Invulnerability Questions
Quote:
It's +3.75% and +0.75% for the first mob, then +0.75% for each additional mob. So:
For Invincibility, is it +3.75% defense for the first mob in range, then + .75% for each additional up to 10?
For Invincibility, if you put def enhancers in it, does this affect the above percentages, say +3.75%( x .33% SO Enhancer ) = 4.99% for the first mob in range? |
1: 3.75 + (1 * 0.75) = 4.5
2: 3.75 + (2 * 0.75) = 5.25
3: 3.75 + (3 * 0.75) = 6
...
9: 3.75 + (9 * 0.75) = 10.5
10: 3.75 + (10 * 0.75) = 11.25
Im not sure if this is what the OP meant but if not well let me ask it
Do ENH affect both values?
So taking Sarrates values as default =
1: 3.75 + (1 * 0.75) = 4.5
Add in 1 Level 50 Def IO (+25.5%).
Does this affect both the 3.75% AND the 0.75% - making them=
4.71 (3.75 +25.5%) + (1* 0.94 [0.75 +25.5%])
I have some basic questions about Invulnerabilty for Brutes. Some are just factual, a few are subjective.
For Invincibility, is it +3.75% defense for the first mob in range, then + .75% for each additional up to 10?
For Invincibility, if you put def enhancers in it, does this affect the above percentages, say +3.75%( x .33% SO Enhancer ) = 4.99% for the first mob in range?
I am getting closer to the build I want, going for near softcap. I want to slide in just under the 45%, by about 3%, or the amount of the first mob bonus. Subjective, is this wise? I have the vet defense drone thing for when I'm standing at range waiting for the alpha, so I think that helps plug the whole somewhat.
I am thinking using the extra enhancers to milk the build for a bit morte health/end rec/+dam/+rech would be wiser than chasing that last little topped up softcap, especially when the build softcaps in combat.
Thanks for the help.