StJ/ELA build and ideas please!


Gobbledygook

 

Posted

I couldn't resist jumping on the bandwagon that is Street Justice! I play mostly PvE and run solo as often as teamed. Just looking for something that will be fun to play in regular and incarnate content. Any feedback/ideas would be great on how I could tweak a bit more anything out of this guy.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Brawl_Lightning: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Endurance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Sweeping Cross
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (9) Eradication - Accuracy/Damage/Recharge
  • (11) Eradication - Damage/Recharge
Level 4: Lightning Field
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (11) Eradication - Accuracy/Damage/Recharge
  • (13) Eradication - Accuracy/Recharge
  • (13) Cleaving Blow - Damage/Endurance
  • (15) Cleaving Blow - Accuracy/Damage
  • (15) Cleaving Blow - Damage/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 10: Rib Cracker
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Static Shield
  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
Level 14: Conductive Shield
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Spinning Strike
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Lightning Reflexes
  • (A) Run Speed IO
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Recharge Speed
Level 28: Energize
  • (A) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Recharge
Level 30: Shin Breaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Crushing Uppercut
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Efficacy Adaptor - Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
  • (42) Efficacy Adaptor - EndMod/Endurance
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Recharge Speed
Level 44: Soul Tentacles
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Recharge
  • (46) Enfeebled Operation - Endurance/Immobilize
Level 47: Dark Obliteration
  • (A) Siphon Insight - ToHit Debuff
  • (48) Siphon Insight - Accuracy/ToHit Debuff
  • (48) Siphon Insight - Accuracy/Recharge
  • (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (50) Siphon Insight - Accuracy/Endurance/Recharge
Level 49: Power Surge
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (25) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Fury
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1495;679;1358;HEX;|
|78DA65945B6F1241188667D95D29D00AB414DA424BA1B445DA6251EF8DB5AD89291|
|125F1961098C2EA16C842A35E7AEFA1AD17FE00CF9A78E3E90F688CFA433C56FD07|
|EBC77EAF2D099B9067F69D7766BE97999DFCF5D5C197E76E9E168AEFAC596EB74B2|
|BD67647EAF972CDA8087AFC2B56F99A59DA306AF54EC368D4DCA4851C4F292F4D29|
|B34E3F75C4585C959BB2D196D93553563A9651299DB1B69A96F0169A4D335B6C495|
|91D729AEBDD0969D8A0F3B621CB2D7AF1FF7FA94AAB5D375A91B59651C9F2C4C5E6|
|B659CA97DB1D69DD18A322D2F47B1F16786C4D1408494DB82E8297985A11BC42CC6|
|9E241D7AE38635491A4C6BC268E4C81D3CC8104F343185661BB947D971093D4F78B|
|E9FDC97C48BD2ACFA7ABF078E119FC016EF1DA474DB0C14CD2BFA9F358455F602D0|
|0CE509F9BD716EEA8EA681FA91E0F6BAA077903C83B8CBCC3C8FB98E0434E1F7286|
|903314678691F311B986E01D82770CDE097827E07DD23D14EC15FE88E2E453A8D02|
|0EA0AA2AE18EA8AA1AE29D4F589328C60CF465E71D6A9D7E01BE6F45BF01DF32961|
|146B8E2EB1A6D29A11D41C41CDD3A839819A13A85923EF38BCE321C5199F0830674|
|6C051E6337245B1E7D10BE8CB335305E667CA3089BC93C89B42DE14F2CE21EF17F2|
|C6D9ABC737B9F6B91A5867CE1BCC1CCE68EE2AF379770AE704DA7AF2968BBDB7C13|
|BCC6377C11D709719A6CCB3C83C8BCC1964CE2073069983E44DC39B867711DE4578|
|17E1ADD2515C40F6853DD696EE813BE02E5392378BBDCEBAF90C1F1F003DA09799F|
|3315F907B19E77EF9046BFB5EFA0EB1FF0AF6FFCFA1A628E771662FF3BABF7BFD69|
|F6FFEDF5DFC77FB4C78C6907F7881013ECCFF46A363D62B94FC9F52927FB94537DC|
|ABA767003D91B876DFAB4B99A827670EB0805B7812740B70C6BF6D7C35BCFFED6D3|
|FEDED3FE072990D34E|
|-------------------------------------------------------------------|


 

Posted

I'm guessing I'm on the right track then?
If so, yay for learning how to make a build all on my own now!
If not, I still would appreciate any feedback you forum masters could provide me.
I'm thinking of Cardiac too for the alpha, sound choice?


 

Posted

Quote:
Originally Posted by Soopa View Post
I'm guessing I'm on the right track then?
If so, yay for learning how to make a build all on my own now!
If not, I still would appreciate any feedback you forum masters could provide me.
I'm thinking of Cardiac too for the alpha, sound choice?
Given that the power set is only days old, it'll be some time before people have enough play experience to comment intelligently. I think it'll be about a week before we see the first StJ 50 out there, and another week before that toon is T3d out. (I kid, probably Wed for all that)


 

Posted

Well, it's been 2 and a half months now. I only bump this because I am interested in it myself.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Necro-post REANIMATE!!!

But seriously, any kind of critique would be great as 50 is coming up soon (very casual player, damn you Skyrim!) and just hoping I'm on the right track to run incarnates and what-not.

Thanks for looking at my post!


 

Posted

It's hard to make suggestions when we don't know the parameters that you're working under and what things you feel are important. What target numbers are important for you to hit?

For example, you've got Power Sink six-slotted, apparently to get the 5% recharge rate, but I've found that Power Sink doesn't usually need that much slotting for End Mod and you could five-slot Energize for the same 5% recharge and get a bigger, faster-recharging heal. But you might have a rationale for why you've chosen to emphasize Power Sink.

