STJ combos


Chyll

 

Posted

Anyone have a list of their favorite STJ combos? And what is the highest DPS combo for this primary (Brute/Scrapper)?


 

Posted

Quote:
Originally Posted by RadioSilence View Post
Anyone have a list of their favorite STJ combos?
The scrapper forums have several discussions about this right now.


Quote:
And what is the highest DPS combo for this primary (Brute/Scrapper)?
The verdict is still out. The timing impact of the combo system, the extra effects of any misses by your builders, the slightly odd effects of combat readiness, and the unusual sets available for spinning strike make this one a bit of an odd duck.

People are tinkering.


 

Posted

Whatever it is, I propose we call it

Click-Click-Click-Boom


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Posted

I believe that the highest DPS will be a Stj/Fire Brute. I mean seriously ridiculous DPS. I highly suspect that that combo will be the highest DPS of any single target set in the game. I will eventually get around to the math for that. Let's just say that an FE'd combo 3 CU at high levels of fury will be something awesome. I've been making some pretty hefty predictions in the scrapper forum, and now I think I can build a Stj/EA scrapper to nearly 300 DPS. A brute will be higher than that, and a fire or shield brute or scrapper will be a fair bit higher.

Most chains will want to get CU out as fast as possible. Ideally anyone not a tank would use RC-SB-HB-CU, but that chain is impossible (a tank will want to use IS instead of HB for the extra -resistance). I believe that the best chain will be RC-SB-HB-CU- As few builders as possible - SC. The best you'll probably do is RC-SB-HB-CU-RC/SB-SC. Of course, I'd recommend slotting the -res procs in rib cracker and SC, though the glad proc will be out of the range of most builds.


Other great combos will be shield or fire on other ATs, electric, EA, dark, etc. Personally I like EA because it removes two obstacles, recharge and endurance, and let's you get soft-capped much easier than other alternatives. EA also helps in that it has a health regen boost, which I highly recommend. For stalkers, /nin will be an excellent choice as always, as well as /ice. Tankers will got a lot out of this set because they can create an attack chain in which every power except CU deals -resistance, allowing them to deal more damage than usual for tankers. I recommend pairing Stj with a defensive powerset for Brutes, scrappers, and stalkers, and an offensive set for tankers because I believe it will be the most balanced that way.

I see this set as fairly analogous to DM, in that they are both high damage single target sets with limited AoE, though in Street Justice's case the AoE is actually quite good if you can clump your targets up. It trades DM's heal for the combo mechanic and some -res, which is a fair trade but means that it is more crucial to pair with a set with a heal/regen boost in the secondary. This set isn't amazing before the -res, but can do some pretty astonishing things with it. Also, this set benefits from +dam more than most because the finishers can increase base damage. Basically, most sets can increase damage through +dam, enchancement, or -res, and FE if you are fire. A street justice brute will be able to get good amounts of +damage, -res, and can also increase base damage, and all these things multiply each other rather than adding. A FE brute adds another layer of multiplication on top of that.


TW/Elec Optimization