disintegration +damage enh?


Biowraith

 

Posted

Does adding +damage enhancements to the Beam Rifle "disintegration" power increase the damage dealt by the "Spread Disintegration" AoE DoT?

ty


 

Posted

I'm pretty sure the disintegration spread is actually part of the powers that cause it, so you'd have to slot them for damage instead.

Not sure why you wouldn't want to slot Disintegrate for damage anyway, though.


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Posted

Quote:
Originally Posted by Vanden View Post
I'm pretty sure the disintegration spread is actually part of the powers that cause it, so you'd have to slot them for damage instead.
Not sure why you wouldn't want to slot Disintegrate for damage anyway, though.
So here's my follow-on question. If this is true (and I suspect it could very well be, it makes more sense as the Spread is most likely coded as a % chance to summon a pseudopet which does the Disintergrate or something, allowing for SCR as per usual) can PROCs from the Spread causing power also be passed onto the affected "spread" mobs?

I'm not sure if it's worthwhile or not given the %s involved, but it's something I've been thinking about (a Devestation in Lancer Shot, although I do still need to also confirm that Lancer is working properly. The Defender version really doesn't seem to cause Spread half the time)


 

Posted

Quote:
Originally Posted by Vanden View Post
...Not sure why you wouldn't want to slot Disintegrate for damage anyway, though.
Because it ticks SOOOOoooo slowly, that the target is usually DEAD before the second or third tick? Other than an EB/AV, bosses don't last long enough to warrant putting damage into such a slow DoT when the rest of the set obliterates them.

I usually just have ACC and maybe a recharge or end... proc if IO'd. I personally do not put damages in disintegrate. YMMV. Of course, I'm playing as a blaster, maybe defenders or corrupters don't kill as fast... ?

Gakgak!


"Look how many pages of crap are in this thread already!" -r0y to all threads on these forums.

 

Posted

On my Corrupter I find it worthwhile since I don't kill as fast as a Blaster, and if it Scourges you get all the extra damage up front.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
On my Corrupter I find it worthwhile since I don't kill as fast as a Blaster, and if it Scourges you get all the extra damage up front.
Yeah, on my Corruptor I slot it for damage primarily for the extra Scourge damage - it's a decent chunk of damage when it's not stretched out over the full DoT duration.


 

Posted

Can someone explain how disintegration spread works? If I had 3 ticks left to go on the target and I manage to get it to spread, do the newly infected enemies get the full number of ticks or just the 3 that are left?

I play it as a blaster and I start to get the feeling that it's hardly worth the effort to cause it. In groups I disintegrate one and immediately setup a snipe to get a spread, then follow with the cone and single blasts. The added effect seems minimal vs. simply blasting away. i.e. disintegration is good vs. 1 target, but the spread mechanic is just a little gravy, not something to focus on.

Am I wrong?


 

Posted

Quote:
Originally Posted by MustachedHero View Post
Can someone explain how disintegration spread works? If I had 3 ticks left to go on the target and I manage to get it to spread, do the newly infected enemies get the full number of ticks or just the 3 that are left?

I play it as a blaster and I start to get the feeling that it's hardly worth the effort to cause it. In groups I disintegrate one and immediately setup a snipe to get a spread, then follow with the cone and single blasts. The added effect seems minimal vs. simply blasting away. i.e. disintegration is good vs. 1 target, but the spread mechanic is just a little gravy, not something to focus on.

Am I wrong?
The Spread Damage is nothing to do with Disintegrations at all, it's basically like the enemy affected by the spread gets their own minor DoT (much more minor than Disintegrate) & disintegration effect.

The real bonus you're getting this that since more things have the disintegration effect on them your follow-up powers will now hit a bit harder (around 15% harder I think?). That 15% is, like Fiery Embraces extra damage effect, nice because it is affected by Damage buffs etc.


 

Posted

In that case it is not worth trying too hard to get the spread unless you are on a ghostbusters team with multiple BRs (not that uncommon these days). 15% is nothing unless others enjoy it too, and they must be BR.

Too bad. Initially I thought that this would be some sort of AoE attack since the only other real AoE is the cone (which I find is quite good for a cone).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
The real bonus you're getting this that since more things have the disintegration effect on them your follow-up powers will now hit a bit harder (around 15% harder I think?). That 15% is, like Fiery Embraces extra damage effect, nice because it is affected by Damage buffs etc.
The % varies depending on which power you look at. At least that's what I saw on a brief check of the detailed info which I have now forgotten the exact results of

I want to say it's about 15% for Charged Shot, ~20% for Lancer Shot, and a bit higher still for Penetrating Ray and Piercing Beam (I forget how those two compared, though one is direct damage while the other is DoT). Unsure about Cutting Beam's bonus DoT.

Essentially though, it seemed the heavier hitting attacks get a higher % of base as their bonus damage.

Single Shot and Overcharge don't get bonus damage at all though (they get -regen and mag 3 stun respectively, instead).


Typically I set up disintegration on any Boss+ enemy (sometimes Lts too, depending on difficulty settings, team performance, etc) because the extra damage it provides subsequent attacks is worthwhile on a target that'll last long enough. I don't worry so much about spread though - if it happens, great, that's a bit more damage from my cone (which I often hold back until I do see spread), it'll wear down the spawn a bit if the difficulty/team isn't resulting in a dead spawn within seconds, and it might save me having to set up another disint when my current target dies.

I don't bother with the snipe on either of my BR characters though (tried it a while and respecced out of it).