Similarly, I try to avoid slotting damage powers with non-damage sets just to get a bonus, as it appears you've done with Dark Obliteration and Siphon Insight. But you may have valid reasons why you've done that.

I also have some standard tricks I use, like four-slotting Taunt and Power Sink with Mocking Beratement to get S/L defense. I'd also never skip Taunt on a high-defense Brute, because you wind up tanking a lot and you need Taunt to do that job properly.

I think that's why you're not getting many responses. People are good at optimizing builds if they know what it is they're trying to optimize, but when you leave your overall goals unstated they would just be shooting in the dark.


 

Posted

The following is the kind of build I like to play. Softcapped S/L defense, along with fast-recharging Power Sink, Electrifying Fences and fast-recharging Ball Lightning make you a pretty effective sapper. I haven't actually played this build, but it's a lot like my SS/Electric and Electric/Electric brutes, which both fare pretty well in iTrials and general content.

It doesn't use any PvP IOs, and you can use Positron's Blast instead of Ragnarok if you want to save a few inf.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), C'ngImp-Acc/Dmg/Rchg:50(25)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5)
Level 2: Heavy Blow -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:35(11), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(37)
Level 6: Combat Readiness -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(19), RechRdx-I:50(25)
Level 8: Rib Cracker -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(17), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(19), C'ngImp-Acc/Dmg/Rchg:50(27)
Level 10: Static Shield -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 12: Sweeping Cross -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(13), Oblit-Dmg/Rchg:35(15), Oblit-Acc/Dmg/Rchg:35(15), Oblit-Acc/Dmg/EndRdx/Rchg:35(45), Oblit-%Dam:35(45)
Level 14: Fly -- Winter-ResSlow:15(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Spinning Strike -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(40), Posi-Dmg/Rchg:35(43), Posi-Dmg/Rng:35(43), Posi-Acc/Dmg/EndRdx:35(43)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Lightning Field -- Oblit-Dmg:38(A), Oblit-Acc/Rchg:38(23), Oblit-Acc/Dmg/Rchg:38(23), Oblit-Dmg/Rchg:38(27), Oblit-Acc/Dmg/EndRdx/Rchg:38(29), Oblit-%Dam:38(29)
Level 24: Taunt -- RechRdx-I:50(A)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg/Rchg:50(48)
Level 28: Energize -- Dct'dW-Rchg:38(A), Dct'dW-EndRdx/Rchg:38(34), Dct'dW-Heal/Rchg:38(34), Dct'dW-Heal/EndRdx/Rchg:38(34), Dct'dW-Heal:38(37)
Level 30: Boxing -- Empty(A)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 35: Power Sink -- Mocking-Rchg:38(A), Mocking-Acc/Rchg:38(36), Mocking-Taunt/Rchg:38(36), Mocking-Taunt/Rchg/Rng:38(36)
Level 38: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(46), Enf'dOp-Immob/Rng:50(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Knock%:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(5), P'Shift-End%:21(7)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1486;688;1376;HEX;|
|78DA6594C952135114866FA76FC0108684843087802441868614A84B4B042CAA884|
|67980185357686D02D5092A4BDFC061E14657CE2EDC383D80B33E08BA70D80BB4A7|
|FBFC0C657725F5DD7B72FBFFFF7BFAA6F3D7671A5F9CBE714268E15356A95A2D4ED|
|BEB3555BF583655A5AC7441573D7DE35EB998579652C6B45DBA669995A51E2ECEA8|
|4BAA5255C6ACA5CA35DB2C174FDA2BAB7674BEB2AC6C55A919BB83706175D532E62|
|C7369B9D6C4637748428DDE6C4195D66812F526F395AB66D5BC685A666DA36D76CD|
|2C1B48B05ECC97AA35656F7450AC21FABE4B085C8E1405C28014758BCC43E7C0F3C|
|C8E323127C50377B9E6DDA38B240DB2520406C07EA6EC63BE4F6029E96BD069804F|
|03F41BE13706FD47041DFA3AF4E3D08B437F107E1F493FC8FA81E0BD801031295AE|
|F333B4658EF53821F839BA11E5E11648820432BB27521C36342081942F01E44962C|
|BCB3C8F281F4C3AC1F0CFF0DF09EB698CDDBE00E73D40185EE314CC19AF85ED1D44|
|DB566299ED0AC85BD454B3B0D7AA5F8421E51EC21FA92B3665F31875F836FC0B7CC|
|A78418746263BCAF878436AE05DBDCAC6929125BE00EB36B9BD9E3806E56E267CAD|
|08EACEDE8ED57AA752257277A9A444F93E869123D1F476F9F11BA714F7741F3B4FB|
|17C03C7886397896A9519F7AE1DDEBD025BE91731F54FAE09C82730ACEA9FF4ED67|
|377EA9D47471F58E1DD1DBE029AE065A64E8E699C80344E40062720831390D93DED|
|B476086B87DCF692D79138180163CC0BD4CC11CEAD8FDCE4DAE82DE6D86D66EE0EB|
|3446B0DECD13846B97221313E19F07E1B9F62E68E82C79909CA3281A73E812C3F1B|
|E85F889AE675EFB7AFF2CB57F9B35F096829E1B94BB0EE2EB9C5E96CC8BDF7077DD|
|CBB867D95095F25E7AB4CFA2A53BECA9CDC7BEF380BBE5F0B72EF4D83FCA188103A|
|579CCDFDF79CF3FDC0F8C781F13F0828F1FA|
|-------------------------------------------------------------------|