disintegration +damage enh?
I'm pretty sure the disintegration spread is actually part of the powers that cause it, so you'd have to slot them for damage instead.
Not sure why you wouldn't want to slot Disintegrate for damage anyway, though.
Issue 16 made me feel like this.
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I'm pretty sure the disintegration spread is actually part of the powers that cause it, so you'd have to slot them for damage instead.
Not sure why you wouldn't want to slot Disintegrate for damage anyway, though. |
I'm not sure if it's worthwhile or not given the %s involved, but it's something I've been thinking about (a Devestation in Lancer Shot, although I do still need to also confirm that Lancer is working properly. The Defender version really doesn't seem to cause Spread half the time)
...Not sure why you wouldn't want to slot Disintegrate for damage anyway, though.
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I usually just have ACC and maybe a recharge or end... proc if IO'd. I personally do not put damages in disintegrate. YMMV. Of course, I'm playing as a blaster, maybe defenders or corrupters don't kill as fast... ?
Gakgak!
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On my Corrupter I find it worthwhile since I don't kill as fast as a Blaster, and if it Scourges you get all the extra damage up front.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Can someone explain how disintegration spread works? If I had 3 ticks left to go on the target and I manage to get it to spread, do the newly infected enemies get the full number of ticks or just the 3 that are left?
I play it as a blaster and I start to get the feeling that it's hardly worth the effort to cause it. In groups I disintegrate one and immediately setup a snipe to get a spread, then follow with the cone and single blasts. The added effect seems minimal vs. simply blasting away. i.e. disintegration is good vs. 1 target, but the spread mechanic is just a little gravy, not something to focus on.
Am I wrong?
Can someone explain how disintegration spread works? If I had 3 ticks left to go on the target and I manage to get it to spread, do the newly infected enemies get the full number of ticks or just the 3 that are left?
I play it as a blaster and I start to get the feeling that it's hardly worth the effort to cause it. In groups I disintegrate one and immediately setup a snipe to get a spread, then follow with the cone and single blasts. The added effect seems minimal vs. simply blasting away. i.e. disintegration is good vs. 1 target, but the spread mechanic is just a little gravy, not something to focus on. Am I wrong? |
The real bonus you're getting this that since more things have the disintegration effect on them your follow-up powers will now hit a bit harder (around 15% harder I think?). That 15% is, like Fiery Embraces extra damage effect, nice because it is affected by Damage buffs etc.
In that case it is not worth trying too hard to get the spread unless you are on a ghostbusters team with multiple BRs (not that uncommon these days). 15% is nothing unless others enjoy it too, and they must be BR.
Too bad. Initially I thought that this would be some sort of AoE attack since the only other real AoE is the cone (which I find is quite good for a cone).
The real bonus you're getting this that since more things have the disintegration effect on them your follow-up powers will now hit a bit harder (around 15% harder I think?). That 15% is, like Fiery Embraces extra damage effect, nice because it is affected by Damage buffs etc.
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I want to say it's about 15% for Charged Shot, ~20% for Lancer Shot, and a bit higher still for Penetrating Ray and Piercing Beam (I forget how those two compared, though one is direct damage while the other is DoT). Unsure about Cutting Beam's bonus DoT.
Essentially though, it seemed the heavier hitting attacks get a higher % of base as their bonus damage.
Single Shot and Overcharge don't get bonus damage at all though (they get -regen and mag 3 stun respectively, instead).
Typically I set up disintegration on any Boss+ enemy (sometimes Lts too, depending on difficulty settings, team performance, etc) because the extra damage it provides subsequent attacks is worthwhile on a target that'll last long enough. I don't worry so much about spread though - if it happens, great, that's a bit more damage from my cone (which I often hold back until I do see spread), it'll wear down the spawn a bit if the difficulty/team isn't resulting in a dead spawn within seconds, and it might save me having to set up another disint when my current target dies.
I don't bother with the snipe on either of my BR characters though (tried it a while and respecced out of it).
Does adding +damage enhancements to the Beam Rifle "disintegration" power increase the damage dealt by the "Spread Disintegration" AoE DoT?
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