Claws/FA farm build.. please review


electric_emu

 

Posted

Hey Guys,

I was just hoping people could take a quick peek at this build and give any thoughts opinions. As the title says its going to be used for farming while staying away from purple and other expensive sets.

With the low recharge of spin and burn I went with the energy APP to help with end issues and free up the use of musculature if he makes it to the incarnate trials.

Any opinions or feedback would be appreciated.
Thanks in advance.

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Havoc Shard: Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- Empty(A)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(7)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43)
Level 4: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal(36)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17)
Level 18: Follow Up -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Rchg(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Dam%(34), FrcFbk-Rechg%(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(43), Mocking-Rchg(46)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Acc/Rchg(46)
Level 47: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(46)



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Posted

Hmmm, I really don't think you need Energy Mastery. Your endurance should be manageable with Consume and the ever-present blues. I'd switch to Mu, or Pyre if you're a hero and don't wanna switch. You can help your blue bar out by putting in a some Endurance reduction in Burn or Blazing Aura. If you didn't notice, the Obliteration set is hell on Endurance. Only the quad grants end redux, and it's only 18% (if I remember correctly).

I would advise Spiritual or Cardiac for your alpha.

I can see you're spending slots where they probably aren't needed. Zephyr KB protection is nice, but farms don't KB. Here, I've tweaked your build... you can use this as a template. It's not perfect, I was going for 32.5% f/c defense so you could softcap on a small purple but it didn't work out. It looks like it'll be next to useless in the real game, but you asked for a farm build. I'm sure someone here could do a much better job, but hopefully this will give you some ideas


Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Havoc Shard: Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(11), Mocking-Taunt(11), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rng(13), Mocking-Rchg(15)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 2: Slash -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rchg(33), Mocking-Taunt(33), Mocking-Rchg(34), Mocking-Taunt/Rng(34)
Level 4: Healing Flames -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(7), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/EndRdx(9), Mrcl-Heal(9)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37), Oblit-Dmg/Rchg(37)
Level 8: Blazing Aura -- Sciroc-Dam%(A), Erad-%Dam(40), Sciroc-Acc/Dmg/EndRdx(43), C'ngBlow-Dmg/EndRdx(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(31)
Level 14: Super Jump -- Empty(A)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx(17), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(19)
Level 18: Follow Up -- Zinger-Taunt(A), Zinger-Acc/Rchg(33), Zinger-Taunt/Rchg(50), Zinger-Dam%(50)
Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(29)
Level 22: Boxing -- Stgr-EndRdx/Stun(A), Stgr-Acc/Stun/Rchg(36), Stgr-Acc/EndRdx(37)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(46), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Dmg/Rchg(48)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Shockwave -- Empty(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(39), Mocking-Taunt(39), Mocking-Rchg(39), Mocking-Taunt/Rng(40), Mocking-Acc/Rchg(40)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rng(45), Posi-Dmg/Rchg(46)
Level 47: Focus -- Mael'Fry-Acc/Dmg(A)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)


 

Posted

Seeing how you said primarily farming, drop the Energy Mastery for Mu Mastery.
You should be fine with a pure farming build on Incarnate Trials => I go on ITrials with my Elec/FA no problem, there is an insp vendor in there too!

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Havoc Shard: Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- Acc-I(A)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(5)
Level 2: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(7), Sciroc-Acc/Dmg/EndRdx(7)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
Level 6: Spin -- Sciroc-Dam%(A), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(25), RechRdx-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(31)
Level 18: Stealth -- LkGmblr-Rchg+(A)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 28: Burn -- Sciroc-Dam%(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Eviscerate -- Sciroc-Dam%(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Rchg(43), Mocking-Taunt/Rng(45)
Level 41: Electrifying Fences -- RechRdx-I(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(11)



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@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Think i run something like this now. I use spiritual, ageless, reactive and i picked up phantom that gives ab since i had leftover stuff. i have the +hp accolades so my 2074 hp makes up for having a bit less recharge than purpled out builds surivability wise.

ยจVillain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Endurance
  • (3) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance
  • (46) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Knockback Protection
Level 2: Blazing Aura
  • (A) Eradication - Damage
  • (7) Eradication - Accuracy/Damage/Endurance/Recharge
  • (7) Eradication - Damage/Recharge
  • (9) Eradication - Accuracy/Damage/Recharge
  • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Endurance Reduction IO
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Heal
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Endurance/Recharge
Level 6: Spin
  • (A) Eradication - Damage
  • (15) Eradication - Accuracy/Damage/Recharge
  • (17) Eradication - Accuracy/Recharge
  • (17) Multi Strike - Accuracy/Damage/Endurance
  • (19) Multi Strike - Accuracy/Endurance
  • (19) Eradication - Damage/Recharge
Level 8: Follow Up
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
Level 12: Slash
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Damage/Endurance/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 16: Super Speed
  • (A) Empty
Level 18: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance
  • (40) Titanium Coating - Resistance/Endurance/Recharge
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Consume
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (33) Efficacy Adaptor - EndMod/Accuracy
  • (37) Recharge Reduction IO
Level 24: Focus
  • (A) Decimation - Accuracy/Damage
  • (25) Decimation - Damage/Endurance
  • (25) Decimation - Damage/Recharge
  • (27) Decimation - Accuracy/Endurance/Recharge
  • (27) Decimation - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Endurance
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (40) Multi Strike - Accuracy/Damage/Endurance
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Steadfast Protection - Knockback Protection
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Endurance Reduction IO
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Endurance
  • (45) Recharge Reduction IO
Level 44: Rise of the Phoenix
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Ball Lightning
  • (A) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Accuracy/Damage
  • (50) Recharge Reduction IO
Level 49: Vengeance
  • (A) Adjusted Targeting - Recharge
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - EndMod/Recharge
Level 4: Ninja Run



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