Dm/Invul? Why so survivable


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Posted

So A couple of days ago a guy oon the LGTF was playing his DM/Invul he was tough he died once I think so what makes a DM/Invul so survivable and is it worth making one?


Thanks Guys


 

Posted

If he died once that doesn't sound so survivable...

However, DM is generally a good set for survivability as it provides ToHit debuffs, less resisted damage (Negative Energy), a Self Heal, a self Damage/ToHit buff and an End Recovery power. Though it does lack in terms of AoE damage.


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It provides very good s/l resists, moderate resist to everything else other than psi, capped def with a foe in melee range, capped hp with perm dull pain, an great heal in your attack chain, and a endurance recovery tool. It't weakness is psi damage and stacked def rebuffs, but because of the capped hp, resists and heal from siphon life it can still survive well against the things it't weak to.


 

Posted

Quote:
Originally Posted by Prometheus30 View Post
So A couple of days ago a guy oon the LGTF was playing his DM/Invul he was tough he died once I think so what makes a DM/Invul so survivable and is it worth making one?
Despite it's comparative vulnerability to Psi damage, Invulnerability is one of the overall sturdiest "armor" powersets in the game. It can achieve very high resistance to lethal/smashing damage, the most pervasive damage types outside the iTrials (and still very common there). It also has decent damage-typed defenses that IOs can raise to very high levels. Finally, Dull Pain is a very strong survival tool no so much because of the heal, but because of the high +HP effect, which even a moderately strong build can make permanent.

Dark Melee is probably top of the line in terms of attack sets that help you survive. Against many high-end foes, or against lots of foes, this is less about the -toHit in DM's attacks, and more about Siphon Life. This is an attack worthy of being in almost any attack chain, with a significant self heal attached, meaning you get to beat down your foes while healing yourself.

For any AT that can access both powersets, combining the two make for an extremely durable character. It's not "the best" in other areas that are often deemed important, such as single-target DPS or AoE damage. However, it will have its moments of wonderful carnage, since both powersets have tools that want the character in the middle of lots of foes (Invincibility and Soul Drain).

Overall, it's a very solid choice for building a character that is hard to kill. It's not so good all around that everyone will choose to play it, but it can be far more than good enough to perform "stupid scrapper tricks".


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA