Good grief, yo.


Ad Astra

 

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Originally Posted by Indiramourning View Post
Same here. My Melee characters love the challenge of all those Warriors.
What challenge? It's just the same fight 45,000 times in a row.


 

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It's a sign of how long I've been watching Korean TV that I interpreted this thread as a [very polite] "good grief!"

It's big and it's slow, but it's just not for you. If you're a completist, okay, fine, that's your deal, but we have so much stuff to do in this game, you really might as well ditch stuff you don't like.

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Originally Posted by TonyV View Post
The mission I'd most like to see revamped is the hero-side respecification.
Same boat here. I pugged it with a bunch of folk on my fresh /EA brute, and we were basically all soloing a single door. Our mastermind said "I'mma AFK - if the Rikti aren't taking this seriously, neither am I." If nothing else, I'd appreciate if the timer was 'accelerated' if you killed things quickly enough - each spawn's final kill means there's only a 2-5 second downtime between them.


 

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Originally Posted by Talen Lee View Post
"I'mma AFK - if the Rikti aren't taking this seriously, neither am I."
I can't make up my mind if I'd be pissed off (for our British friends, that means angry, not drunk) or not. On the one hand, if you're not going to bother playing, I don't really want you on my team since the main thing that makes boring missions like this one tolerable or even fun is interacting with other people. On the other, that is pretty freakin' hilarious.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

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Originally Posted by TonyV View Post
I can't make up my mind if I'd be pissed off (for our British friends, that means angry, not drunk) or not. On the one hand, if you're not going to bother playing, I don't really want you on my team since the main thing that makes boring missions like this one tolerable or even fun is interacting with other people. On the other, that is pretty freakin' hilarious.
I think you meant just 'pissed', if your explanation in parenthesis is aimed at us Brits; we already know what 'pissed off' means, since it's BrEng anyway.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

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Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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Originally Posted by TonyV View Post
I can't make up my mind if I'd be pissed off (for our British friends, that means angry, not drunk) or not. On the one hand, if you're not going to bother playing, I don't really want you on my team since the main thing that makes boring missions like this one tolerable or even fun is interacting with other people. On the other, that is pretty freakin' hilarious.
He handled his door just fine, so I'm not going to complain. Honestly, I was happy to have one fewer person interrupting the bits of the event that I was actually enjoying (murdering a spawn of Rikti).


 

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The first time I concluded my first Atta mission. It felt as epic as anything ele in this game. No idera how often I ran back from AP hospital through a hostile filled hollows with only run as travel power either.

Good times, good times.

Glad i have my hoverboard now


 

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Originally Posted by Amethyst_Star View Post
Those are two of my favorite missions. Go into the big caves and destroy EVERYTHING! Ah well, to each their own...
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Originally Posted by Mr_Grey View Post
Besides, for the exact reason you dislike it, there are many players out there that LOVE it.
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Originally Posted by Tutara View Post
Played this yesterday. Hell of a scrap, loads of fighting and a map that's not the same office again. What's not to like?
I'm with these people. I LOVE this mission. I try to run it every time I can, but Mercedes Sheldon is too easy to outlevel (seriously, why not just extend her range to 20-30?). It has no annoying dialogues, no glowies I have to speak with, no cutscenes, no overbooked fights, no miles of empty corridors with nothing to fight, no bosses that I have to speak with after I beat them up. This one and the couple of bigger outdoor cityscape maps are easily my favourites, because they're essentially City of Heroes in its purest form: The plot requires you to go to this location and defeat everything you run across. What's not to like?

I love clearing that mission. Sure, it takes an hour and a half, but so what? I'm only on for a couple of hours, and if I spend most of that time killing stuff, as opposed to spending that time speaking with people or stuck at the market, then that's a win all around. I mean, so what if I get done with the mission in half the time? That just means I'll grab another mission and be killing stuff in an instance for an hour and a half anyway, it'll just be in two small missions instead of one big one.

Frankly, I like huge missions. More than anything else in the game, those give the best feeling of making progress. Sure, it's miles of tunnels, that one, but when I open the map and see I've explored around 3/4 of the map square's total area and I'm already 45 minutes in... That's satisfying. "Man, did I do all that? Awesome!"

CoV and GR's tendency to give me missions that complete in 30 seconds and missions that consist of 90% dialogues is actually really ruining my fun of the game. Overbooked fights are interesting for the end of a long arc (and I LOVE those 25-mission ones), but when every mission is overbooked, it just ruins what would otherwise been a good scrap. Both Atta and Mercedes have the right idea, as far as I'm concerned.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.