FX issue with HoB, Piercing, Bullet Rain
Happening to everyone, it's related to the new model they use on the body type selection screen.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Quote:
Mine currently look like the generic "select body type" mannequin in the costume tool. Which is also flat-out terrible in this context; maybe worse, actually, since at least black-and-opaque might look like a questionable design choice instead of an outright graphics engine error.
The "shadows" of your character as they animate Hail of Bullets, Piercing Rounds and Bullet Rain used to be transparent and a light blue color. They are currently black and opaque, and look flat out terrible.
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I must be the only person who actually likes how it looks. (Especially on Dimension Shift, I guess I can understand not liking it on Dual Pistols.)
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Yeah-- it's not terrible on Dimension Shift, but it completely ruins your character with Dual Pistol attacks. You basically turn into a black blob of flailing arms...
The "shadows" of your character as they animate Hail of Bullets, Piercing Rounds and Bullet Rain used to be transparent and a light blue color. They are currently black and opaque, and look flat out terrible. A similar issue is happening with the Dimension Shift CC emote.
Is anyone else experiencing the same issue? The graphics bug seems to exist across multiple computers running the most recent nVidia drivers.