BS/SD Brute love and Q
Grant Cover contains a big chunk of your DDR, you may want to leave that on.
The mez resist IO in tough is worthless.
AD is another source of DDR, the more you can double stack this, the better. 3 membranes is the ideal slotting, since that also enhances the DDR, but if those are outside your budget at least get another recharge IO in here.
You may consider swapping FA for tactics to reduce toggle end cost.
Parry is an attack, slot it as such. It needs accuracy to hit.
The extra defense will be useful for iTrials, perhaps, but won't affect a boss's chance to hit you.
http://wiki.cohtitan.com/wiki/Attack_Mechanics
these threads might interest you:
http://boards.cityofheroes.com/showthread.php?t=270802
http://boards.cityofheroes.com/showthread.php?t=216944
Something you might want to consider if you haven't already gotten too far to consider rerolling is that /Shield is head and shoulders better on a Scrapper than a Brute, due to the low base damage of Brutes not playing nicely with %damage buffs (they become desaturated in the face of Fury), and the damage cap of Shield Charge only being 400% (as opposed to the normal Brute damage cap of 775%).
Mind you, it's still not an awful set on a Brute just because /Shield is strong in general, but you'll get more mileage out of the same Shield build on a Scrapper than a Brute.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Draeth:
I'm very far along so no changing now. I like the brute though even if it's not 100% ideal. I've liked tanking in every MMO I have played. And though I have tried to roll a tanker a few times now every time I just end up smashing my face into my keyboard in boredom. The Brute is so much nicer to play.
Grant Cover contains a big chunk of your DDR, you may want to leave that on.
The mez resist IO in tough is worthless. AD is another source of DDR, the more you can double stack this, the better. 3 membranes is the ideal slotting, since that also enhances the DDR, but if those are outside your budget at least get another recharge IO in here. You may consider swapping FA for tactics to reduce toggle end cost. Parry is an attack, slot it as such. It needs accuracy to hit. The extra defense will be useful for iTrials, perhaps, but won't affect a boss's chance to hit you. http://wiki.cohtitan.com/wiki/Attack_Mechanics these threads might interest you: http://boards.cityofheroes.com/showthread.php?t=270802 http://boards.cityofheroes.com/showthread.php?t=216944 |
Some people were saying to 6 slot True Grit but when I put more +heal in it it didn't seem like that much of an improvement in HP.
I'm close to melee cap without parry and WELL over it with multiple parry stacks.
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the -kb io in tough isn't useful. you get kb protection from AD.
superior conditioning and physical protection will benefit more from a pshifter proc than an end mod io (mids doesn't account for the procs, they're worth ~.2eps over time)
you could move the steadfast 3% to OwtS, and use 2 impervium armors for another recovery bonus. another option worth considering is using a heal IO in OwtS, you'll lose 5.7% (s/l) resist but gain 127hp with the power up.
you could move the numi +/+ to PP and use a heal io in health for more regen, with a pretty minimal loss in recovery. another option for PP would be a harmonized healing proc.
The personal defense portion of phalanx fighting is unenhanceable. Those extra slots benefit your teammates, but not you.
enzymes work better than cytos. (shhhh! ) while this bug may get fixed someday, I'm guessing it's pretty low priority and may never happen. Personally, I'm willing to take my chances.
a couple of options to get all positions capped without parry:
-3 Aegis in tough (for both options)
-either push true grit to 6 slots, and add 3 Aegis, or push taunt to 6 slots (edit: oops, defense bonus at 5 slots. i'd still grab 6 for the recharge bonus as well)
-then swap one of the scirocco's sets for a set of oblits (slice would be my 1st choice)
the -kb io in tough isn't useful. you get kb protection from AD.
superior conditioning and physical protection will benefit more from a pshifter proc than an end mod io (mids doesn't account for the procs, they're worth ~.2eps over time) you could move the steadfast 3% to OwtS, and use 2 impervium armors for another recovery bonus. another option worth considering is using a heal IO in OwtS, you'll lose 5.7% (s/l) resist but gain 127hp with the power up. you could move the numi +/+ to PP and use a heal io in health for more regen, with a pretty minimal loss in recovery. another option for PP would be a harmonized healing proc. The personal defense portion of phalanx fighting is unenhanceable. Those extra slots benefit your teammates, but not you. enzymes work better than cytos. (shhhh! ) while this bug may get fixed someday, I'm guessing it's pretty low priority and may never happen. Personally, I'm willing to take my chances. a couple of options to get all positions capped without parry: -3 Aegis in tough (for both options) -either push true grit to 6 slots, and add 3 Aegis, or push taunt to 6 slots (edit: oops, defense bonus at 5 slots. i'd still grab 6 for the recharge bonus as well) -then swap one of the scirocco's sets for a set of oblits (slice would be my 1st choice) |
I made most of the rest of the changes. I went with 2xNumin in Health rather than moving Numin to PP. Snagged the 2 piece regen there which was nice. Sacrificed the extra recharge in Build Up. Personally Build Ups I like for initial smashes but they tend to break my stride when I use them in combat.
