + Battle Agility you get +15% to melee/ranged/aoe. Toss in Weave and you're upto 20%. That's around 31% with so's. With Phalanx fighting and the +10% to defense from Storm kick you're pretty much at the soft cap.
InidiousX - lvl 50 Ill/Rad Controller
Black-Talon - lvl 50 DM/SR Scrapper
Night-Blade - lvl 50 Katana/Dark Screapper
Bone-Shredder - lvl 50 SOA
Red-Phantom - lvl 50 Elec/SR Brute
All on Champion!
Hi,
Shadow, as per my OP, the existing character isn't a Tanker, it's a MA/SD Scrapper. I was looking to use his build as a "template" from which to make a SD/SJ Tanker, but every time I try to translate it I get "builder's block."
Thanks.
Later on,
Gate
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
Here's a rough template of where I would start using mostly standard IOs. This gets you to 43.2% Defense to all 3 vectors. It has several slots left over to spend as you like. I did not try to pick the levels for slots, so ignore those mostly.
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I would strongly suggest frankenslotting the attacks for better all around performance, but I wanted to stick close to what you had.
You have 3 builders (initial, heavy, shin) and 2 finishers (spinning-aoe, crushing-st). This should lead to easy alternating: 3+ builders, spinning, 3+ builders, crushing.
Hmm, that's a pretty good starting point. Thanks a ton, man!
-Gate
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
Hey there,
Part 1 of my effort to consciously ignore the I-haven't-yet-heard-a-convincing-argument-why-we-really-needed-it Build Workshop forum...
I've got a L43 MA/SD Scrapper. I like him. I don't love him, but I like him. His chief problems are 1) not a ton of Defense happening without spending many many monies on IO Sets, and 2) great googly moogly does this guy burn through endurance. He claims he hasn't been smoking, but I swear that last week as I was logging off, he thought the countdown timer had hit zero, and I saw him pull a pack of Marlboros out of his utility belt.
So this guy is kind of on the bubble of keeper-ness. Now, I'm keen to try my hand at Street Justice, and I really like his concept, so I'm wondering if I don't give him another try as something else, in this case, a Shield/SJ Tanker. Below I'm going to present the Scrapper version's Mids build. What I'd like is some help turning it into the Tanker I would like to make.
Some notes:
- The key things I routinely go to pieces trying to figure out for myself are when to pick up a given power, and at what levels should I add in slots. I know what I want, but not quite how to get there. Perfect example of this: when I built this guy, I was unaware that Phalanx Fighting grants some defense regardless of having any allies in range. Derp! In a subsequent Shield build, that's one of the key things that has to come down, but where? Maybe put it where Build Up is, and shove that off until the end?
- I can worry about Set-pieces later. At first I worry just about Common IOs supplemented with a few of the specials (Steadfast +Def, Miracle and Numina uniques). The New Guy can either earn those specials on his way up the ladder with Hero Merits, or I can cannibalize them from the Scrapper build (once I've cleaned them to get the tobacco smell off them).
- One of the attack powers from Street Justice will have to be unchosen. Yes, I know we're all in the honeymoon phase with the new set, and we're doodling its initials with ours in a little heart on our Trapper Keepers, but facts is facts and I just don't have the room for everything. Six attack powers from my Primary has to suffice.
So, without any further ado, here's the Scrapper-I'd-like-to-transmogrify-into-a-Tanker build. If you have any ideas on how to make this happen, I'd love to hear them.
Thanks in advance for your time.
Later on,
Gate
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
AEGIS-8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- Acc-I:40(A), EndRdx-I:35(3), RechRdx-I:35(3), Dmg-I:35(5), Dmg-I:40(5)
Level 1: Deflection -- EndRdx-I:35(A), DefBuff-I:40(7), DefBuff-I:40(7), ResDam-I:40(9), ResDam-I:40(9), EndRdx-I:50(45)
Level 2: Storm Kick -- Acc-I:35(A), EndRdx-I:35(11), RechRdx-I:35(11), Dmg-I:35(13), Dmg-I:40(13), EndRdx-I:50(43)
Level 4: Battle Agility -- EndRdx-I:35(A), DefBuff-I:40(15), DefBuff-I:40(15), DefBuff-I:40(17), EndRdx-I:50(43), EndRdx-I:50(45)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Cobra Strike -- Acc-I:35(A), EndRdx-I:35(17), RechRdx-I:40(19), Dmg-I:40(19), Dmg-I:40(21), EndRdx-I:20(42)
Level 10: Active Defense -- RechRdx-I:40(A), RechRdx-I:35(21)
Level 12: Super Jump -- Jump-I:35(A), EndRdx-I:50(46)
Level 14: True Grit -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:35(23), ResDam-I:50(43), Heal-I:50(46), Heal-I:20(50)
Level 16: Tough -- EndRdx-I:50(A), ResDam-I:50(42)
Level 18: Against All Odds -- EndRdx-I:35(A), EndRdx-I:40(25)
Level 20: Weave -- EndRdx-I:50(A), DefBuff-I:50(42)
Level 22: Crippling Axe Kick -- Acc-I:35(A), EndRdx-I:35(29), RechRdx-I:40(29), Dmg-I:40(31), Dmg-I:40(31), EndRdx-I:50(40)
Level 24: Combat Jumping -- Jump-I:35(A)
Level 26: Dragon's Tail -- Acc-I:35(A), EndRdx-I:40(31), RechRdx-I:40(33), Dmg-I:35(33), Dmg-I:40(33), EndRdx-I:50(40)
Level 28: Focus Chi -- RechRdx-I:35(A), RechRdx-I:20(46), ToHit-I:50(50), ToHit-I:20(50)
Level 30: Grant Cover -- EndRdx-I:35(A)
Level 32: Eagles Claw -- Acc-I:35(A), EndRdx-I:35(34), RechRdx-I:40(34), Dmg-I:40(34), Dmg-I:40(36), EndRdx-I:50(40)
Level 35: Shield Charge -- Acc-I:35(A), EndRdx-I:35(36), RechRdx-I:35(36), Dmg-I:35(37), Dmg-I:40(37), RechRdx-I:40(37)
Level 38: One with the Shield -- ResDam-I:40(A), ResDam-I:50(39), Heal-I:50(39), Heal-I:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(45)
Level 47: Laser Beam Eyes -- Acc-I:50(A), EndRdx-I:50(48), RechRdx-I:50(48), Dmg-I:50(48)
Level 49: Phalanx Fighting -- DefBuff-I:50(A)
Level 50: Spiritual Partial Core Revamp
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:35(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Mrcl-Rcvry+:20(23), Numna-Regen/Rcvry+:30(25)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(27)
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!