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This isn't necessarily how I would build a BS/SD (I'd take hasten).
I took a look at what you were trying to go for and went off of that, I built it from scratch because frankly I thought it would work out a lot better.
You don't need tactics, and Taunt is better than Provoke.
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This isn't necessarily how I would build a BS/SD (I'd take hasten).
I took a look at what you were trying to go for and went off of that, I built it from scratch because frankly I thought it would work out a lot better. You don't need tactics, and Taunt is better than Provoke. |
Guassian build up in a non 0.5 sec refresh toggle makes me sad . But I can see the point. Many of the changes are well thought out; thank you for this. I continually learn things from these perspectives.
|
On the other hand, when it does proc from BU you will definitely be making good use of it at that time, most likely for Shield Charge.
Is taunt really needed here? Shouldn't your aggro be pretty much over the top between Parry and Shield Charge, or is it taken just to save a careless squishy? Or can I drop it and do something else there?
I'm a fly junkie, and I haven't really figured out how to put two different powers on auto-fire so I'm going to skip Hasten.
This is where I'm at now...
http://www.cohplanner.com/mids/downl...20FE07C5EBFC19
Ok. My turn.
I created this toon to go along with a theme. I created the Brute simply for the BS/SD not realizing my defense was going to be so bad. I've played a tank SD, and new it was squishier than I would have liked, but was hoping I was going to enjoy it, and now I'm really starting to become disappointed in my Brute for the lack of def/res.
I know I'm not supposed to feel like I'm an invul tank, but still, something feels really wrong.
Any help?
http://www.cohplanner.com/mids/downl...90E57F67F9E03E
AKA: Ath BS/SD Brute (Hero)
"The Fall and Rise of Athanatos" Arc ID: 521712
Outcast Cooler - "Those who live by the sword get shot by those who don't."
Ok. My turn.
I created this toon to go along with a theme. I created the Brute simply for the BS/SD not realizing my defense was going to be so bad. I've played a tank SD, and new it was squishier than I would have liked, but was hoping I was going to enjoy it, and now I'm really starting to become disappointed in my Brute for the lack of def/res. I know I'm not supposed to feel like I'm an invul tank, but still, something feels really wrong. Any help? http://www.cohplanner.com/mids/downl...90E57F67F9E03E |
For a mid-expense BS/Shield build, I'd do something like this rough outline, keeping many of the same power picks - Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Slice -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Dmg/Rchg(48)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(13), Mrcl-Heal/Rchg(15), TtmC'tng-ResDam(15), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25), Aegis-ResDam(25), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Phalanx Fighting -- DefBuff-I(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(43)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Head Splitter -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 44: Fly -- Zephyr-Travel(A), Zephyr-ResKB(45), Zephyr-Travel/EndRdx(46)
Level 47: Air Superiority -- Acc-I(A)
Level 49: Afterburner -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50), LkGmblr-Rchg+(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(45), P'Shift-End%(45)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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You'll also see that I skipped Parry - while it's awesome, once you start setting out the build, the defenses are quite simply good enough without... and it's not a very strong attack.
Thx, Calhou. Appreciate the time.
When I look at the overall stats tho, my build has better totals. The DPS looks like it would be stronger with your build tho. DeBuff Resistance is better with yours also.
AKA: Ath BS/SD Brute (Hero)
"The Fall and Rise of Athanatos" Arc ID: 521712
Outcast Cooler - "Those who live by the sword get shot by those who don't."
That's because you have Afterburner toggled on, which you won't be using in combat since it prevents you from attacking. Turn off Afterburner and your defense plummets to less than 30%, which means you take more than four times as many hits as you would at the softcap.
|
http://www.cohplanner.com/mids/downl...6CFF5F480EE613
Thx for the help!
AKA: Ath BS/SD Brute (Hero)
"The Fall and Rise of Athanatos" Arc ID: 521712
Outcast Cooler - "Those who live by the sword get shot by those who don't."
It cost me 400 million Influence and yet another respec, but it has paid off tremedously. Thx Calhou and Hopeling. I'll now be Incarnating this toon rather than shelving it!
AKA: Ath BS/SD Brute (Hero)
"The Fall and Rise of Athanatos" Arc ID: 521712
Outcast Cooler - "Those who live by the sword get shot by those who don't."
I am loving the hell out of my BS/SD brute. Really one of the most fun chars I have ever played. Parry is the best skill ever.
I'd like some input on my build though if someone doesn't mind.
I am definitely over soft caps by a little but that can't hurt since bosses and +1/2 monsters need more than the flat 45% if I understand correctly. Also eventually I'll want to run trials.
I plan to leave Maneuvers and Grant Cover off unless I am grouping. Less end usage for things that I don't really need outside a group. The overage from those plus team buffs should (hopefully) put me in a good defensive state for Incarnate trials when I hit 50.
Any feedback?